Comments
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I am severely annoyed that it isn't auto-displaying the picture >->
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I actually have one called "Power Vault" Simply, running towards a vault location gives you two options Fast Vault or Power Vault, performing the latter kicks up dust around the vault location, gives the Exhausted status effect, AND stuns the Killer for a short duration as long as they are within a reasonable range.
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Immediately a good example that comes to mind is Corner-Teching.
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I wholly expect people who respond to this to always put Demogorgon's change to "Let me buy him!!!" 😂
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I will still forever believe it needs more strength, even something small. I tried a couple other percentages to see the failure chance, and and 5% will net you a total failure chance of ~86% instead of ~88.5% That's about 1 every 7 games, which could be more fair for soloq players that get ignored by their team.
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I get that, but being stuck on hook for forever with as little hope as possible just feels bad, bruddah.
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I love that literally nobody understands that that's how people work 😂 We can't all be a top of the line marksman or swordsman without the practice, and not everyone can learn an entirely new way to play in a month what with schedule differences and the simple fact that they haven't touched that character because they like…
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I only voted chill because I like vibing and having a good time. For some reason SBMM chucks me against the sweatiest Killer with the teammates that waddle down the middle of the map without even having Urban Evasion equipped. I don't understand SBMM's constant desire to stab me in the eyeballs repeatedly.
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I want literally as much Mythology as any game can handle. If I get into proper game development like I want to, then I'm 100% going to take tons of inspiration from one of my favourite subjects of the world, aka Mythology. Putting in Celtic would make the game more unique. Norse would give it a very nice Viking flair.…
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Autodidact for Generators. Dope. I personally think Autodidact is underrated, but I'm also really good about healing my teammates consistently, so I can see why regular gamers think it is bad.
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Boon : The Beacon is Lit! - Survivor Perk When the beacon is lit, all may know the situation! [Press and hold the Active Ability button to convert a nearby Hex or Dull Totem into a Boon Totem] [Chimes ring out in a radius of 24 metres] [All Hooks, Generators, Windows, and Pallets within the radius of this Boon are revealed…
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Third Eye - Survivor Perk Whenever an aura is revealed to you then no longer is, Third Eye activates for 2/3/4 seconds. Any aura revealed before Third Eye activates will remain revealed until Third Eye deactivates. Third Eye has a cooldown of 45 seconds. Forsaken - Killer Perk Whenever an aura is revealed to you then no…
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The sarcasm oozing from your mouth is impressive, sir. Teach me your ways.
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I like how you didn't mention when a Survivor DCs. I personally feel like I should go easier on people when a Survivor leaves since it becomes much harder to do things with 3 instead of 4.
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Oh 100% if Endgame is up you have nothing else to defend. Go for Tunneling and Camping because you no longer have a reason not to.
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Both of these are Killer Perks. Quixotic] Your enthusiasm has you acting rash at times, and the Entity loves the interesting things that occur from it. Each time you drop a chase with one Survivor to pursue a different chase with another Survivor, Quixotic gains a token up to a maximum of 3/4/5. After successfully hitting…
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Mhm, especially since you can't see the other side of them, so traps are SUPER effective on those tiles compared to others. And, it would probably operate similar to a window with a maximum of 3 before they're blocked for 30 seconds + a 5 second delay after those 30 seconds to be blocked again for an additional 30 seconds…
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The animations take longer than Window animations specifically to help out the other 10, and they offer distance in exchange for those longer timers. Killers can do vault things that take away distance, but only 4 Killers can actually operate Vents. The fourth is The Twins, btw. Victor is tiny.
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Honestly, I thought this Killer and Survivor would elicit some sort of backlash or at least a response asking for clarification, even with the bonus notes.
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Oh, I feel like I should specify what I mean by "can relate to...powers..." exactly. I don't mean that they enhance the power of a Killer, but they can do something that their power would feasibly do to the environment.
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Inside Knowledge = Unmatched Brutality, which when I first read Brutality, I thought it was too weak because perks in game can already do them. Ruin for regression, Unnerving Presence for the skill checks. Call of Brine also does regression, and in the same way you described yours. Vague Memories is an add-on NOT a perk,…
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Ah, that makes more sense then. Not sure people would actually like having to wait for a Safe Unhook, especially if you run it while being solo. I always find that as I approach the hook, my teammate has already gotten them off, so I'd literally never get it, lol.
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I was joking with the comparison, lol. I honestly understand getting more angry at BL than DH because you had almost won the chase in BL's case, then they zoom away. I chuckle at every exhaustion perk I come up against because I hear Demiplays saying, "F--in NYOWM!" as they zip away. I do agree on removing Exhaustion to be…
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Lol DH < Balanced Landing. Honestly, the majority of Exhaustion perks are pain, but if the Killer easily wins chases all the time, then where is the fun, eh?
