Comments
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a ping system in which you can tell what you're planning to do to your teammates is far more useful and not the same as knowing where your teammates are. compared to the basegame sure it is an improvement
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just like the main game it's swf sided good job bhvr just a little ping system would be too much info
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nope i was talking about huntress's wallhacks, but feel free to complain about scout class if you want. i dont play it myself anyways
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that is the topic, i think you need to take a look at the title again. it has always been "this will balance 2v8" not "fix this bug"
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they need to get rid of the constant in-game wallhacks. on the contrary hillbilly's chainsaw should be an instadown again. it should be concerning why huntress is more effective than both hillbilly and nurse in this mode. just the fact that there's another killer to force survivors out of cover makes her too strong.
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you litearlly canot use his power on most loops without it (unless you take egg instead)
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who uses both medallion + egg? it's one or the other not both together, if you use both you're bad at wesker but you didnt know that, thanks for letting me know you dont even play the killer.
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its literally not a buff its a QOL change
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He summons a guard and he deploys a pincer attack where one guard goes right/left and Knight goes right/left closing in on the survivor. This is literally what I said in different words. You dont need to spawn the guard in a corner to protect the banner. You can protect the banner by corralling another survivor as the…
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I would add an option to disable chase music
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Assassin is not meant to get a hit. None of the guards are meant to get a hit. BHVR wouldn't allow a killer design that gets hits 100% of the time. Actually carnifex with the dried horse meat is the one that's supposed to get a hit. Your calculations are all fine until you think about the banner spawn. Any decent survivor…
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That's exactly why he's a great 3 gen killer. He can 3 gen most maps whereas many killers like ranged killers fail due to LOS blockers. EMPs are temporary and he can replace cameras as well. Sure you can break the 3 gen (eventually as the gen kick limit exists) but you need a very coordinated team against a smart singul.…
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Jailer 90% of the time, 5% on assassin for hook rescues and 5% for breaking pallet on carnifex. I like these changes because they should make the knight more rewarding to play with brain usage. Main reason the knight is weak currently is because trying to play him by predicting survivor pathing is just ineffective and…
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slinger and leatherface
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freddy's actually not a bad killer, but his power is an inferior mix of different killer's powers. at least trapper is unique despite being garbage. nobody's gonna complain about a killer that has nothing special. if you play freddy for invis, you can play sadako or wraith, for better antiloop you can play clown, and for…
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i guess everyone who is in denial forgot about mettle of man, mft, decisive strike, eruption, circle of healing, legion's first design which should have never escaped testing or rather brainstorming, or freddy's rework. these are all obvious cashgrabs. if you say "you shouldn't have paid for an OP thing and not expected a…
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Survivors can also vault the pallet right after you finish vaulting it without getting hit because his collision is too small.
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Yes, it would reduce hook suicides.
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I agree, devs should bring back the flashlight scroll tech so we can go back to the good old moody atmosphere dbd era.
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I dont think the other games are doing things fatally wrong, I think it's just that DBD even with its own wrongs and shortcomings is too big to be defeated. Let's not pretend that DBD doesn't have its flaws that put off many players. There's way too much content in this game which attracts players from depraved fanbases…
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if wesker gets nerfed then this game would truly be hillbilly/nurse simulator for anyone who wants to have an enjoyable tryhrad killer experience.
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nothing gives me the urge to dc more than seeing a survivor on the other end of the hall prerunning to the courtyard just from hearing my tr or running to the god window on the side leading to office every time they're in a chase thinking about it the entire map is one main building with god pallets and windows. there are…
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so you can play them. my response was for OP's troubles against swf.
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anything that reduces the cooldown of missed attacks or reloading time
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DO NOT play a killer that has to hold W. you're just gonna get juggled around. pick hillbilly blight spirit or nurse. for your mental health and for a better gameplay experience.
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I agree.
