Comments
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eruption and locker saves are by no means comparable... while eruption is annoying as hell when playing survivor and very stale and boring you can at least heal up, count seconds, tap gens and the hud tells you when the obsession is in chase for example to try and avoid the incapitated status (I know all these options…
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why?
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So lets punish the killer mains that don't main nurse because around 5% of players pick that killer while flashlight saves can be set up in like 100% of games? This is literal hypocrisy... Survivor mains hate Nurse yet want to balance everything around her effectively forcing every killer player to pick her up...
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So Blight techs do not add extra skillset to the character? I mean why have the op survivor techs like the window tech without LOS and locker techs that have very little to no counterplay stay but remove the killer techs? Locker tech feels awful especially on dead dawg saloon in main, that needs to go asap...
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but like- why hand out a free escape to the last survivor? why reward him for playing badly and hiding? Giving hatch to decent survivors that were good in chase and got 4 / close to 5 gens done: sure! But giving hatch to players that didnt earn it is wrong - also the slugging wouldnt even be necessary if the last survivor…
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so you are saying i should play worse and put my own fun at risk so survivors have a shot at their challenge? I mean sure if i happen to get a down right next to a wall i might as well go for the pickup but yes, even when theres "only" 1 guy trying to save with a blind it feels just as awful on the receiving end and…
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i mean not punishing people for playing badly sounds wrong: if a survivor messes up and runs into me, i shall hit him, no matter if he was the last one to be hooked - it's not like survivors are showing any mercy on my misplays as well...
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the only problem is that not everyone want to spend more real money on a game they already paid for to get a pretty meh killer and like 1 good perk while the shrine is inconsistent as hell and some people also don't want to waste their shards to buy the overpriced perks from the shrine when they can get killers or…
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Running Lightborn every game in case survivors last second switch to flashlights isn't really a viable solution its just unnecessary self impairment but hey at least locker techs are being removed and about the billy thing, well... maybe you should just scroll up and read the entire thread...
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I said "one of the worst killers in the game" and in the next post admitted that he wasnt that bad, so your comment is a "bit rich from someone struggling to understand basic texts and reading forum posts" I can teach you how to read structured texts if you want... or if its the letters you're struggling with i could also…
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i sadly cannot determine dropped flashbangs as i am colorblind (and bhvrs colorblind filters don't really work with me) and i can quite often miss flashbangs being dropped especially with 3 people flashlight beaming around me... but yeah guess it's the only reliable counterplay flashbang has... rip controller players...
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Everything is bming coming from killers - oh, you're still on the map after hooking a survivor? Camper - Oh, you hit the Survivor that got saved with borrowed time and is bodyblocking you now? Tunneler - and God forbid you actually go after the survivor trying to flashlight save once you got a down, you filthy slugger!…
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it sounds like i tunnel the crap out of- what? I play Sadako with make your choice i love how survivor mains constantly make assumptions that anyone critizising swfs and bullying is a bad player, camper or tunneler... also you may wanna consider that the shrine is very inconsistent and no once has money to buy boring…
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yeah sure i heard the next survivor coming to dbd will be vladimir putin and he will have access to nuclear missiles to nuke killers off the map for 4 minutes
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tbf billy isnt that bad
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sure let me pull up the 5 million bloodpoints i have stored up to prestige one of the worst killers in the game just to not have the perk equipped when survivors decide to last seond switch to 4 flashlights, that will surely hel- oh wait.
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Solo Q is probably slightly killer sided however decent SWF's on comms literally get free wins against any killer thats not a 1 million hours twitch streamer who sold their soul to the devil... also killer hesitate to bring perks like NOED or Franklins every game as they are considered toxic while survivors never hesitate…
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What the actual fvck? are you blind to any logic i made? I am not talking about the increase in speed of buying the levels or the actual time spent in the application, i am talking about THE GAMES PLAYED in order to RECEIVE BLOODPOINTS in order to LEVEL UP THE BLOODWEB decreasing, reducing the actual GRIND (playing to EARN…
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What? I literally do not find what logic is applied here... ~speeding up the bloodweb grind is against BHVRs objective YET they decided to speed it up... now where is your point?
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It's the closest we get to having actual stats and i doubt the Pickrates are insanely off, it actually makes a lot of sense to see both nurse and blight hover 5% pickrate each (or less with more killers being added)
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those are sale prices. the official price in the steam store in my country off sale is ~20$ Also you tell me that i can save my shards to unlock a new character. Thanks, I didnt know /j. My point was that it is useless to unlock survivor characters for 9000 as they bring no new gameplay and cost more than just getting the…
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Excuse me what? There is definetely a speed up in the bloodweb. You still need to click the same amount of times to level it, but things costing less means you have to spend less time actually earning the bloodpoints, meaning that it's most definetely a speed up...
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how often do you de-pip? It happens very rarely to me, even in solo queue, maybe once every 12~13 survivor matches... and it was never a problem for me... maybe you just got unlucky with a few lobbies?
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WHY. WOULD. YOU. WANT. TO. FINANCE. A. GAME. THAT. COSTS. MONEY. FROM. THE. START. also you are completely missing this guys point. The same argument can be applied to Jane Romero for example. She can be either bought for 9000 shards and the be leveled up or all of her perks can be bought for 6000 shard total. now what…
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why did they speed up the blood point grind then? doesnt that make us get stuff faster as well?
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Annoying scenarios aren't actually a balance problem. I didnt say Locker Techs were OP or hiding was an unbalanced strategy. Just as pips don't determine wins. I just said they are equally annoying as getting camped or tunneled. Balance is a whole different thing.
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That's funny because according to nighlight.gg and recent Killer Pickrate stats, Blight and Nurse together make up for ~10% combined pickrate... so 90% of your games are easy but you need the last 10% to be made easier too?
