WeaverReaver42

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WeaverReaver42
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  • This exactly. I want to like singularity, for example, but it's not exactly a friendly killer to people learning. Not to mention their power is countered so easily and for so little reward- there isn't much point playing them. (seriously, Hux's power is just breaking pallets and vaulting windows faster. I could do that…
  • why would people deactivate a SM drone, didn't they change it so you don't get detected while not moving/doing gens?
  • I see where your coming from, but keep in mind you have a maximum of 8 times you can use the perk assuming you have no other regression getting applied (in which case the amount of times you can do it is reduced). You are also disregarding the fact that you are giving up perk slots for this regression meaning it already…
  • The second to last part is so important to emphasize to me. imagine more changes like what we just got for hillbilly (Thank you behavior), but for other killers. Imagine a pyramid head with good addons, a freddy that's fun to play(I know it's a problem with licensing, but let a poor guy dream), or heck even a myers that…
  • also, if killer has closed hatch on you- It's SUPPOSED to be game over. Imagine playing as killer having to chase the same survivor for who knows how long because they keep opening the exit gate a minute amount before running away like a gremlin the moment your terror radius is even remotely audible. If a killer got to the…
  • I was going to do my best to give advice on how to deal with trappers messing with exit gates, but that last part made me realize you're less here to share a problem you think dbd has and more to complain. I wish you had made the fact you wanted to just complain about something more clear, or better yet just used reddit to…
  • yeah, no. Trapper players had to fight tooth and nail for getting all our beartraps..... and all we got was them being closer to generators and a small haste buff after placing traps. Trapper is THE weakest killer. Even with the few buffs he's recieved that's still the case. if you are losing to trapper, that's absolutely…
  • And before anyone makes a comment about how much effort this is to pull off compared to what the killer has to do to make it happen...... Keep in mind, there's only one of them. If things weren't easier for them to pull off, they'd likely not stand a chance. Survivors are supposed to win through teamwork and strategy.…
  • There's always going to be a 'meta' build. People in this community like to optimize the fun out of the game for the other side. that's how it's always been. That being said there are steps you can take to weaken and counter this build, which is more than can be said for some other 'meta' builds that have come up (before I…
  • Singularity already puts in more work compared to other killers for the same effect, we don't need his power being nonfunctional because everyone gets to eliminate his power 24/7.
  • Just putting this out there: the reason survivors need to have their repair speed nerfed when compared to killer's ability to slow down gens is simple: there's more survivors then there are killers- and that numbers advantage is significant. you should have around 2 survivors working on gens (assuming they aren't blocked),…
  • Can't you mori on death hook with offerings? Not saying I'm against the idea, I just thought that niche was already covered.
  • His throw rate is basically the same as normal in main event from what I could tell. the only difference is you don't stop throwing and have no ammo to lose in that state. I will admit the ptb was a bit overtuned, but if I had to choose between old trickster (pre ptb) and what they've done to him. I'd go back in a…
  • As you said, monitor and abuse is really good. But if you add that with aura reading? You can basically set up a kill zone before the survivor is even aware of what's happening.
  • So, I was imagining a sort of 'chaining' system to the drop off points. You could select a drop off point, and have it 'connect' to another point that it would have to reach before trying to finish its path to the genmat. This would allow you to essentially 'force' the genmat carriers to take a more roundabout route. Of…
  • Simple, you don't have to rely on straight pathways anymore. Nor does there have to be a pathway at all. latchers could theoretically have near full 360 degree movement, so long as an object is in range for them to attach to. Rather than walking from point a to point b, now you can make islands and open spaces for the…
  • It's less that no one plays, and more I was assuming that I was having a less than average amount of people going to my bases. That being said I usually did it around 7 AM EST.
  • This was amazing to watch!
  • While twitch is a good start, youtube is also a good place to post videos (much like otzdarva does rarely). The more content is made for the game, the more people will be aware of the content that can be created from the game. People want to create, we just have to show them this is a place that will let them do that.…
  • Yeah, I love the idea of survivors and killer having to out-think and outplay each other. Rather than either side being 'stronger', each has it's tools that must be dismantled by the other side to help ensure victory.
  • Behavior made naughty bear? I loved that game! didn't know they worked on it. I would absolutely love a plushy bear costume at the very least. Probably for trapper, I can remember the MC using beartraps at various points so it would be fitting.
  • I have a problem with the bombs. a part of why trapper is bad is because of his need to collect his power which is spread out randomly, another part is the fact it relies on survivors to trigger it to do anything. The wall thing could cause a similar situation. That combined with how few you have makes me feel like you…
  • That's fair enough. If I might ask, what would you do with this concept? I'd be interested in hearing other ideas!
  • thank you. I think I understand properly now.
  • Wait so does it increase the time you have or decrease? because it sounds like it decreases?
  • As a person who plays 90% killer. Shut it. This update is fine for killers. The gen kick meta was boring and mostly unneccessary. If you can't win without it, you shouldn't win at all. I'll admit MAYBE skull merchant and knight will have a harder time, but people already didn't like those killers anyway so I guess it's…
  • I love it, it gives the savage a way to earn points without just waiting forever, while also incentivizing chase against a survivor you've already hit.
