Comments
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I'm about 50/50 killer-survivor, so I feel like I can comment on this fairly. When I play survivor, I'm almost always playing with 2 or 3 friends. We are the SWF bully squad that everyone complains about. We run Boil Over, Breakdown, and a recovery perk. We are coordinated, we get the saves, and we usually win. (Camping…
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As someone who plays both sides pretty equally (more survivor lately, given all the events and their chances to play some swf) I feel like the vast majority of killers are pretty alright, and the big difference is killer skill. But then the problem becomes that killers interpret a 4k as skillful play, and it's not super…
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I am absolutely loving the Lights Out mode. Not because it's a fantastic game mode, or anything, but because it seems like people aren't quite so toxic in this mode as they are in the regular game. Killers camp and tunnel less (although it does happen), and without perks both sides just run a standard chase instead of…
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What they should do is just make it so that after 80 seconds out of a chase you heal automatically and take away all other methods of healing. Survivors who prioritize healing end up not doing gens, and survivors who escape a chase after one hit are healed back to full health within 20 seconds usually. So why have health…
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Counterplay is OoO. I played a match with it where two of the survivors had it, and suddenly Weave Attunement was more of a liability than a benefit.
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For a survivor, getting out (even if the other three die) is a win. For a killer, survivors insist that they should be content with a 2k. Why are survivors not content with getting 3 gens?
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I thought it was just me. This game is infuriating. Devs are amateur trash -- the have is riddled with bugs and they don't do anything about it. Balance is God-awful. New killers are just reskinned versions of old killers now. Behavior only cares about selling cosmetics at this point.
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You could have just ended that sentence halfway through.
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I've got like 38k shards. I'll buy the new killer and survivor just so I can maintain my 100% on the achievements. But as soon as they release a license killer that requires me to spend actual money I'm probably done with this game. It's pretty clear that BHVR's priority is selling skins, and they've given up on making the…
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You don't need the "extra" in there... Bugs exist. Bugs remain. New bus are introduced. More bugs persist. Fixing bugs doesn't sell more skins, so it's a very low priority.
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The argument against killers tunneling is always one of three things:. It's that killers should limit their efficiency specifically to make it more fun for the survivors because: 1. It's not fun to lose 2. It's not fun to lose quickly 3. It's not fun to lose before my SWF teammates and have to wait for them to finish. What…
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Yeah, but the kind of trash survivor that suicides on first hook doesn't care about that. It's obviously BHVR's fault for putting too many OP killers in the game.
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Let's not forget the super cool suicide on first hook because it doesn't count as a loss of you just quit at soon as you screw up.
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Why can't survivor mains understand that totem spawns are ridiculous. Hex perks aren't high risk high reward -- they're extremely high risk virtually no reward. When the average hex turn doesn't make it past the first gen, that's not balanced properly. That's just throwing away a perk slot. So I guess I don't feel too bad…
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Oh man, it must suck for such an important part of gameplay to be up to RNG! Imagine if something like, say, your perks were random like that. And what if the killer could somehow disable your perks. It would really suck if they were easy to find, or something...
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If the exact same tactics that work on Trapper don't also work on Spirit (or any other killer), then that killer is OP. Basically, any killer that can't be dealt with with a "Hold W" strategy is considered OP. If a survivor has to use their brain, or if the standard stack of DS+Unbreakable+Dead Hard+Spine Chill isn't…
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It's not mechanical balance, though. In what way is it? People arbitrarily decided that 2 was half of the survivors, so that must be balanced. But given the nature of the game a 2k should be rare. Being symmetrical means the match should tilt one way or the other, and once it does you're more likely to end with either a 0k…
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Yes, but my point is that we shouldn't expect a 2k, let alone take it as a sign that the match was fair. Look at it this way: we should expect everyone we meet to have an average of 1.95 eyes, or whatever, because some people have fewer than 2 and bring the average down. But I bet you don't meet someone with 1.95 eyes very…
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A lot of people keep pointing to the 2k as the gold standard of fairness in a match, but logically it doesn't make much sense. Because it's an symmetrical have, at some point the match either is or will become unbalanced. It's either balanced for 4v1, meaning as soon as the killer gets a kill it tilts in his favor. Meaning…
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I used to think Clown was weak, but while going for his adept I went from rank 6 to rank 2. I definitely won more than I lost. I'm not a phenomenal player, by any means, and I don't think that I'm some prodigy with Clown, but I don't think he's as weak as people think he is.
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I mean, the same argument could be used about tunneling. It's quick and efficient and honestly usually the wisest strategy. But survivors piss and moan about being tunneled like it's not a legit gameplay tactic that's right in the game and not cheating, so obviously it's not bad, then?
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Kind of the reason people say that this game is survivor-sided...
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My killer rank has reset from 1. I didn't play killer for a little over a month and now I'm rank 9.
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I just got light burned as nurse immediately before this! But yeah, first time ever, and I have like 900 hours of playtime, at least 100 hours of which is Nurse.
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You could just frame a photo of your nutsack and keep it next to your monitor if you want to see that...
