Comments
-
i would prefer a "game health and balance" chapter instead of another "content chapter" with mediocre or unhealty perks ...quality over quantity
-
most times survs are down before the infecton really does anything, as with any fast killer, they are right on your heels and use the speed for the fast second down although i see few tunneling Weskers, its more Wraiths and Blights in my games
-
I am addicted to Agitation - even without synergizing perks it helps out in situations with bad hookspread (not looking at you, Midwich) or Boil Over and Sabobuilds, speeding around with a Backback gets me hits on nearby survivors and i just like how it speeds up the whole hooking process to get me back into chase faster
-
Prestige was never a thing for me to dodge a lobby. I get bored seeing the same charakters over and over again, so if its just Neas, Megs, Fengs and Mikaelas i am more likely to skip that till i find some more variety xD
-
if it does something in that slugg scenario it speeds up the process of finding the last survivor so all can move on
-
just reported this for Lerys, 2 survivors abusing that glitch with any flashlights and any locker on this map, basically holding the killer hostage there
-
please stick to single player games ... teamplay doesn´t seem to be your cup of tea
-
stating SoloQ has little to no information is a hot take for me ... there is enough information that helps you in most situations if you pay attention to your surroundings (crows, cornmovement, shadows, sounds etc.) and use the HUD informations Yes as a new player i have used kindred and i fell like this is where it helps…
-
well, thats what the HUD is for to me, that is enough in most situations, i personally don t need "perfected" information, it makes the game stale for me (And yes i play enough SoloQ to know the dangers of a crouching Meg :D) to the last part according variety, one can hope for the best but i highly doubt this will be the…
-
if you run Kindred in SoloQ you already know this won´t inspire your mates to safe you most of the time :) I don't know if i would want it, with the new Surivor HUD they already added much information and people still don't get their priorities right ( of course the injured one on dead hook should go for the save...).…
-
thats not specific to wesker, any messing with F11 while playing DbD cn get some weird situations
-
omg omg omg ...it is really happening ...have been waiting for years ...
-
the off timing with the animations, screams and triggering perks like painres is really irritating ... they only mentioned, they did something about the prolonged screams on hook, maybe the other effects are a resault of spaghetti code
-
yes, i think thats how it should be According to the feedback from my friends in custom the first obsessiontransfer in endgame from the "natural" obsession to someone else it works fine...but the following transfers the exposed/moriable just stays, even if you aren't the obsession anymore
-
It's the "race of arms" in higher MMR . Of course you can run whichever killer you like on EU Servers on a weekend evening for fun. But that fun can get a little onesided, if you face coordinated group after group with metabuilds and BNPs with your valiant M1 killer. You will constantly have to play at your best and still…
-
Tunneling doesn't stop you from playing the game, you just go next. If i had to choose between getting camped and getting tunneled, i prefer the later ... at least its active chasetime and not just dangeling from a hook...i agree, its not the funniest part of DbD to get taken out of a game by a comp blight at five or four…
-
Making the punishment harder may get people, that can't bear the consequences of their misplays out of DbD, yes. Is that really a loss for the game and for all the others, that are willing to play full matches? I don't think so. I consider DbD overall a "soft" PvP Game. The consequences of losing a game are minor, apart…
-
there should be a limit to the max ping or max ping difference in a lobby ... that could help, i guess
-
i guarantee you, if it was a huntress' hatchet you would have been hit too, that is ping and latency, nothing else and it probably even looked fine from the killers point of view on his screen you simply can't put your trust to 100% in the visuals you get in this game
-
probably and adding daytime, region ... or its just my curse whenever i play survivor, there are maximum two Weskers to be found :>
-
this
-
i put this to a test with my SWF that also was claiming to "constantly see only Weskers" , i logged our games ...turns out suddenly these hordes of Weskers didn t seem to exist anymore ...but we got a bunch of Skullmerchants and other killers all over the roster in our games the last few days
-
thank you so much :D
-
did my man kill the killswitch again or is this intentional?
-
yeah, maybe its time to try out slugger twins, or impossible heal doctor ...hmmmm...nah, to much effort, Talbot will handle it in his usual manner
-
Deal!
-
we should be able to trade our lobbys :D i ll take all of your Weskers, if you take some of my Wraiths, Doctors, Clowns and Spirits
-
at this point i rather suspect its either the fix for AMN and/or the preparations for the event, where they seem to have touched pallets and windows
-
at this point i am rather suspecting something went wrong with the AMN fix and /or the preparations for the anniversary event, they seem to have touched those assets for some features of the event
-
well, thats what is likely to happen, if you want to run a valid chasekiller Blight and the other usual suspects are the way to go
-
funnily enough i never got more than two or max. three Weskers a day, altough i would gladly gone in more games against him :D its either my survivor mmr or maybe the region and daytimes i played i get it though that it can get tedious if there is no variety in your games, personally i wouldnt miss certain killers, but i…
-
well time for a break for me ... no reason to play or to spend any ressources in form of time or money on this game if i can' t even spend bloodpoints on my main