Rlabotath

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Rlabotath
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  • Pentimento, enough said Haunted Grounds, Totem Defense that can snowball Ruin, passive regression that doesn't require you to do anything Blood Favor, blocks pallets which can stop Pallet Saves and deny loops Crowd Control, the nerf did impact it some, but can still deny troublesome loops Face the Darkness, built in Totem…
  • To answer both, I remember there wasn't dramaturgy, and there were two left. It also went from a dead person to a living person
  • I didn't mean it was a good add-on, just that she got another nerf. Trust me, what you're saying is completely accurate. I'm just keeping the meme alive
  • Just gonna throw my cents here... Mage hand is an extremely oppressive anti loop since it can, if timed right, counter a pallet drop instantly. When they buffed his speed after casting spells, it fixed the only issue he had using mage hand, and now it's a bread and butter staple ability. Fly is equivalent to Freddy TP. It…
  • The difference is they change killer Perks every other update, and survivor perks get touched once in a blue moon. The only survivor Perk exception is DS. Buckle Up was terrible for years, then got a massive buff, and got left for a long time, until they recently changed it. Pop was left weak for years, then buffed,…
  • You mean Survivors are supposed to actually have to play the game and try to get a win, and Killers AREN'T just NPCs for Survivors to bully? In all seriousness though, I found that survivors complain the most. Killer players generally only complain about things that actually affect the game from being fun on both sides,…
  • 2v8 has been explored in other games, including a BHVR title where it was 2v10. I don't think it's out of possibility, just not a focus at this current time. Keep in mind, they want to make money, and I'm not saying that in the money hungry way. I simply mean, they're a company, they have to make money. There isn't much…
  • I don’t mean for the numbers to be absolute, it’s mostly a generalized idea. Keep in mind, though, with these numbers, COH has 4 heals per Totem, equaling to 20 heals, which is about the same number of heals I’ve seen in many of my games. This also ignores Mangled, which we’re moving into a meta for. Exponential still…
  • I get the fact that they can’t change it. It actually makes sense, when you think about it from a development standpoint. They had to have a coder code in the aspects that go into each individual part, along with the new mechanics of the killer hook count and the survivors Hooked Counter, Survivor heads, ect. It would…
  • That’s a lot of stuff to think about. I think they did a lot of good, I think some of the good they did was maybe a little too much of a push, maybe if they did a little bit of a Eichhörnchen move and backpedaled some, but beyond that I think they did a really good job for this patch
  • Couldn't agree more, I redact my statement on that paragraph.
  • TLDR; I'm not on either side of these arguments, because the game is heavily imbalanced. Very few killers perform optimally when against equal skill level opponents, and the rest struggle unless you're opponents have a brain fart and hand you a free hook stage. Hey, someone who legit never plays Billy because I find him…
  • I’d honestly like both, but I’d choose FNAF, for one reason only: Alien is a very venerated brand that would be devastated to be placed in a game as imbalanced and buggy as DBD. If the Devs get everything worked out and more closely balanced, then I’d change my mind. Perks for the Springtrap (my ideas) Security Cameras:…
  • The problem with Dedicated Servers isn't that everyone's at about 100 ping, even 150 ping. In most games, thats not too bad to deal with since every player is an "active" participant, so it feels fine (everyone shooting slightly off and it works). However, in a gamemode like this, there's only one active player, the…
  • I think I can summarize this pretty easily,keep in mind though this is ignoring outliers such as iri hatchets: take any Survivor build that only requires 3 perks, and add no mither to it. I've ran it, I've done it, and I've succeeded in leaving the match. now if you can do this with no mither, not using a no mither build,…
  • I honestly prefer old Freddy to the rework. I think they could've tweaked him rather than do what they did, and he could've been fine. I found old Freddy fun, and new Freddy boring and mindless, for all the reasons already discussed by others.