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I got it by dropping that pallet right away, standing it back up, then going through a window to get the killer's attention. Stunned him right away as soon as he came around the corner. I felt like a dick, but at least I got the challenge.
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I went on vacation for 10 days, and I have a regular day job, so it's going to be impossible for me to finish this rift.
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We should have colors for perk level; rarity is an irrelevant lie than had no meaning.
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I run Oppression + Surveillance on several killers, and that combo is pretty effective. Sometimes I throw in PGTW or Overcharge. And depending on the survivors, Huntress Lullaby can make that combo downright oppressive. Other times, though, the survivors don't care about the difficult skill checks, they destroy my totem…
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I dunno... Playing killer in red ranks is sweaty but I had a lot of fun with it. There's some decent competition. People ranks are the worst. Survivors are either toxic douchelords or stealthy cowards who haven't learned how to run a proper chase so you end up playing a 20-minute round of boring AF hide-and-seek with some…
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I'm gonna make a macro that just plays the Benny Hill theme song over mic whenever I get in a chase.
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Ha, yeah. I'm a red ranked killer, was playing a ton of Nurse. Had a SWF (similar names) team of matched Blendettes, each bringing a different item. Went full sweat and destroyed them. No gens done, 12 hooks in under 5 minutes. The match ends and they're all rank 17/18. I pipped up to rank 1. Very fair.
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I've been rank 1 survivor, and I almost never look behind me in a chase. Out turns out you can be a potato and still rank up as a survivor: do 2 gens and get 2 unhooks and you'll pip up, at pretty much every level. Those things are essentially zero risk, and the only thing you have to do to achieve then in most rounds is…
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PC player here -- I have a 49" ultrawide screen. If I stretch my screen, it's a disadvantage. The game only allows for 16:9 sorry ratios; other aspect ratios actually have options of your view cut off. Also, while I agree that the console experience has been worse, console players are worse than their similarly-ranked PC…
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There's an achievement for it. But yeah, rank means nothing. All players are matched against all others, because BHVR:s matchmaking engine is literally just an intern in a basement with one of those lotto ball tumblers.
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Just tunnel. Make one sit out and watch their friends for the rest of the round.
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I play killer probably 60% of the time. I don't tunnel, but I will down whoever I happen to catch. All things being equal, I'll chase the unhooker, but if the unhookee just stands there or otherwise makes themselves the better target they'll get my attention. But if I get hit with DS, then I **will** tunnel that person out…
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DC penalty is pretty weak. You can DC a couple times a day and only have to wait a few minutes before you rejoin a match. The penalty for a random DC once a month should be trivial or non-existent. But if you DC multiple times a week every week, you should just stop playing this game and play something else, and the DC…
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People are always quick to say that punishing people for playing a certain way is a bad idea. But what they really mean is "I want to hide in the bushes and play hide-and-seek." If it were truly "people can play however they want to play" then there wouldn't be any complaints about insidious basement Bubba, and perks like…
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So just do bones. Why are you denying the killer a trial just because you're lazy?
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12 hooks are not the killer's objective. The killer kills. Enjoy your tunnel.
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I'll answer this one.... Chases are the most fun part of the game, by far. It's not that I'm camping to ruin that guy's experience... I've camped because everyone else hides in a corner with Spine Chill. Those games are boring AF, and if you think that stealth is a valid way to play as survivor, then camping and tunneling…
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I think NOED is fine. Do bones. I play survivor probably about 65% of the time, and the times when NOED comes into play it's because gens went fast and nobody bothered to do totems. The thing the new DS has going for it is that it's going to be much less likely that you're going to come across that same survivor 50 seconds…
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Another similarity: DS helps bad survivors feel better about themselves and not abandon the game (because seriously, queue times are ridiculous) so that BHVR can sell you more useless cosmetics.
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That's another way it's similar to DS: it doesn't actually do anything to prevent the thing it supposedly punishes; I don't know too many killers who get hit with DS and then don't immediately tunnel that player out of the game.
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I agree with you, seeing as I'm someone who pretty much only plays survivor with friends. We're (what I assume is) the most common type of 4-man SWF: a rainbow of ranks from 3 to 17. This results in some pretty awful matchmaking, where we're normally destroyed because the average of our ranks means two of the four are…
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Tunnelers should not be punished. Pretending that it's okay to punish someone for a tactic that's clearly more efficient for them is ridiculous. Survivors should be punished for unsafe unhooks.
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That looks monstrous to me. Like a cruel smirk. This is the killer.
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I would not. I'm done paying money for this broken game. Sure, I still play and I still have fun, but I'm also equally frustrated by how ridiculously bad the QA is and how it feels like the devs don't care. Unless they have a chapter dedicated to fixing some of the problems, they're not getting another cent from me.
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"It's not fair to us at all" I get it in the middle of the match, but during the endgame when all generators are done, what would you like the killer to do? I feel like there's this survivor mindset that killers should always leave the hook so that the survivor can be saved, but if there's literally no other objectives for…