The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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You have come to this amazing and well balanced conclusion just only a few hours into the testing. Wow, if only everyone worked as fast and efficient as you did. Kudos.
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His fade is a lot cleaner now. That's pretty good.
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For one, his FOV is no longer in his crotch and it's actually more around shoulder height.
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I'm fine with this being shown, after the match has started. Perhaps put like a link chain sort of icon between the players in the HUD on the left.
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Changes that I'd like to see for the Ghostface that'd increase his quality of life: Hooked Survivors can no longer reveal the Ghostface whilst in Night Shroud Survivors in the dying state can no longer reveal the Ghostface whilst in Night Shroud Spine Chill no longer trumps the Night Shroud ability Survivors must be…
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I think one of the biggest frustrations for me is the "RNG" of maps. I'm currently trying to learn Nurse and last night I had 3 back to back to back games on the Silent Hill map, followed by swamp Rose map and then 2 of Lerys. So many times I'm just blinking in place and get through. Really gets the blood boiling. One the…
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More love for Freddy, Demogorgon, Bubba, Executioner. Would love to see more stylish things for Kate, Meg and Jake as well~
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Whatever happened to MMR or "Skill based match-making" as they called it? Was the exact situation not meant to be addressed as a result of it?
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Usually if someone is sandbagging their team mate or farming them off the hook right in front of me. This type of behavior, I try and go easy on the person getting griefed. Also if there's disconnections/rage quits, I usually go much easier. Get my BBQ stacks, harass 'em here and there and that's about it.
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In situations like this, disabling a Perk will pretty much snuff out any exploitation. Is this not a thing? If not, why isn't it?
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Nemesis or X. Leon. 'Nuff said.
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His Stalking mechanic is such a buggy and desynchronized mess, it may as well not be a power. Thus making him an M1er with the ability to teabag. Yeah, I can't imagine where the Ghostface's have gone.
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The aesthetic of this chapter is well done, superb! The functionality and balancing, those are nonexistent.
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No.
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He's extremely underwhelming. He falls somewhere into the C range with people like Trapper, Pig, Clown. His portals are actually a detriment to his gameplay. Even the shortest of distance traveled will easily take 3-4 seconds from the time you start the animation to the time you jump out. Forget covering the map at long…
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Cha cha cha, ha ha.
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What other Exhaustion has benefits whilst being on cooldown? Not Sprint Burst, not Dead Hard, not Head On; none of them. Save for Balanced Landing. Why is that the case? Why does this specific perk have a passive affect whilst being on cooldown. It makes sense for Balanced Landing to fall in line with the rest of the…
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I feel the same way about Demogorgon and Myers; it feels severely underwhelming.
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And that's been the root of the balancing problem for so long. As devs, you SHOULD be the master of your game. You designed it. You should know all the ins and outs. You should know how far you can push the envelope. This is the type of insight necessary to make changes that people will welcome and enjoy.
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Give Killers another means of slowing down the game that isn't tied to RNG. Corrupt Intervention is a good start, but it's not quite enough.
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Imagine joining Killer lobby's with a full party of toolboxes. *roll eyes*
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-> Start with 5 bottles. -> Allow reloading of bottles at normal speed. -> Flask of Bleach added to base kit. -> Addition to base kit: Throw gas bottle at a gen that has been worked on. The next time it's worked on, emits a gas cloud and explodes the gen for 5%.
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Did you mean Putrid Serum for cosmetic outfits? You can do that in the Store. If you meant something else entirely, please specify.
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They're not. I believe a change to their hue was made, so that survivors appear slightly lighter than the gen aura; an orangeish red.
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I've always been of the opinion that Kindred should just be part of the base game for survivors. Unsure if it will affect balancing at all, but it can't be impactful; all but no one uses it. .02
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In addition to removing the ready up button, I'd like to lower the wait timer from a minute down to say, 15 seconds? Meaning to say, as soon as the all survivors are in the lobby, queue a 15 second wait before the match begins by itself. This should be ample time to switch up perks/addons/offerings after seeing the whole…
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Yeah, while you're at it, let's get actual Jigsaw riding a tricycle as a Killer.
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Freddie is a good one. After his rework, he's a lot of fun to play with snares and fake pallets. He's proper strong. The only downside to that DLC is that his and Quentin's perk line are rather weak. Ghostface is a fun killer as well. You can make stealthy plays, 1 hit down marked targets and tea bag survivors. He offers…
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So, allow me to understand correctly. You want to remove her ability to be invisible whilst phasing, allow survivors to see her whilst phasing and for her to not be able to hear survivors? Where is the mind games? You will literally lose survivors the instant you phase. Nice joke.
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-> Allow Clown to reload whilst moving at normal speed. -> Add Flask of Bleach to base kit. -> Addition to base kit: Allow Clown to throw gas bottles at gens. The next time the gen is worked on, gas cloud releases and the gen explodes.