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Oh for sure. I hate that nerf. I run it all the time, and now it feels mostly useless to have it since its Self Care locked to an area. But I also do believe DH has more people hating on it than you think. This nerf was supposed to be a way to keep its power without severely limiting it, and someone actually brought up…
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To be fair, I also don't like NOED for the same reason people claim DH is an unfair perk. Both are UNEARNED and take 0 skill to get. Granted, Rancor and a few others behave this way, but they're not quite on the level of these perks because they're hard work for nothing types. I don't hate the fact that these perks work…
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I am a Survivor. XD
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Lol, perhaps that would be better! The question is 1 or 2 Prot Hits? I'd say 1 while the exhaustion timer works as it always does.
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Drowsy] Survivors' vision warbles around the edges and they cannot see the Killer’s red stain. Skill checks have 10% smaller good skill check zones. Injured Survivors are less affected by the warbling vision, but can still have the status effect. Hooked Survivors cannot have this status effect. Instead of your Puppet…
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Boon : Photophobia - Survivor Perk Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft, and dark, chimes ring out in a 24 meter radius around the totem. When a Killer snuffs this totem, the totem embers flare very bright, blinding them for 1/2/3 seconds. If this perk…
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I can't decide if this perk should be a Survivor or Killer perk, so I made two variations of it. (Namewise, their effects are completely different.) KILLER PERK Scourge Hook : Damned Soul] Nobody can escape the clutches of the Entity for long. At the start of the trial, 4 random hooks are converted into Scourge Hooks,…
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*performs a necromatic ritual on this post out of a desire to get Survivors an Iridescent Offering*
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All right! Whole new brainstorm then. This is good, it's helping me out. And although I still see less issues with it (mostly due to the fact that there is a system that can be used to directly counteract said iridescent oak stacking by simply having duplicates cancel each other out thus meaning only 1 hook can ever be…
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To counteract my Iridescent Wood (which should be iridescent oak, sorry about that), here's something for Killers. Decayed Oak] Iridescent Rarity, Killers SECRET Calls upon the Entity to form 2 random hooks that ignore hook distance rules if there are no viable places to put them.
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I did not, but I don't fully see how it would be OP as long as they don't be stupid and make it so the 3 hooks nearest to the first removed hook have a reduced chance of being removed as well.
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Super fun, but it should probably convert a set number of hooks/generators. Perhaps 4 gens and 8 hooks?
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Scourge Hook : Shared Pain] I can't think of ANY flavour text, I'm sorry. 4 random hooks are converted into Scourge Hooks, adopting any Scourge Hook perk effects. Hooking a Survivor on a Scourge Hook will trap their rescue. When a Survivor rescues another Survivor from a Scourge Hook, they will be inflicted with the Deep…
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Right, the Clown! I'm glad you like the ideas, and I do realize how OP end-game haste can get especially if combined with the 4% haste you can get from NoED. I'm not sure what other effects could work in place there since there aren't very many positive ones, and the few that exist are primarily against the idea of what a…
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"Shatter Dash" for Power 2 "Ice Spear" for Power 1 Hindered is a good idea for both Shatter Dash paths and Ice Spears. I believe both Ice Spears and Shatter Dash should inflinct a secondary effect called "Freezing" which is unique to the Ice Queen, similar to Madness or Sleep Penalty. Freezing should then not deplete when…
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KILLER PERK (Just in case there are any confusions) Brittle Wood] The Entity couldn’t be bothered to make a few pallets, so you did your worst. 3/4/5 Pallets are changed into Brittle Pallets, which will be indicated to you by a white aura. Brittle Pallets instantly break when pulled down, but have a larger stun radius when…
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Shwoop. Lemme just pull a necro-post real quick. I think this would still be cool to add.
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And here's that effect I was talking about.
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Yeah, I do think that with Boon Totems we ought to have some sort of negative effect, for instance some sort of effect called "Corruption" which reduces certain stats, or forces skill checks very often, or something that you'll have to wait out in order to keep going would help the Killers at least have a fighting chance.…
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Nobody has any thoughts on this? Seriously? I mean, sure this would help with boon totem builds, but what about the Killers, eh? No Killers are gonna comment on this to justifiably say that this tips the scales too far in the Survivor's favor? None?
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All but that last perk sounds great. Perhaps to make it a little easier on the Survivors, make the last part 32/24/16 meters. That way the weakest version of the perk is a little easier to combat.
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Dude, you're frickin' brilliant and I'd love to hear your ideas on my killer concept and something I'm about to post.
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"This effect caps at 75% heal progress." Perhaps the final tier could also bump up the heal progress to 80%?