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here's the easiest way to shock and discombobulate most swfs trickster on dead dawg → hook survivor in the 3 gen in the back open area → camp → main event every time they go for unhook mind the anti-camp meter
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i agree with your argument. both should be penalized. ruining a match that players readied up for and put their offerings and items in is a lot worse than dodging lobbies. i think there should be a slight stacking penalty for dodging lobbies and not a complete removal, because there're often moments people have to dodge…
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vids or it didnt happen
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once again the same lame excuses for arguments: "solo q is horrible, we need to buff it without buffing swf" but when you bring up that tc/vc would equalize things, they respond with this "it's not gonna be enough to matter and would be worse for the game overall" just false "there's gonna be toxicity"' name a 2024…
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i also found a squad with 2 instaheals and a loaded toolbox who responded with "what meta its random perks" kudos to bhvr for being consistent on making every aspect of dbd anything but casual im still gonna play this mode though because the pros outweighs the cons. the game feels fresh
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agreed, i dont think this should be an unpopular opinion. hillbilly has better antiloop, no cooldown, faster mobility, missing is less punishing, and instadowns which means he negates bodyblocks and eats pallets. blight is 3rd and billy is 2nd on my list as well. honestly the overdrive makes him OP.
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cuz theres no separation of ranked and casual queue and losing to things outside your control isnt fun
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if there's nothing to break line of sight you're gonna die. if you're at the corner of the map you're gonna die. if you are going for a rescue and you get spotted youre gonna die in this instance too. if she walks and saves blink you're 100% dead. vaulting a window or pallet while she's watching guarantees a hit because…
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name a popular killer without antiloop also all of those killers have counterplay to their antiloop except chucky who is getting nerfed anyway
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i think itll work and be very fun if they let you communicate with your teammates, both as survivor and killer, via an ingame text/proxmity voice chat system. it's obligatory at this point because of classes for each survivor and special team buffs with killer combinations. also it's just gonna make it so much more fun and…
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im on maximum fov and literally the same thing
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this is not a fair comparison. your tier list considers the best addon combinations for each killer. when you look at the other tier list on the same website (link), it puts michael into C tier like otz. that's with mediocre addons.
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cant have fun skill expression in dbd. every loop must be played the same boring way. hold checkspots and predrop if you're not sure. fun unintended things that are discovered by the player make the game more fun, that's just a fact. its not like hug tech was OP anyway, you could still play against it.
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yeah wesker is overrated, he's good but not really. i mean he has everything needed to be good but he does them worse than the better killers his antiloop is countered by playing safe and predropping. this is assuming you either use unicorn medallion or golden egg. without one of those two he practically doesn't have…
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the game literally boils down to whether your choice of killer can force predrops and skip the "hold W" part afterwards. no wonder hillbilly and wesker are the most picked killers. congratulations devs you have achieved true balance.
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because nobody likes to play matches that are already decided from the beginning this is why loading with less than 4 survivors was changed to stop the game from loading there's also a human player behind the killer who most likely doesn't want to waste time in an easy autopilot game just because survivor(s) didn't want to…
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it's also the objective of survivors to do gens and escape?
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i would prefer instead that the killer has a way to quit the game prematurely for any reason just like survivors can. the perfect balance. if the killer doesnt want to play the game anymore he should open exit gates at any moment not just after 5 gens. this is also a counter to survivors giving up because you dont have to…
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they're probably thinking of hook trade scenarios when the killer is camping a 3 gen and the survivor at the same time. it's not hard to punish hook trading and activate pop.
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no reason to improve if the matchmaking gives you 10 easy games for 1-2 hard games it's designed this way to hide the balance issues at the top level because bhvr simply cannot balance the game
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lets make it impossible for killers then balance from there (seriously)
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i used the perk when it was 3 seconds and will continue using it. 3 seconds was usually enough to get to a loop. 1 second off 5 is not that bad. maps arent entirely weaker so im not sure where this fallacy came from. some maps are bad for survivor and some are bad for killer, thats how dbd is. if every map was horrid like…
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curious how you see this as "sexual imitating harassment". this is the first time I've heard of the killer's equivalent of tbag called that.