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you can still, over 100% seeable loops force vault commits and then double back, or predict a non vault and commit to a lunge at the pallet. It's 50/50able, unlike the pallets on the game which block off entire sections and have no actual "Loop" around it and just need to be broken because you need to go trough like 2…
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"since nothing is being done about camping and tunneling" -borrowed time basekit -reassurance -unbreakable basekit coming Also: Survivors can also impair Killers in obnoxious ways, just because killers cant be stopped from moving with wasd doesn't mean that it's exactly enjoyable to be held hostage by hiding surivors for…
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It's because Lerys Pallets are mindgamable while most pallets on the game are literally braindead and ruin the looping experience. I somehow go the game quite often and especially against players that don't really know how to loop the experience is just boring, they pre-drop every single pallet and you are forced to break…
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how do you need to fund a game that is not even free to play in the first place and costs even more on console than on PC as the standard edition isnt even available there? Also why would i want to buy stale and bad Killers (like Michael, who is literally a more basic and worse Ghostface) just to get 1 good Perk off of…
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you thought survivors were dominating the devs? wait until they listen to toxic survivors and remove the nurse blinks and just make her an M1 Killer lmfao, while also removing all blight techs to remove his looping pressure, effectively nerfing blight by a lot too. What's next? Idk, maybe Basic Attacks get removed and…
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this is an insanely, insanely bad idea, as Killer addons aren't just handy little buffs such as a med kit allowing for faster heal, but actually possibly game changing mechanics that killers base their whole playstyle and perk build around. Also survivors shouldn't get the same capacities as Killers, this is not call of…
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certain scenarios and circumstances are what make a game where everything is about the killer played and the perks brought, also, dbd is not a competitive game, it's a party game. stop tryna make it a high skill game, this is not league. it's fun based. about fun. and kills are fun. but let's not take this any further as…
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this man wants to "force killers to develop skills". in a party game. Camping isn't even necessarily cheesing. Stand in front of the first survivor you hooked for a min and see many kills you get. 1 at best... there's no such thing as "forcing people to develop skills", campers, tunnelers, normal players and everyone else…
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as i said, i don't think the redesign made it better. but i am happy to see that the devs are starting to see RPD as a problem because it certainly is the worst map in the game by 500%. would rather play the swamp every game than play good maps for 99 games and RPD once because the map is just THAT bad.
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i find all maps to be fine size-wise instead of RPD. there's nothing wrong with a slightly bigger map as long as you can navigate it, which can't be done with RPD but honestly i don't care if the devs ruin every single map in the game - im fine as long as i never have to play old RPD again.
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I literally threw every game on RPD, for both survivor and killer. Haven't played RE2, have no interest in memorizing a whole maze with changing walls where aura reading is useless and gens impossible to find as survivor while i also can't recall how many survivors i've dropped as killer because i couldn't make it to…
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I'm not too sure on this one. The swarming seems to be a bit over the top, granting swarms that you don't even need to shot / aim that grant you free map pressure, slowdown and passive anti-looping as they slow vaults? not sure. Luring the candyman seems pretty useless- why would you wanna have your aura shown to the…
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"the game is more fun when... " is highly subjective, tho i agree on the hook near 3-gen thing. can play out amazing. Also, who doesn't like having played well? But wouldn't it be even more fun if you played well AND got the 4K xd? Anyways, some games are fun, others aren't really because of dcs or whatever. Just going on…
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except that no normal player really 4Ks 90% of their games... and playing strong killers doesnt guarantee a 90% winrate...
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What are you talking about? Scraps on the Floor? I am not a greedy person, i just enjoy making the most out of my games, which is in Dead by Daylight killer games getting the most possible kills - whats wrong with that? Would you rather get 1 kill or no kill? That doesnt mean i'm not willing to reflect my mistakes - im…
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Thats just what I'm talking about: typically you have the opportunity to return to the hook, by a teleport, or blight rush or whatever, because you know that survivors will be there doing some kind of action, healing in this case and you get free pressure on both of them. and then you go after the easiest target - which is…
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not necesserily. its actually very good to annoy SWFs sometimes that really really don't wanna lose their friends early. also its not hard to do, especially not on nurse blight or spirit, with very decent anti looping and map pressure. Starstruck on Nurse makes it even harder to counterplay this especially when SWFs try to…
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Firstly: getting 0 kills with 8 hooks - **one of the most** unsatisfying things in the entire game. you failed to quote me right. one of the most unsatisfying things doesn't make it unrivaled, of course getting 7, 6, 5, 4, 3, 2, 1 or 0 Hooks with no kills may actually be even more unsatisfying. Glad we could figure that…
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while he does need changes im not sure wether it has to be a complete rework from the ground up
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so he is basically saying: Good Nurse player vs bad Solo Q Team: unbalanced, rito pls fix Good survivor SWF vs inexperienced player on a weak Killer: Totally fair the logic of some surivor mains... (and then he pulls up with "i dont care about this discussion logic while he STILL responds, lol) Skill based matchmaking…
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depends on how i feel and how the survivors played. i tend to give hatch out when the survivors got 4/5 gens done and played well. if i annihilated them, well might as well go for the 4k. if they were annoying, hiding, wasting time, flashlight bullying etc. no, no hatch for you.
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well fun is very subjective. im not having fun when i feel helpless and like my active input has no influence over the outcome of a match, hence i do not enjoy "losing". some people want to win to have fun and winning may include tunneling. everyone who says "why do you want to win, its about fun" just doesnt understand…
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then one could argue that you might as well play only the worst killers without addons or perks just to give yourself a challenge... that's just not how it works. Survivors will go merciless on weaker killers, no going easy even if you obviously run no addons at all - the game is just not designed to have inefficent…