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Anyone else?
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Perk ideas
I think everyone who plays this game has a few ideas of perks they think would be perfect for this game... I know I do. Feel free to comment perk ideas as I really want to see people's ideas. Also, who knows, maybe the devs will see them.
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The new solution to 1 for 1's?
Obviously the recent patch has indirectly buffed face camping as the reduced hit cool down for killers prevents '1 for 1's'. I was wondering if anyone has tried using desperate measures (14% faster unhook per injured survivor) with the new dead hard to counter this change, and if it actually works?
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New Build Ideas?
Considering the forums are currently filled with hatred for the new update (which personally i think is unjust), i thought maybe on a calmer note people could share new builds they've come up with for survivor or killer. Personally i've been using for survivor: lightweight, botany, lithe and (of course) off the record For…
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Adept killers?
Every thread on this has different answers, so can people finally agree so i know. To get the adept achievement on killers: *Do you need to get merciless killer in the old or new way (4 kills or do well in 4 categories)? And if it's 4 kills: *Can there be a dc? *Can you get the kills with a mori? Thanks in advance
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Pallet spawns been weird recently?
Anyone else found that in the past month or so, pallet spawns are really off. Often i'll have game where an entire area will be dead zone, with usually only 1 pallet to an entire side of a map, or in general there'll just be large sections with no pallets spawned. Meanwhile some areas have a pallet on every tile. Am i just…
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Why do survivors always ragequit
In 600 hours of gameplay, i've only ever disconnected once because it was my third game in a row against the same leather face using insidious (i mean ######### is that luck). I don't understand why people dc as you double depip and you get no points. often people will dc when they're getting picked up to be hooked for the…
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Why the ruin change is good
We all know that against a decent team, it is nearly impossible to do well without ruin as killer. However, this just goes to show how ruin is probably the strongest perk in the game. Even more annoyingly, its a hex perk, which means its luck wether your game goes well as it depends on if survivors end up finding ruin…
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New update is filled with bugs
I've played for about 3 hours and so far: *As nurse i've experienced a new bug that stops me from blinking. The option is there but if i hold it down it just repeatedly makes the blink noise but i cant blink, and my hand has permanently lit up as if im charging a blink *Then i'm also still experiencing an old bug with…
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Killer Custom Chase Music
Recently a Youtuber called Mr Envy has been creating custom music for different killers with different music for all ranges of the terror radius, as well as chase music from killer and survivor perspectives. The ones made so far are amazing and perfectly fit the theme and i believe they should be brought to the attention…
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How close are you?
Finally 'completed the game' in a sense. The hardest ones for me were definitely cutting out, not today, taking one for the team, deep cleansing and where did they all go. How are you all doing on your achivements
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How's your achievement progress?
I only have one left to go, and it's a pain to get
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Suggestion: survivor traits
I know i'm not the only person who thinks there is no variation between survivors other than skins, as teachable perks can be learned, however simply locking teachables to that character would just make every play meg. I think every survivor should have a base trait, that works similarly to a perk, but is locked to that…
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Why are the community so often Ignored?
I get it when we are all arguing because then how do you choose, but with the trapper being my prime example, EVERYONE, is suggesting things like carry two traps by default, or reset traps on the floor, and this applies to many other components throughout the game. Why?
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Trapper buffs / improvements
Just some suggestions to make more viable without changing too much... no idea why these haven't been implemented since some have been requested a lot: *By default carry two traps (so change the bag addons slightly) *Be able to reset traps on the ground *Slightly increase the hitbox (not to the old version) just so it's…
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Ranking system placement matches
I've been thinking, the way dbd's ranking system works is far too based on play time during that season, than it is on skill. For example, i haven't played in two and a half months. I'm now a rank 16 killer and survivor (roughly). As killer i 4k every game and as survivor i can loop one killer round all game. it's…
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New Freddy too Reliant on Addons?
Am i the only one who thinks this? I mean a whole different ability (dream snares) for using addons. It seems to me they're gonna do what they did with trapper and a few others, where they leave the base killer very weak but very strong when using addons. I'm not so sure...
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Biggest problems with Ghost face still yet to be addressed
-Can't see far in corn and long grass can mess up stalking -Object of obsession is a very direct counter. I think it would be annoying to once again make OOO useless (like against Freddy) so maybe make it only work when the killer isn't in Night Shroud, that way a survivor with the perk can see him the rest of the time,…
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Perk change suggestions
Every few updates we've seen the forgotten perks see some changes. Some were a helpful such as sloppy butcher, whilst others such as deja vu stayed completely useless. What perks would you like to be reworked next? Any suggestions or ideas?
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Tinkerer + new Freddy?
Tinkerer gives you a 0 meter terror radius for 12 seconds when a gen reaches 85% right? And when you're not in Freddy's terror radius, you can't see him, but he can see you. Does this mean you Freddy + tinkerer literally make you invisible and unheard to survivors in micro sleep. I have to try this.
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Thoughts on Freddy?
