The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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yup exact same for me
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update to anyone that cares i just tried the buffed no one left behind with desperate measures and the unhook is practically instant. legion should have secured one kill but we all got out safely as he had no time to interrupt or double hit me
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i really want to try this but i haven't bought onyro so can't use floods of rage. can't wait for it in the shrine of secrets
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This attitude is everything wrong with the game
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The nurse nerf was needed and if you ask me she's still one of the strongest killers. What you on about?
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I wanted to say bad and good. She's good because she's good at getting kills, she's bad because she's the least fun to play against
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how did WRAITH win this, he's one of the worst killers in the game. Everyone knows billy and nurse are top tier and have better perks than wraith
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why would anyone say nurse or huntress, especially nurse
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Yeh but to be fair, ruin wasn't fun for both sides because as killer if they found it instantly, you'd wasted a perk slot and had a bad game, and as survivor if you couldn't find it, you were very likely to lose. Making objectives harder now wouldn't really make it less fun for anyone as the problem would stop being luck,…
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Basically yeh to everything you've said, lets just hope the devs actually do something about it
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I honestly don't think the ruin change is bad, as long as the devs do something to respond to how it will effect the game. If they notice that killers are doing worse, and change how generators work accordingly, it will be better for everyone that the fate of every round no longer lies on how fast a hex perk is found
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yeh but statistics will show that killers can't cope without so hopefully they'll be a change to gens, so we no longer require ruin, and dont rely on a hex perk
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If you ask me survivor is more frustrating that killer, and i've played 1000 hours of both, but thats more because i feel powerless if my teammates aren't helpful, or the killer chooses to target me.
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you've got, to take into account that some killers have a much larger learning curve, and so the stats will show them as worse than they actually are. This largely applies to nurse, but also slightly to billy and spirit. It even applies slightly at red ranks for killers who are only playing these killers for their daily
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wow you knew my 3 least favourite killers to play against
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This post makes no sense. Your saying why nerf a killer for doing their job at killing well. Thats like brining in a survivor perk that allows survivors to do gens twice as fast and saying why nerf it iT hELps tHeM eScApe. Then you said that there aren't enough killers in red ranks. Where as i've found that as of recent,…
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still isnt good? what do you mean still she was op and now shes just very good
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just played her 3 hours straight, 4k/3k nearly every game at rank 1 except when i was experiencing bugs (alot of them), or i was trying some of her addons. I completely agree i was shocked by how many addons were completely useless or the same as the old ones
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I much like the concept of the killer, however the first power is very similar to the legions and the second sort of encourages tunnelling. There's lots of potential around this kind of killer, he could even be able to phase between werewolf and human, or perhaps he becomes more human (weaker) the less he hits survivors,…
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spirit isn't op its just the hardest killer to counter play honestly and far too many people don't realise you have to play completely against how you normally would especially when she's phasing. In my opinion prayer beads should bring a downside such as considerably reduced recharge speed of her ability as then you'd be…
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Only if you dont know how to counter her
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):
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I'm always getting called a hacker when i find random people in lockers when they believe you have no evidence of them being in there. The thing is when you have as many hours on the game as i have, you get used to when people at all ranks use lockers and it has lead me to make some almost impossible guesses that were right
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I dont understand how they even find it fun to play like this like they just stand still
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I think hes already strong, and this is too much
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The killer is great
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What do you mean upcoming base pallet break?
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its absolutely useless lol how on earth is it an ultra rare
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I hate it when people make this point. I'm sure survivors would like to play in a way that meant they aren't camped, or they can vacuum pallets. Wanting it doesn't make it fair
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The reason it's dumb is the max number of hooks you can get on the none obsession is 9, but that only leaves the obsession alive so its affecting no one. If you want maximum effectiveness, you hook everyone but the obsession twice, and then they're all affected by an 18% speed reduction, but the reason it's so bad is it's…
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When you get better at mindgames, and therefore end up moon walking and swinging round corners into pallets, enduring is always going to be better than brutal strength. Newer players however always tend to respect pallets so its fairly pointless for them to use enduring so they use enduring instead. Honestly though i have…
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I dont like it as it discourages team play
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No he said not in THIS game, implying the achievements in this game are worse than other games. I was asking him what makes the ones in dbd undesirable to do
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Why, this is one of the few steam games where they're actually consistent and challenging, instead of just being given for progression
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The only fun dlc is the spirit
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It's stupid how hard it is
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People always make the point of, its your fault if you';re camped, etc as you should just be better as a survivor. This is nonsense. The killer is faster than the survivor, and is obviously designed to be able to catch them. All survivors can do is waste their time. No matter how unskilled they are, a killed with noed will…
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Sarcasm?
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Like i said, my examples are bad, it was more the concept that i was suggesting
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It would only lead to less survivor variety if unbalanced. Im imagining a scenario where the devs actually make something balanced, in which case it would encourage diversity
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Il add a suggestion. If the killer is in chase and in in proximity of the hook, the negative affects are cancelled, as the camping is justified
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Once i suggested a passive perk slot, that cant be picked and is fixed for that survivor edit: less a perk and more like a trait. Eg healing faster for claudette, etc. The problem is there probably arent enough you could think of, so i guess survivors would have to have the same ones sometimes?
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it would seem that you need to look up the definition of cheating
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salty
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I get that but then it would be unrealistic to carry all of them. I think there should be code stopping the traps from spawning within a certain radius of the outer edge of the map, so they dont just spawn in the corner
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fair enough. The teleport changes were very needed, and i agree that the spirit changes were a blessing. I can see where you're coming from and maybe i was wrong, i just wish some changes would come before others
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I guess that's fair enough, but take your ptbs for example: often you will get alot of feedback, but nothing ever changes from the ptb onto the live server other than bugs. During the trappers buff ptb, everyone said that holding two traps should be default but nothing happened with that. Also (though this one is a worse…
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I wish they would just listen to trapper buff suggestions, there's been so many
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i totally agree with this. Two many idiots roam these forums with their one sided and misinformed suggestions, and most people are quite bad at the game too (due to the large learning curve. I feel like we need to listen more to those with lots of hours on both sides
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Its already a strong perk