Shadow_Da_Bagel

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Shadow_Da_Bagel
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  • Yes we do. And it's always funny to me when I see them show up and I'm like, "I didn't do jack ######### for these points"
  • And how is that? If the last person didn't have a hatch, they would have to try and pressure the gens ALONE. This is why back then survivors would hide around the edges of the map since hatch didn't spawn unless they had at least 2 gens done. The developers added EGC and this new hatch mechanic for the purpose of stopping…
  • I had a game that lasted like 20 minutes because of this lol. I didn't even think about this but if there weren't any more 20 minute games after waiting 10 minutes in queue this would be awesome.
  • I really hope it comes so I can make the switch to PC from PS4.
  • Thought so. Thanks for verifying!
  • I remember a challenge that went like this: "pick up downed survivors or pick yourself up while using the perk empathy." And you had to do this TWICE in the same match! So not only was it insanely difficult, but it also had nothing to do with empathy. Ended up doing this by using no mither and taking hits for survivors…
  • Even then, I would rather have it be unhook X people with borrowed time while within 32m of a killer. Perks like tinkerer and powers like Wraith's bell completely ruin this challenge and make it very inconsistent even though what you are doing effectively never changes: unhooking a survivor within a short distance of the…
  • This reminds me of a time when a solo queue teammate kept struggling on hook even though there was a hatch offering for main building and I was in main building right by it. It was a hag and since she had already trapped up main building, I literally had no escape and we both died.
  • Might be a bit late, but I definitely agree with this. Stealth is the counter to her and most people have played this game so much that the only fun thing about it is the chase. Very boring imo but if you have a stealthy playstyle, it can be somewhat fun.
  • 1 makes the perk almost completely useless. You would have to dedicate your entire build to it if you wanted to get it to work or waste time picking up, dropping, and finding a new target which then makes it extremely risky to use. 2 is unnecessary because it doesn't get activated enough times in a match to justify making…
  • Basically the falling animation doesn't allow you to move your character but pointing would skip this animation allowing you to start moving earlier while downed. This could help you make sure that you can make it to a pallet after you get downed or if you're teabagging at the exit gates for whatever reason, you could make…
  • Yeah I know. I'm just looking for a way to counter him until that gets officially changes.
  • It's the combination of sloppy thanatophobia for me especially when he slugs every person. Like a lot of other things in this game, the add ons aren't op until combined with these things.
  • Again, if you read the post instead of just reading the title, you would see the questions I put at the end. Also we still don't have a release date for the official build (at least I don't think), so finding a way to counter it in its current state seems sensible.
  • If only you guys actually read the post...
  • I agree with this 100%. I like playing against deathslinger much more than trickster and the fact that people find him annoying to go against also makes him boring to play against since the counter is to just gen rush. He's just boring, annoying, and weak and even though I have fun playing as him, I will almost always lose.
  • Yep. I guess I’m lucky to have never faced him before. But I guess I had to at least once before he got changed.
  • Thanks. I had a game where I had that exact combo on oni right before I saw this. Got a 30k from the match and a ton on top thanks to it.
  • Yeah a lot of these challenges are poorly designed and promote bad gameplay. For one of the more recent ones, survivors have to take hits or get safe unhooks 25 times. We already have enough people being overly altruistic because of wglf.
  • Sounds like typical toxic survivors. Just bullying people because they are the majority. Could you post a link to your YouTube channel so I could check it out by chance?
  • Thanks. And yeah, him disconnecting really outweighed any use I would've gotten out of stbfl.
  • True. I bought him because I still have a ton of fun just throwing blades at survivors and also because starstruck is so satisfying. But if I'm feeling the slightest bit competitive, the experience just turns sour.
  • Yeah and even then his main event is more of a hindrance. It takes a while to wind up, it automatically throws blades, you can't hold it like a normal ultimate, it prevents basic actions, it stuns you for a bit afterwards, and you can't even finish the job once it's over because of the cooldown on blade throwing. Also,…
  • I've said before that people are probably putting him down more than they should because no one has really learned him yet, but he is still easily the worst killer in DBD.
  • Sadly, we don't. I think that the devs aren't going to create new maps until they rework the old ones so there may still be hope.
  • Thanks. I'll make sure not to do this again then.
  • The timing isn't the problem for me (I didn't even notice a change in it if they did make one), I just hate having to make the center of my screen where I'm aiming since my character is at the center. The old flashlight aiming made sense because you should be aiming higher up at the killer's eyes, this change was just…
  • Yeah I made a mistake in this post, I meant Gel Dressings not Abdominal. I think it's pretty fair to lose add-ons that provide extra healing speed so I agree with you on that.
  • Came back after taking a break from this game. Terrible flashlights and completely unnecessary. Having the beam be at the center of your screen instead of slightly above is an extremely stupid decision and there was no reason for it. The fact that there is no beam confirmation that you got the blind makes them blatantly…
  • I agree with this. Maybe if you had an emergency med-kit and you only used the 16 charges that were already on the med-kit you wouldn't use the abdominal dressing or self adherent wrap.
  • I was thinking of this myself. I feel like it would be a really cool idea and make the game feel more realistic. I don't know how many balancing issues there would be, but I like the idea.
  • I'm mainly not a killer (16 prestiges on survivor, 1 on killer), but I still heavily believe that this game is survivor sided. Survivors have many perks that waste the killer's time and there is almost no counter to them. I have also seen a very clear bias in how long it takes for the devs to nerf survivor loadouts versus…
  • Whenever I got those challenges, I just went into a game and when it was down to last survivor, I downed them, communicated that I wanted them to work on gens, and then grabbed them. ez money.
  • They kinda do. Before, if killers saw a key, they could put a mori in order to counteract the effect that the key had on the length of the match. Now, killers can't do anything about it (except for new franklin's but of course they locked that behind a paywall). This means that if a survivor puts a key, there isn't much…
  • I definitely agree with this. I play survivor way more than I play killer and I'm still scratching my head at why things like keys, gen rushing toolboxes, and new styptic agents are still in the game. In my opinion, items have way too much influence on the game and your loadout highly determines your chance of survival. I…
  • He's talking about the bias of the devs, not OP He actually made a point, he didn't try to use "survivor main" as his main argument You're using the killer main as your argument Being able to stop generators is a necessity. Gens get done way too quick at times if the killer doesn't have ruin or any other anti-gen perks If…
  • Got MacMillan estate against a nurse, was able to get in a chase and jump off of the hill 3 times in the match. All 3 triggered balanced landing and yet I didn't get anything. Guess it has to be off a building or something which really sucks considering a lot of maps don't have multiple floors.
  • I didn't even think about Forced Penance (probably because they get very little use) or Mettle of Man, but I definitely agree that it would help Forced Penance get more use as well as making it so that you don't have to force protection hits or unsafe gameplay for MoM and WGLF
  • Absolutely not. It is simply strategy and while it can be unfun to play against, it's not your job to make it fun for other players, it's your job to win and sometimes camping/tunneling is just the logical thing to do. I find it toxic to message a player after a match and make it personal by insulting them. As a survivor…
  • At least two people on your team were swf considering that they had a map with the hatch add-on along with a key with the hatch and death add-ons. Additionally, he didn't have any other slow down perks other than ruin which your team was probably able to take out pretty quickly considering that they had a totem add-on on…
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