  • I'm probably an outlier here, Freddy Rework. I actually didn't mind old Freddy and had fun playing him, my favorite build being paint brush m&a for zero terror radius. I felt he needed tweaks, not everything and the kitchen sink thrown into a single kit
  • For The People changes: I don't think it needs the changes. Lowering the drawback just so you can make riskier plays is kind of dumb. The point is not to have risky saves, but to transfer the focus off someone else in a non - thanataphobia favored way. Since you're choosing to take on the injury, you're essentially telling…
  • Mostly killer player, giving my thoughts. What if mettle of man was reworked almost entirely? Here's an idea I have: This perk has 4/5/6 charges. Each time the killer attempts to apply a debuff, lose a token, and attune this perk to the debuffs for 30 seconds. You don't gain the debuff, but until the perk is no longer…
  • I disagree. Survivors have way too many tools to effectively nullify a killers job to hook, especially with the sabo changes. Pallets, body blocking, flashlights, the new struggle perk, Unbreakable, DS, BT, BT body blocking, and BT locker tech, probably a few that I'm forgetting, and killers have either hooking, which gets…
  • You also are the Survivor who complains when you play against slowdown Freddy because it's "unfun" and want the slowdown removed from the game, right? No matter the skill of the killer, you have to play absolutely perfectly, meaning win every mind game, end chases quickly, stop sabo plays, not get flashlight saved, play…
  • Sabotage meaning break, doesn't stop you from popping them Yes, but I don't feel that this is necessarily bad. If two want to take THAT many hits just so they can sabo in your face, I'd take that as a plus, even without the hook. Addons: no we read it right, I'm glad survs can't keep addons anymore. I was simply comparing…
  • What's funny is Detention (NOED in Identity V) is legit meta (ran on every Hunter practically default) yet nobody complains. It's only here where Survivors have been spoon fed wins by killers being complete garbage, that they want NOED gone. All the Survivors here should go play Identity V, where %80 of Survivors have…
  • The problem isn't just map pressure, I wish the devs would stop pushing this agenda of "Just pressure the Survivors, git gud." You need map pressure AND short ttk. I could have an insta to to any gen killer get screwed because his ttk is garbage. There's a reason Nurse, Billy, and Spirit are all top tier: they have both.…
  • The problem is old ruin served 1 purpose: slowing down the early game to a manageable level without, as the devs say, "just start with your legs cut off and give them Gena for free." Now, it's not bad, but it serves a different purpose without a replacement for the core issue: early game. Both teams need momentum to take…
  • Playing the Pig. Got all 4 slug he'd on death hook. One gem left. They were all by the last gen. I gave them all RBTs, picked one up, let them wiggle out, and do the gen. All Adrenaline up. Opened the exit gate. Ended with all 4 dying to RBTs, very unlucky group. They were happy for the 3rd attempt at life
  • You forget he's a Survivor, the devs won't touch him because his wallet probably hasn't been emptied yet. If anything, they'll ban Otz for leaving it in the video and streaming himself "tunneling."
  • That's kind of what I mean. No bag, ######### build. Reason I think traps need to be slightly darker is survivors who have at least half a brain cell can see the trap and avoid it super easily. If they were ever so slightly darker, it'd require a little more effort to spot them.
  • 1: I'm stealing this from Soul At Stake, because this was flipping genius. Change it from a percent chance to escape to a timer, say 30 seconds, to escape. Change the addons that affect this to increase the time. It still allows for escape, while also making it so survivors can't just free themselves. 2: Until the Devs…
  • So the problem I see is whether the system is hidden or not, people will discover the criteria over time to "create abuses" (aka, where farming BP came from). The other problem is like ScottJund has said, there's way too many variables to accurately rate anything. Let's use a simple example. Survivor is in chase and drops…
  • For the people saying that Billy used Ruin, only the ######### Billys that suck with chainsaws. The ones who know how to use his power to the fullest don't touch ruin because they need the perk slot for other things. I'm not advocating for Billy nerf obviously, but Billy coming out of the woodwork due to the Ruin change was…
  • Not really, as someone has already said, the meta would switch to two Survs per gen, which means Prove Thyself will be used more often, and that'd help Survivors quite a bit. This also doesn't account for toolboxes, which already make Gens go nearly twice as fast. Discordance would be silent buffed by these changes, but so…
  • Honestly, as a killer main, you know within about 2 minutes whether you've got a good survivor group or a bad one. OPs story is in line with a good group.
