Comments
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A 50/50 that is either get hit, or get hit, is not good gameplay design.
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This is exactly what the comment you're replying to was talking about. If survivors move at 4 m/S and you change his power to have a 4 metre range with a 1 second activation time, it becomes a coin flip for survivors, rather than something actually interactive
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Literally, this perk practically makes tunnelling useless and I seem to be the only survivor in my games that bothers to use it, and even then, my teammates always seem to rush in for unhooks before I can even try to use the perk. Seriously wish that solo players would start using perks to help their teammates like we had…
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Either a haunted mansion or a more traditional cemetery map (or even the two combined). As excited as I was when Eyrie was first leaked, I hate the design, gameplay, and general aesthetics of that map.
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Well yeah, it was a nerf, conspicuous actions would deactivate it
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Personally think all that really needs to be looked at is Snug's usage at pallets
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These suggestions are pretty much how the perk worked originally, and it was super obnoxious to play against, 1 time per survivor for a higher percentage is significantly better design in terms of game health.
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Do people genuinely think that having a smaller hitbox while crouched is a bug?
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It's a pretty common pattern among newer maps for some reason. The only reason I can think of for it's explanation are that the Devs are trying to avoid a situation similar to Old Haddonfield + BL, where some buildings were actual infinites if Balanced was in play. The only thing is though, this design pattern literally…
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I mean, have you ever equipped a full healing build just to go against a Plague or Legion? It's no different
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No I absolutely agree, felt the same way when Nea's blighted outfit was released as very rare
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Id love to see both the main gang (maybe Scooby would have to be excluded?) and the hex girls. I'd imagine they would be assigned like this: Shaggy: Dwight Velma: Claudette Fred: Felix (maybe David?) Daphne: Either Kate or Mikaela Thorn: Sable Luna: Élodie Dusk: Either Nea or Taurie I'm sure there may be more characters…
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Im not sure, if he was to be remodelled to look like his remake counterpart, then so would Maria, and I much prefer her OG look
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I mean maybe? But it would have to be a pretty small tiger if so
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I'm sorry but I really don't have the energy to try and justify why this buff is not healthy to someone that thinks Eruption was balanced
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If that were the case, why did almost every player unanimously agree that Eruption needed nerfed? SWF could counter it, does that mean that 20 seconds of being unable to do ANYTHING as survivor was fair?
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Hardly a fair comparison. The killer literally makes the choice to use their power or not, survivors cannot freely choose where they encounter the killer.
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If crouch teching is so punishing for those killers and nullifies their powers to a borderline broken degree, how on earth are Billy and Blight considered some of the best killers in the game? Surely if it's so easy to counter their powers, they should barely be getting any kills. Because it's not like people don't know…
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Like who exactly?
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I mean, killers aren't FORCED to always use their power. If a survivor keeps crouch teching you, you should probably just go for an M1. A big part of this game is learning how to make the better choice in a certain scenario. Hence why killers like Huntress or Hillbilly even have the option to M1 in the first place.
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Tbh if it's anything like the original, it might. I feel as though the original was a good deal different to dbd, enough that if you got bored of one title, you could play the other without it feeling too similar. That being said, this new one could just be a dbd clone for all I know, I'll have to look into it some more.
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Okay? And then they'll be on second? Regardless of how many times survivors use it, they are exposing themselves, giving the killer ample opportunity to spread hooks out, even making it easier to do so.
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Literally the only time that this perk will pose an issue for killers is if they tunnel? In fact if anything it rewards NOT tunnelling. Instead of going after the survivor that was just unhooked, you could go after the person who got the unhook, and then you'll already have someone in second phase???
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?!?!
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You need to double up on turrets. The only bad thing about this is that if your teammates don't know this, they'll just waste them by putting single ones somewhere.
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How often are those mechanics even used? 9 times out of 10 I see killers slugging for no reasons other than to try and secure 4 kills the second the match starts, or simply to make the game as unfun for survivors as they can
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You lost all credibility the second you implied that the existence of UNBREAKABLE means the game is survivor sided
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Me when I hate joy and whimsy
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Don't forget Artist's green rarity outfits
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Not entirely true, ever since Pyramid head's release, his trails have been ridiculously buggy, often disappearing for no reason despite still being present in terms of survivors being able to stand in them.
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You could say the exact same thing about survivors' aura reading perks though. You drop a pallet in chase? Aura read. The killer breaks said pallet? Aura read. You finish a gen? Aura read. The killer hits another survivor? Aura read. You get unhooked? Aura read. Once you start to identify when a killer has a perk that…
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Bot to sound rude or anything but it's not impossible for M1 killers to catch survivors at a jungle gym.
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Probably because it bridges the gap between solos and SWF, if I can equip a perk that tells me which pallets my teammates have used and therefore not run into complete deadzones, why wouldn't I? That's info that SWF get for free.
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Tbf if you're holding a tape there's 0 point in going into the void as survivor. If you're already holding a special item such as a videotape or the lament configuration (those which cannot be dropped) you cannot pick up a void crystal which is pretty much the only reason to even enter the void this year.
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So if I end up BEHIND the killer at the end of my 360, does that mean that the killer should have achieved that hit?There is a difference between a 360 and a whiff due to aim dressing, the latter if which, to my understanding, CANNOT be achieved consistently. Otherwise you would be seeing matches where the killer is unable…
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If the devs are going to keep tiles in the game like jungle gyms without any windows or pallet gyms where the pallet can only be seen within 2 metres of its spawn location, I don't think they can afford to nerf the perk. Not only that but the info that it provides is something SWF get for free, widening the gap between…
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That's a Game issue, not a WoO issue. A survivor could do the exact same thing WITHOUT using Windows.
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I mean that's BHVR for you, you have to respect them addressing complaints from last year but whenever they make adjustments like these, the community asks for an inch and the devs give them a mile, which often leads to the scales being tipped from one side straight to the other, rather than balancing them as it were.
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Completely agree, I find it hard to believe that BHVR can't implement some system that would dissipate the smoke on the survivor-end only, so I see no reason as to why they added them in their current state. If you're going to change the balance of the entire event compared to last year, the least they could do is…
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It's certainly a frustrating thing to happen but it's in the name "chaos shuffle" it's meant to be a mode that is HEAVILY affected by the luck of the draw. If I were to change anything about the mode it would be COMPLETELY randomising a player's loadout (items and add-ons included) and removing the option to use map…
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Wish I'd get some more chill games. I'm seeing tunnelling at 5 gens almost every match. Really don't understand why either, if you want to secure the win THAT bad, just play normal queues?
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Not only 1, but 2 strong chase powers combined with ridiculous map traversal? Probably the antithesis of fun for me, I'd rather play against Xeno, and that's saying something.
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At tiers 2 and 3, all it does is reward killers who are playing poorly. There are some instances where BL can be a necessary mechanic, but tier 1 alone achieves this.
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Survivors can see the killer's shadow too, if anything it makes shack harder to play for killer
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Surely that implies that everyone else is enjoying chaos shuffle??
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Even if you have the time to heal, the killer can still come back to tunnel you even after that. And it would still be tunnelling.
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What status effect are we talking about?
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Are you on EU servers? I tried redeeming a code a few times and it said that there was a server issue, it's possible that the local server is just acting up.
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Chucky or Blight, the hitboxes on their special attacks can be so lenient in their favour that I almost want to stop playing sometimes.
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I'm a fan of a match against a PH, what I don't like about him is that the majority of the people that main him play in the most miserable way possible, a ranged attack that can injure multiple people is a tunneller's dream. Luckily he's not all that common of a killer to come across I suppose.