Comments
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I've never "farmed" but in the event that I "did/have", it would have been during that triple bloodpoint event. "Allegedly", every match was pretty much farming. The killer just has to be clear that's what they want to do, and every farming killer I've come across as survivor I'm always weary. It'd be really easy to take…
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the hag for the jumpscares
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if the killer is willing to give up a valuable perk slot just to make people drop items, it should make them lose them too. franklin's can be replaced with way better perks, but since it needs to be viable and good, it should trump white ward.
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honestly I tried to get good with nurse for like a month and made barely any progress, stopped using her for about 2-3 months and then picked her up again, and something clicked. still have a lot to learn and I wouldn't say I'm great with her but I average 2-3 kills per game, and actually have gotten a lot of survivors…
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agreed
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it's all procedurally generated
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I've found that making sure you get people to tier 3 asap will be a godsend later on, I've seen doctors that shock people once then go for the hook which doesn't help once they're saved
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I get what you're saying but the fact that it's so easy to pip as a survivor makes me disagree. We want it even. pipping as a survivor is more of a participation reward than anything
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yeah I'd prefer original killers, with the exception of jason, which is basic but still
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don't participate in forums if you're just going to report people for disagreeing.
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I think the Nurse is the only actually balanced killer, but billy and huntress are pretty close.
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I'm aware that you're aware
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and I said it would be a waste of time and resources for the developers
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no way any killer needs a nerf they're already ######### except nurse
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I didn't say use iron will, I said urban evasion. he can just crouch everywhere. if he wants the sound to be different, it'd have to be just as loud as with shoes which kind of defeats the purpose and would be a waste of time and resources for the developers
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you can probably go in the files and just change the color in paint. idk though make sure with a mod that that's ok before you do it i dont want to get you banned for "tampering with game files" or some #########
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actually I went from playing ultra flawlessly, to high mostly ok about a month or two ago. I kind of figured I just needed to update a driver or dust out my pc or just do something on my end to fix it and i've been too lazy but maybe this sorta answers your question
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nah, we don't need another way for survivors to get away. just use urban evasion to be stealthy
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back on my old pc, which was drastically worse than my current one, if I tried to have visual settings up, the framerate would cause the skillcheck to buffer and really screw me up. do you have fps drops when playing? or just framerate issues as a whole?
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they do but they're so minor that it doesn't really matter
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aww youre no fun lol
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trapper is fun and I like him but there's really nothing that can be done to make him truly viable, his power limits the possibilities. all of the changes that they could realistically make would just be quality of life changes but he'd still be just as underwhelming
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think of the hand to hand combat though...trapper would stomp everyone except maybe nurse and huntress
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never facecamp, but closely patrol/camp if you've hooked someone close to the exit gate at end game. you can't just walk away and let them leave
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trapper is the most physically intimidating, but I think the nurse or huntress would be dark horses, nurse because how do you counter that, and huntress for the range.
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My favorite is the "respect the 4%" one, where if a survivor manages to escape a hook you have to let them live. like how can they expect me to just stop playing the game because they got lucky?
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I face that every day. What has kept me going is learning to play nurse, and wanting to prestige my killers so they can be covered in blood. Nurse is a good counter, and the only counter, to pallet looping and if played right, the only nonsense survivors can give you is their hate comments after the match, which 9.999/10…
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if you know you're going against SWF then this might be good, but I'd maybe switch enduring for nurse's calling, because SWF tend to just heal real close to the killer
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the first idea seems cool but maybe OP, but the second idea I don't agree with. maybe instead of that, they can make a perk that makes successful hits while carrying a survivor put back the wiggle progress by 30%, like "the killer becomes excited at the thought of killing multiple survivors at once, and his grip…
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I hated her until I got the hang of her the last few days, now I love her.
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been a little rusty today haha yesterday I was on a tear with nurse
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seems pretty cool, but cut the line seems really similar to pop goes the weasel.
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reveal paired with make your choice would be a nightmare. even though you said bbq and lurker can't be played together, they probably wouldn't have a perk that close to an existing perk. halt seems promising but what you proposed seems op, maybe while someone is hooked, all survivors have a repair and heal penalty of 20%.…
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ruin, bamboozle, nurses, agitation
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I don't like this new menu music, but I do appreciate a change from the normal music
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they are. every time killers get anything good they complain until it's nerfed to the point it's just not viable. take freddy for example, or bloodlust, or anything. and we don't want survivors not to use perks or pallets, we just want the meta perks nerfed and less pallets. 90% I see people whine about things with no real…
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dead hard 3 with vigil 3 maybe?
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leatherface is better for newer killers, because he's easier to pick up and learn quickly, but billy is better for more experienced players. i don't know why I'm giving a serious answer to this because I know it's a meme
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are you concerned they are going to change prices? I doubt they will, they said that the prices match standards for currency packs in games. you should elaborate more, I don't know how exactly to answer
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leatherface billy michael
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no sabotage should be nerfed because i dont like it its annoying
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how many threads have you made about this lol does it really matter that much
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i was saying that you had the correct answer
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I see what you're saying, brutal strength isn't what it used to be. but the amount of pallets you have to break so they aren't abused makes me believe that brutal strength is necessary. as for the bad perks that can be used, this is really just a general list, every perk can have its certain way to shine. but insidious…
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for april fools day they need to completely remove pallets and window vaults and then accidentally forget to put that back forever
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I definitely see what you're saying, but I still think the bloody outfits look cooler than anything in the store.
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I came into this thread about to DEVASTATE you by saying something clever and witty about there already being daily rituals. but then I read a good idea
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I'll have to disagree, it's just running in a circle until they get too close and dropping a pallet. I didn't even find looping fun when I was a survivor main.
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as much as I love the trapper, and as much as these may help, I don't see trapper ever being a top tier killer. His power is so limited, as it's really not even a power, it's just putting down traps. I can't think of anything that would really make him a force to be reckoned with, sadly.
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what he said