tuttoinunavolta

About

Username
tuttoinunavolta
Joined
Visits
448
Last Active
Roles
Member
Points
72
Badges
9
Posts
163

Comments

  • He came up with change suggestions he deems necessary for his favorite character, it's only right that he shares them with the community and the devs. It always takes a lot of time for devs to tweak characters (no offense, that's normal as it's a very dense game) and since he worked so hard on this concept it's right that…
  • Same issue here. I'll add that: In the main menu, Pig has Freddy's idle animation. Both in the main menu and in the character select screen, she's not holding her reverse bear trap anymore. Also, in the main menu, Freddy is floating.
  • The scratch marks thing would indirectly nerf Parental Guidance though :( I like running them as a combo I agree that it could go back to 5 seconds + a normal skill check. Everything else in DS is fine as it is
  • I feel like, if this became a thing, every killer player who doesn't want to play Freddy or Trapper all day will be unable to play the game after a while lol
  • The counterplay is definitely not that limited: hold W, or go for the flag (which is probably the intended main counterplay), or touch pallets to screw with the guards' AI... You have multiple options, and it all depends on the specific situation you're in Also, I have genuinely never seen a Knight without Map of the Realm…
  • I think this perk is fine, except for the asinine Freddy nerf that's included in it lol
  • I see where you're coming from but I'm certain you'd change your mind after having played multiple Pig/Freddy matches against competent teams lol Some killers are very weak, period. Just like some are overpowered. High kill rates mean nothing when it's very easy to play super scummy and make it extremely unfun for…
  • Completely agreed. PTB Sadako was amazing, the PTB-to-live changes were disappointing to say the least, and the proposed upcoming changes seem like a wonderful compromise that bring her to a good, healthy state. Love them!
  • It's a much needed and well-done change, but maximum FOV allows survivors to pretty much blind you from behind your character's ears. I'm not necessarily against the idea of higher FOV = higher chance of getting blinded, but not like this. AssortedSorting is right: if a survivor can blind you, then you should see them in…
  • Surprised this hasn't happened already, Map of the Realm feels like a necessity on him
  • Great suggestions. Bubba needs some love - and also his lobby stance back. Right now he stands still like Trapper, and it has been like this for quite a while now
  • Most of us old Sadako mains (with "us" I'm talking about those of us who complained about the very first Sadako rework, since the latest PTB was pretty much what we all asked for instead so I assume they're talking about our first feedback) were actually incredibly happy with the PTB changes. I truly believe they did a…
  • Extremely disappointed by these changes. The PTB version was pretty much perfect, feedback was clear and positive, and then they just went and nerfed her into uselessness for no reason. The power meter change is absurd. PTB Sadako players that spammed teleport just hurt themselves by turning off all of their TVs, and it…
  • Most of us in this thread are Sadako mains, not survivor mains. I agree that current Sadako is definitely the strongest iteration, but it's strong in a brainless, unsatisfying way. Just 1 survivor out of 4 not doing the correct tape counterplay at the beginning of the game guarantees an easy 2K at the very least for the…
  • "Artist - Birds need a maximum range, how is she able to injure people, chase and force people off gens from Narnia?" If she's removing a survivor's health state from that far away, then the survivor either had bad reaction time or super predictable pathing... Chasing people from that far away is also impossible as chase…
  • I see, the thing is • My previous comments didn't mention SWF scenarios or communication tactics, so whether it's SoloQ or not is unrelated to them; the one time I brought up SWFs was in relation to the suggestion of a mechanic that is not in the game (at least not yet), and in that part I was simply saying that an…
Avatar