Comments
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I have only noticed hooking, I have to drop the survivor and pick them back up for it to work properly. On the PS$ with Nightmare Hag and Doctor.
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I did not notice the lost BP but there had been matches where I lost items. Escaped through the door, this glitch hit and I lost the key I had.
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What do you recommend time wise for a generator? And I am asking about one person on a gen without using a tool kit or any perks. As of right now that would take a person 80 seconds to complete. How much would you increase that? I can understand making it 90 seconds. Even then you also have to think about balance. The more…
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What? I will have to re-watch that. I hope not because even as a survivor main that is bull #########.
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Where do you get that the hatch will appear with 0 gens done?
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How do you figure? The survivors still need 2 gens for the hatch to appear when there is one survivor left. Which now the killer can close the hatch. NOED is already a strong endgame perk. Running that with this new endgame makes being hooked in the basement a death sentence for sure now. I am consurned how this works with…
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How is the last survivor supposed to leave if the remaining generators are blocked when the killer closes the hatch.
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Due to the update survivors are not supposed to spawn within line of sight of a totem.
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I did not get my Adept Plague, thought it might have been because one was a d/c
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As a survivor main I only DC if the lag is horrable (or it is obvious they are lag switchinhg) I have DCed a total of three games. As a killer though I notice this with almost any killer I play. I played the doctor once and as soon as the first person screamed they dced and it snowballed from there. (Thanks for the easy…
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Soon people will think of means git gud and not good game.
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But how do you balance this? If you raise the time it takes then you may slow down the gen rush (I doubt it) but then survivors would quit playing as now all a killer needs to do is camp three gens close together since it will take the survivors 2+ minutes to complete the one gen that is needed left. And any competent…
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NOED doesn't work with any killers power (hatchets, frenzy, traps, gas bottles) So I thought it would have been known it wouldn't have worked for the Purge.
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My issue is due to the long wait times I set my controller down. Ps4 controllers rest on the R2L2 buttons so the slightest bump activates it. In my opinion the reason this needs to be changed/the change needed is to have somewhere in the options that allows a player that does not want to use it to turn it off. Thankfully…
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I will be honest, I never thought about it this way. My thought has been even if the killer chases one off of the gen then the others can still work on it, either that or the killer had to stop chasing one survivor to get the others off of that gen.
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But to whose standards? The way the game was made to be played or the way that killer mains wasn't you to play?
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I just was thinking about the nurse using the hags traps.
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It should be a run so the scratch marks let the killer know they were there.
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Nope, killers will still camp and then complain that the other three did 3 gens rather then come get the other survivor/walk softly into the killers arms.
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All I want to add is that what ever is done needs done for killers as well. The number of killers that DC because of the map or their hex was found or w/e is annoying as well . My biggest issue is the offerings that are wasted. I had a match where I took bloody party streamers. It ended up being the swamp and the killer…
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For the same reason no mether is a stupid perk. I would like to avoid one hit downs. With thanephobia would reinforce healing due to the penalty. So are you saying people don't heal aginst the cannibal or hillbilly since they can ne one shotted with the chainsaw? Or aginst the shape because their three is insta down? Also…
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That was amazing to watch.
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Take thanathobia, there your reason to heal. I mean... wow really? I have watched streams and videos of the new killer and people are not having the issues you are complaining about. Sooo... get gud?
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Sooo what? If they fail ruin then what? Where is the negative to this? If the engine goes below the 12.5% marker then do they have to do another check, or is it a one and done? I am sorry but even as a survivor main, I don't see this being any more fun, or even needed.
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Honestly I just feel like there are too many options that create the exposed status.
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I meant no disrespect. I do understand that disabilities make it harder and if there was something that could make it equal for your other to play I would be okay with it. The toolbox you proposed has a lot of disadvantages and advantages. As you said it would definitely have to be something that would need direct contact…
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New map, anything to reduce the chance of going to the game
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I personally would not suggest the toolbox. The only reason is (from how I understand it) is that it would remove the skill check from him. Even the best players fail skill checks due to mental state, the doctors power, and huntress lullaby. Giving him that toolbox in a all multiplayer game would be effectively giving him…
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I don't see the issue, everyone has their own playstyle. I personally know the six I would take if it was possible as a survivor and none of the are DS or DH. Outside of that, the point of having that limit is to create a sense of challenge and make you actually think about what you are choosing.
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Okay, here is my thing. If I have a choice between a survivor that is health and one that is injured, I will always go after the injured one. It makes more sense to me to take the quick down. When the other survivors unhook right in front of me it, well it is your teammates fault there.
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Yes, and that is good. It removes a hiding option for them. Are you that reliant on the exposed status where that is the only thing you care about? Yes it let's them know that they are exposed while coming out of a locker. Now they have to decide is it worth being exposed to use this hiding method. Not all perks need to…
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Olay, really? As is a killer always has a power. And every add on they get worked for that power. Survivors not only have to grind to find items able to use but also the addons for those specific items. Which make it a lot more of a grind.
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Quick answer and probably the main reason is Nurses Calling. Recovery is a healing action which means doing so shows your aura to nurses calling.