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I escaped but I de-pipped?
Apparently completing all gens and getting a 4 man out can make you de-pip as survivor in irri rank. That probably shouldn't be a thing, just saying.
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Random Perk Event Challenges
Could we get something added to the game, post anniversary, that does the randomized perks like the survivor and killer event challenges do? That was pretty interesting but unfortunate that you can only do it once per role.
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Salvation or Sacrifice not progressing
Switch Event Archive challenge, Salvation or Sacrifice is not registering safe unhooks as survivor or hooking survivors as killer. Activate archive challenge, play public match as survivor or killer. Unhook survivor safely or hook a survivor. In game notification shows as 1/8 , but then does not progress further in game,…
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BHVR & Singularity Changes
BHVR, please, I beg, do not change the singularity's kit. You have not had enough time to understand the dynamics of play and counter play with this killer. It's been only a few days live and yet you've decided to make major changes before players have a chance to learn how he works and how to counter him. Besides jumping…
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Midwich bathroom pallet, Schrodinger's Pallet
Platform: Switch Midwich bathroom pallet is down and still visible on my screen, highlighted with windows but Demo shred over/through it hitting me on the other side. While slugged my character model would partially interact with the pallet model, but I would be forced on top of the pallet. I could see the other survivors…
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Shadowborn rework
Keeping the theme of being a visual perk, I was thinking of having this give the survivors the effect they have when in Dredge's nightfall or Freddy's dream state, where they have the whitish glow essentially giving the survivors a greater visual contrast from environmental objects. Hard to say if this would work out in…
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Meyers HUD disappears
Platform: Switch Killer: Meyers j. meyer memorial + tombstone piece Corrupt intervention, lethal pursuer, bitter murmur, deadlock Load in public match, suffocation pit Tombstone an unsuspecting Nea, match continues normally, later pull a Quentin out of the locker, HUD disappears. I dont know if it happened right after the…
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BHVR & in game reporting
Does BHVR even do anything about with the in game reporting system? By this point if they did I'd expect the problems with in game harrassment, body blocking to cuck your teammates, and unhook spamming would have improved by this point. I'd really like some actual feedback because I have zero faith that BHVR is actually…
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Killer DC = minimum safety pip for survivor
I've noticed that when a killer DCs early in the game that this can result in a de-pip for the survivor. I think this should be changed to a minimum safety pip. It seems odd to punish a survivor for the DC.
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Character Momentum
Are survivors supposed to be able to actively push a killer? Like, killer is carrying a survivor and another survivor runs into me, and my forward walking motion is over powered by the survivor enough to push me into a pallet hitbox. Pick up happened outside a maze tile and while walking to a hook this took place. I play…
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Survivor Wiggle Movement thing
What is that weird wiggle that some survivors do that just seems to make your swing miss? I'm playing on Switch and I dont know if it's that killer auto aim thing that they know how to exploit, if its something with sensitivity, and if its something that's reproducible on Switch while I'm playing survivor.
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Suggested Map Offering Rework
Suggestion for a rework of the map offering system to make it more balanced between survivor and killer roles. Currently each offering is effectively 100% realm selection, given the 1 vs 4 nature of the game, SWFs, killer power balance, and the lack of general map balance provides a significant advantage when a map…
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A quick question
So, serious question. Are the survivors the DC in the first minute of the game after one bad chase, are they the same one that love to t-bag at the gate? 🤔 Anyone care to enlighten us as to if those behaviors are correlated? Just a sneaking suspicion this is one of those hypocritical moments that we love to see. 🙄
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Invisible Collision on Coal Tower
Platform: Switch Loaded into Caol Tower as Doctor Invisible collision between log pile and main building First time seeing it, probably affects all platforms Cant load a video since there is no way to take video on switch (for this game) Probably never going to be addressed because, you know, charms.
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Dull Totem - blessing limit
This is less relevant now since the nerf to Boon: Circle of Healing, but still may be worth considering as a quality of life adjustment. Concept: Each totem on the map has a maximum limit as to how many times it can be booned and then snuffed. Example, survivor boons, killer snuffs but on the third time that same totem has…
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Stupid Collision Physics rant
Ffs BHVR do something to normalize collision. Playing Wesker on Gas Heaven, bound into a survivor and slam them against a tree/boulder filler tile, and what happens? No collision. So the survivor literally is thrown and arcs around the boulder landing on the other side unscathed. Why, for any reason, does this games…
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'Survival of the Swiftest' Tome 4, level 4
Tome challenge not registering after trial. Notification pops up that it was completed upon escaping, but the tome node does not register for collection. Nintendo Switch (😭) Step 1 : play sMegma. Step 2 : escape 2 chases, escape trial Step 3 : cry for your lost blood points Meg: bond, dance with me, lightweight, sprint…
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Packet Loss
Has anyone else been showing the red packet loss icon all day today (May 12 23)? I've never had the issue persist this long. Usually it's a match here or there, but it's been all of them today. Nothing on my end looks unusual internet wise. Anyone else?
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BHVR Please rethink map design
Dear BHVR, Please rethink your process of map design. Factors: Map size consistency by square meters. This should be pretty obvious considering maps like Mothers Dwelling, Shattered Square, and Temple of Purgation can be a nightmare for 110% killers and very difficult for standard m1 killers. Standards for tile density and…
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Corn Maps - post harvest
Just something I was thinking about, updating the Coldwind maps to be "post harvest" so only the small remnant stalks remain. Make the rows a little more dense and you can keep the aesthetic without having the maps be a visual nightmare for those of us with visual ######### going on.
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The fabled "objectively fun" match of DBD
Is anyone else finding it difficult to simply have a fun match of DBD? From both survivor perspective and killer perspective. Between map design, map offerings, SWFs, general balancing, game changing bugs, rage disconnects, functionality comparing counsel vs PC, etc. I maybe get a handful of legit fun games in a day, if…
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Recommend Settings - corn blindness
Hey, what are some of the recommended settings for dealing with corn blindness. I'm playing on Switch (😒) so limited options. I'm not colorblind (as far as I'm aware I guess?) and i don't quite understand how the built in accessibility options actually change things, and its impractical to check and change during a match…
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Kill rates vs. SWFs
Does anyone have a resource for stats comparing kill rates (of killers) when going against a SWF vs kill rates against full solo queue?
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Are scratch marks currently bugged?
I've notice during killer and survivor (using self-aware) that scratch marks seem to be really densely packed as of late. Similar to what would be seen with using Predator, but without the constraint to trail width. Has anyone else been noticing something like this? Playing on Switch (😒) if that matters.
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Hooked Survivors 'fat shame' killers
Platform: Switch Issue: hook spawns block paths inside/through tiles when a survivor is hooked. Steps to reproduce: none, spawn rules/hitbox rules based issue. How often: noticed on multiple maps. One of the Crotus Prenn maps (I think disturbed ward) and today was on Dead Dawg Saloon playing Wesker.