  • The tools to stop gen rushing aren't as good though. The other options all focus on mid game, where the time you really need slowdown is early to build momentum. The shortage is from Survivors who should be green/purple ranks all being Red Ranks because Survivors pip way too easily now, since the changes where "being…
  • I always use the comparison to Identity V, as the two games are similar, yet one fixes the major issue at hand: if you want to rush ciphers by taking repair characters, be ready to be weak af during loops. Minds Eye, fastest Cipher speeds beyond Explorer Password Pages, and if she vaults anything it's as if your grandma…
  • You can't separate Ruin from Gen speeds in regards to topic, as Ruin itself affected gen speed. They're linked hand in hand.
  • Imma do some manual quoting to make it easy as to what I'm replying to: "But in order for something to deserve to be top tier it has to come into account of the highest of play possible" "Ruin ONLY applied pressure if survivors couldn't hit those skill checks. But what happens when they could? What happens when they can…
  • That’s the problem though, they want killers to have that variety, not Survivors. Notice they don’t touch BT, DS, Unbreakable, and Adrenaline, the meta perks.
  • R/Whoooosh They’re memeing
  • Lol kappa. In truth, Legion is “playable” with correct Addons (Favorite killer after Pig). Else, who are we talking about?
  • Honestly, if they just reverted the change to Small Game, it’d be great. If you don’t know/remember, it used to highlight the aura within a small radius rather than ping it’s direction. I way prefer the original imo. It’s not entirely gen times. I play Identity V, and Gen times for the first 3 minutes are 80 seconds,…
  • Fair enough, but my point stands though. If he’s “disarmed” for longer than the scream, he’s no better than Dark Ages Trapper where all his traps got disarmed. If not, then at least the devs aren’t THAT blind to the game state
  • Tyde made a very good video showing how DS wasn’t nerfed, but stealthily buffed. BT nerf/change only made the unhooked be in a risky situation, which doesn’t matter if the hooked survivor knows how to “walk towards the killer and body block.” Look, you can say they’re nerfed and weak, that doesn’t change that if Survivors…
  • They’re giving him a 3 second disarm after using his ability? Damn, I didn’t think they’d actually delete a killer from the game.
  • As a non hex, it would be decent, not strong. Again, you can’t run PGTW since the gens already regress and you can’t kick regressing gens. And honestly, I’d rather get an instant %25 then a possible %2 before someone comes back while I’m on someone else. Again, pip is instant, to get the same regression on the gen they…
  • That’s the thing, there might not be a next. Too many killers barely function against the Survivor meta perks, and now the one tool they need to counter them (a perk that adds time against optimal play) is gone. People will stop playing killer, and the game will have long wait times for bad matches, players will leave the…
  • @Almo Go watch the videos in their entirety from ScottJund, Ardetha, and Tru3ta1ent. All 3 care about this game, especially Tru3, and their videos each day the same basic message: “There’s a reason it’s in %80 of Red rank matches.” Nobody in their right mind thinks you’re doing this to make it easy. You guys made it clear,…
  • Doctor isn’t powerful. His one good skill is that he can “stun” you from vaulting a window/dropping a pallet. If it’s a relatively safe pallet, drop it early, GG Doctor still has to bloodlust. If it’s the window vault, just run away so his shock misses. Literally, the Doctors kit was MADE to be annoying, and Survivors are…
  • R/Whoooosh, we have a thread for you. Okay, in all seriousness, the joke is that Corrupt Intervention requires no work from the killer, and has a massive gameplay altering effect, which according to the Devs recent conversation about Ruin, isn’t allowed and needs to be changed. But seriously guys, you’re missing the…
  • Nobody tried Surge before it hit PTB, and people knew it had combo potential with Surveillance. Nobody tried Inner Strength before it hit PTB, and knew it countered Sloppy Butcher. Nobody tried Nemesis before it hit PTB, and knew there was potentially a dangerous situation for Legions Power and Deep Wounds in general.…
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