Dunno bout everyone else but he looks like he's gonna be a lot of fun. He seems to have elements of every killer. The fake pallets like the doctors, the bonus objective like the pigs, he has map coverage like billy and nurse, some stealth from his invisibility further away and the snares sound very similar to the clowns…
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What we can take from the latest perk statistics
You can look at the trend in perk usage between ranks to work out what perks are used by better players / what helps you play better yourself. For Survivors For survivor, It's clear adrenaline, borrowed time, and dead hard are all better perks, as their usage goes up with ranks. Iron will also enters only at red ranks, but…
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Stop with the selfish care meta
Why do people still run this perk? the statistics make me ill
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No mither buff
I still think it can be fun to play the game in hard mode, so rather than a mechanic buff, why don't you just make it so you get extra blood points on escaping (no idea how many)?
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Mettle of Monster
This would never happen but it's still a nice perk suggestion in regards to Mettle of Man. You are obsessed with one survivor. Upon hitting your obsession, gain a token. At 2 tokens, the perk activates, and the next healthy survivor you hit is downed instantly. Upon use, you lose your tokens, and your aura is revealed too…
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Mettle of man thoughts
AS someone who plays alot of both roles, i really don't get too bothered by the perk as killer. As for survivor, i'm quite good at looping so i guess the perk does greatly extend SOME of my chases.However, people crying the perk is stronger than DS are ridiculous, as DS wasted plenty of the killers time due to them having…
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What are your favourite cosmetics?
What characters (killer or survivor) have the best cosmetics in your opinion? Which cosmetics are your favourite? What cosmetic combos do you like. Personally I love all the trapper skins, especially the latest miner kit
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Survive with friends down for anyone else?
Above^^^
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confused about the surprise
@not_Queen you said the surprise was something we've never seen before in another thread. Does that mean these cosmetics aren't the surprise or what? Whats going on here?🤔
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Death pallets are back?
Recently i've found as both killer and survivor that i've been getting more hits / getting hit more through pallets, when i pallet stun a killer on the end of his swing. I know this was a large problem when the pallet vacuum fix finally came out, but it then got updated and was fine for ages. Is anyone else experiencing…
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Why this game needs rank rewards
Right now it's no lie that survivors disconnect most games for no reason, and it's so frustrating as killer and survivor. As killer you waste your good addons, you lose momentum, you lose BBQ tokens, and you don't get to play the game and actually have fun. As for survivor, well it's obvious as you're down a team mate. If…
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Perk / item / offering / addon suggestions
I just like making these when im inbetween games. Feel free to add your own or hate on / approve of mine *Fateful deceit (killer perk) Upon the opening of the second exit gate, the first exit gate closes over the span of 5 seconds and the killer gains a notification. When activated, survivors auras are revealed to the…
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A buff for the Third Seal 2
Disclaimer: This is a repost of someone elses post but changed slightly (sorry @RotBb) https://forum.deadbydaylight.com/en/discussion/58639/a-buff-for-the-third-seal#latest As well as giving hit survivors aura blindness, third seal could also make survivors see hex totems as dull totems. What do people think? Edit: or this…
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New Exploit
Just played a game on Rotten Fields where a Kate could continue to vault the windows on the tractors after blocking them off. This made it almost impossible to catch her, but thankfully she was so bad that i still did. I do have video evidence however it never seems to let me post it on the forums. Has anyone else seen…
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Perks that will need to be Reworked for End Game
These are the end game perks that i believe will either be too strong in endgame collapse, have potential to work better with it, or won't work at all due to its introduction. Tell me if i missed any. *NOED (too strong) *Blood Warden (too strong) *Rancour (too strong) EDIT: Rancour wouldn't be too strong, could just be…
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End game hatch
I get that for too long the hatch has been survivor sided, and it was so boring to play around on either side. However, i don't see how survivors stand a chance with this new mechanic, unless they find the hatch first, in which case there was no fun for either side. The only way to have fun would be to have some…
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Confused about Legion changes
I'm very glad that something is being done about this killer, as right now it is by far the most boring to go up against, and is also very frustrating to do so due to the lack of counter play available. However i don't really understand the changes as they have made his power so incredibly boring to play with, i don't see…
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Doctor build?
Does anyone know by how much the doctors calm addons reduce his terror radius by when in punishment mode. I was wondering if by combining these addons with monitor and abuse you can make a stealth doctor
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Legion Mains
Just had 3 games in a row, against 3 Legions, all of whom face camped me, yet still only one of them managed to kill me. Like seriously where is the fun in how you people play. it's boring for both sides... please explain Edit: I keep being told i'm generalising, but how can i be doing so saying that a particular killer…
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Devs fix the ranking system
Like seriously what the duck?
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Steam gone down for anyone else?
Me and my friends want to play the new update but literally the moment the update came out, steam went down for all 3 of us, and we can't open anything
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Chapter 11 when?
I might have missed it in a dev stream, or maybe no one knows, but does anyone have any idea when chapter 11 is coming to the main game?
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Good perk build for survivor?
I'm fed up of using decisive strike and getting tunnelled all game as punishment, self care is ok but i stopped using it and found you can find another survivor to heal you just as fast. Anyone got any fun but at the same time pretty decent perk build ideas for me (as long as they dont have dejavu in i think they're good…