  • Holy crap yes. I love this. I also like the way you balanced territorial mark and the idea for master of the hunt. As I've shown by my idea I'm not an expert in balancing, so I can't say for sure if the points are exactly perfect, however on the whole this is a vast improvement over what I thought of. I initially had a…
  • You make excellent points on this. Although a basic m1 killer was the idea I was going for, albeit stronger due to the ability to essentially have more control over a bloodlust-lite effect with a sort of myers 'danger state' where you're more powerful for a limited time. Essentially the killer would be forced to balance…
  • Trapper (Purple) Springlock: After attempting to escape or free another survivor from a beartrap, the survivor must make a difficult skill check. After four successful skill checks the trapped survivor escapes with any effects from other addons applied. The first three failed skill checks gives the trapper an additional…
  • If making sadako do condemned on hit wouldn't stop her from being weak, then why not just fix the stuff that makes her weak in the first place rather than make her ability to mori survivors easier? Also, My problem isn't that sadako CAN tunnel. It's that her kit is DESIGNED around tunneling. doing one or two condemned does…
  • You make an excellent point. I had somewhat forgotten about SWFs. I do think massively increasing the duration of these blindness effects could help as well to mitigate the weaknesses without hurting solo queue too much. It would also solve the problem with most add-ons using blindness by allowing you to quickly apply the…
  • (TLDR at the bottom) I see your points, and they are good ones (though I do disagree about the hooking thing, even if there is still a survivor on a gen- it's less survivors than there would be if they didn't have to worry about their ally dying without help). However, I am not saying sadako isn't a dumpster fire right…
  • To be fair, two out of the three killers whose powers you mentioned are considered not good (I don't know about doctor or how good they are considered). I think this is more of a case that Sadako isn't the only one suffering from behavior giving non-chase killers little to no help over the years. Freddy's power gives you…
  • you say a mori is the most powerful debuff in the game in your previous post, and that cheating hookstates is the point of condmned. However, it takes just as long if not longer to condemn someone than another killer could just hook them. A power shouldn't be an instant win button, but it also shouldn't be inferior to just…
  • You are very much incorrect about hooks being useless. let's ignore all the perks that give you bonuses when you hook someone. the simple fact they can't do anything but wait for another survivor to get them off hook, functionally taking up the time of two survivors while you can go off to do your own thing, is very useful…
  • unfortunately this would just lead to a wraith scenario where you have to manifest to get them hurt/down and demanifest to avoid obstacles/catch up. They could put you in a loop of manifesting and demanifesting, trying to catch up when they place an obstacle and then having to chase them again because you took too long to…
  • Condemn is only impactful at max stacks, which as you said is hard to get. Making it easier to get condemned might not solve the problem, since as long as they don't specifically get to max condemned they are basically playing against a crappier wraith with a more limited freddy teleport. The mori is only a problem if you…
  • I think instead of making condemned more common, it should be more impactful if they let it increase. I mentioned in another post some ideas I had to make condemned have more impact before the mori. I'll paste what I said here. At 2 stacks survivors near a tv when you teleport are hindered by 20% for 5 seconds (to give you…
  • If you place the puddles in an important area such as a loop, door, pallet etc., the size isn't a problem. Placing them where people will eventually have to go means the speed boost will add up and they will have no choice but to walk over them. This is especially true if you are chasing them, which is when freddy needs…
  • this is alot what old freddy was like. And from what I understand the only people who struggled against him literally didn't know how he worked at all. It simply wouldn't be good. Also, the changes I propose wouldn't diminish the importance of his power at all. his power would be the same except now he benefits from it…
  • it already has a load of counterplay, too much for it to be useful. I figured this perk could be changed to reduce it. That being said I agree it might be too strong, but that could be fixed by simply having a 'lose' condition such as getting stunned. this would allow for counterplay while allowing the perk to be useful in…
  • I'm going to be honest. I feel like freddy's main weakness is his power's reliance on people being asleep. It was his problem when he was 'overpowered' as well. If people aren't asleep you aren't nearly as effective. Honestly, if trying to use his pallets/moving over his puddles speed up the time to fall sleep temporarily,…
  • I like that a lot! Really fits with what I was going for, but does it alot better.
  • Maybe there could be a similar perk, but with a speed buff after hooking a survivor. I love how after hooking a survivor with 2 or more stacks of devour hope you just ZOOM across the map. Maybe something where the more survivors you have hooked that are still alive, the faster you are for about 5 seconds immediately after…
  • Don't get me wrong, I would love that. However considering the matchmaking timer is less than a minute, it might take a while to read each perk and get an understanding of what they intend to do. This would streamline that process by basically just telling others what the overall end goal of the perks you equipped are for.…
  • as a killer main, I tried solo q and swfs because I wanted to hang out with friends and also see what it's like for survivors. The difference between the two is astounding. My preferred build goes from being insane because I can take people off the ground in record time to a roll of the dice because I have no way to let…
  • my last comment was actually supposed to go to you, my bad. but yeah, I would argue you don't need 3 or more pentimento stacks to get significant value out of it. The first two already put survivors way behind. Heck, you can even add thanataphobia for additional healing and repair slowdown. because both slow down healing,…
  • honestly? I get that. but the first two effects are strong enough on their own. slowing healing and gen repair are huge in this game. it's why thana was so good and why gen regression and repair is talked about so much. the fact pentimento gives you a huge amount of both is insane. Especially since you get it in a scenario…
  • hence the devour hope. If people don't cleanse devour hope you get a huge buff over the course of the game. Same with plaything, especially on deathslinger and huntress who can attack at range, as it puts them at a severe disadvantage when they don't realize your next to them. if people won't cleanse totems MAKE THEM…
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