-
Banjo Weapon for Billy
Title says it all. Make it happen https://www.youtube.com/watch?v=QhXHINK7-o4
-
Random perks game mode
Hi, This most likely has been suggested before but for a new game mode that dev's can easily put together in no time is a game mode where both the Killer and Survivors are given random perks, even if they don't own them. Each player still gets to pick the Killer and Survivor, could also be great way to level others you…
-
Most Desired Changes From The DBD Community
Hello All, I lurk these forums pretty consistently. Although i do not always reply or post i have however noticed the same suggestions,concerns, idea or feedback get mentioned. So to the #Devs, here in no particular order the main topics are: 1. Hatch Standoff 2. Nurse Balance 3. Decisive Strike Balance 4. Freddy Balance…
-
Left Behind = LuL?
I mean i'm all for using non meta perks to make the game more fun but whenever i see this perk...i can't....motivate myself to use it. Has anyone had constant success using this perk?
-
Another DS balance idea number 425
What if DS had the same effect as getting unhooked with borrow time however you can't be healed until in dying state When successfully hitting the Decisive Strike skill check the Survivor enters bleed-out state for 15/20/25 seconds. If the Survivor take any damage during the bleed-out timer or if the bleed-out timer ends,…
-
Folks, here's a story 'bout Minnie the Moocher
She was a red-hot hoochie-coocher She was the roughest, toughest frail But Minnie had a heart as big as a whale Hi-dee hi-dee hi-dee hi?
-
DS Obsession Perk bound to one survivor idea, the others get 'Desired' perk
With lots of talk about multiple DS being a problem i was thinking what if the devs introduce a system where survivors can selected desired perks they want to bring into the game. For example 3 people have DS as the first desire perk and the second being dead hard. When the game starts one gets DS and the other two get…
-
A challenge for all you nurse mains
I challenge any nurse main to get a 4 kills with the following perks and most importantly using the perks Bamboozle Enduring Brutal Strength Territorial Imperative
-
Continue this story
A Dwight, Meg, Jake and Claudette enter the fog.... < The rules are you can only post one or two sentences and can't post back to back....ready and GO! >
-
Stefan Horvath emote for survivors
Can you please include the pen spin emote that Dev Stefan Horvath does in the Dev streams https://youtu.be/12UQhlPTdzQ Time stamp 2:13 for example or one hand spin at 3:55
-
O to be a new player again :)
For most people when they first play this game as a survivor they get excited and scared at the same time. It's adorable when i match with a new survivor and i feel happy and bad for them. Last night i used the rare offering to make me leather face who i don't own and seeing as i haven't played killer in a while i was at…
-
Best Patch Yet!!! Thanks Devs
Please insert your salt here, i will use it later with dinner. Insert your complaints here. Thank you and good luck in the fog!
-
Flashing Lights Map/Mode
I think it would be cool and scary if we had a game mode or map where you could only see the map every few seconds via flashing lights/lighting. You start off in complete darkness and every 2 -3 seconds the map lights up for 2-3 secs and it repeats all game. Some objects can be lit to see in the dark but this would be…
-
Which killer would dance the best?
I'm thinking the Pig or perhaps Wraith. Thoughts?
-
Story Time! Share Your Stories
Hey All, I want to hear your stories about something awesome or scary that happened to you in the game! It can be when you first started playing or something you did in the game that turned it around, etc.. For myself i have two i want to share. First was a little after i first started playing and i knew that the hatch was…
-
The entity gets more involved at higher ranks
Hi All, I have noticed a lot of feedback regarding survivors are favoured at higher ranks(i know this is constantly debated) however what if the Entity gets more involved with some new mechanics? Such as: * The Entity now blocks windows after two vaults * The Entity blocks lockers are three or four constant opens * The…