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There needs to be a way to focus the more skilled killers at swf groups
I like dbd, and i really want to keep liking it, but the sweaty phases make it so freaking hard to do so, especially when i'm a solo survivor. Past 3 days i haven't had a single match get more than 2 gens done as survivor, even had no-gen matches. The past week before that was fine didn't always survive but 90% of the time…
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3 simple QoL tweaks that would go a long way
For as long as the game's been building itself up, it's due for 3 simple upgrades. More loadout preset slots, more active challenge slotsn and the ability to favorite killers and survivors. There's so many perks now that saving 3 builds is barely anything. Each killer plays different so builds will be handled between them…
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Reverse 1v4 game mode idea
Had a thought. 1 survivor, no scratchmarks, auras, loud noises, etc, sneaking around and having to repair gens while 4 killers are roaming the map. Every time a gen gets repaired a random killer gets dropped from the match. 4 gens and the survivor wins. Would probably need a few tweaks like a faster repair speed or a…
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Nemesis is due for a tune-up
The lad's been basically untouched for a while by the devs, and since this is the 25th anniversary of the 1999 Resident evil 3, now'd be a fitting time to get the lad into the spotlight. Maybe adjust some add-ons to alter the distance or width of the whip strike, make the combat manual give zombies the ability to cause…
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The archives need to be able to have multiple challenges active for survivor and killer
At this point there's a ton of tomes and challenges to do, with the lore locked inside them and if you're fairly new, or even just been playing less than a year you have a ton of challenges to catch up on. It'd really be worth it to be able to select a second and third challenge for killer and survivor to keep active. Even…
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Deadspace and evil within need to be future chapters
Honestly they make a perfect fit for the series. With deadspace, isaac as an engineer would be perfect to bring in some gen repair perks among others as a survivor, and the hunter or the ubermorph would be great to see as a killer As far as evil within goes, sebastian was regularly on the run from many of the horrors, and…
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bloodweb auto-buy customizable prioritization
The bloodweb needs a customizable system for it's auto-buy. It really doesn't take that long to learn what survivor and killer items you want, and are actually going to use, and which ones are going to sit in the inventory until the entity herself dies of old age. Certainly by devotion level 1, you've got it down to a…
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Trapper should drop the trap carry limit for a nerf/buff system
Simply put, get rid of the trap carry limit, and instead make a nerf/buff system based on the number of traps he's carrying. 2-4 traps keeps him in his default state, carrying 5 or 6 nerfs him with a slight hindered state and larger terror radius, and carrying over 6 increases that debuff further, but carrying less than 2…
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Survivors should have something extra to do after being sacrificed
As a killer, you'll always get the full match, but as survivor you can be tunneled or slugged and then you're out of the game. Which is especially frustrating if it happens before the first gen even gets done. This is part of why surviving is so important to each susurvivor. Bhvr should put in something extra for…
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SWF should get an MMR boost
The matchmaking needs a system that boosts the MMR based on the number of survivors in the lobby before you actually queue up for matchmaking. You and a single buddy join together before matchmaking? 5% MMR boost. You got a 4 man group? 15-20% MMR boost. Make it so the stronger teams are more likely to face the stronger…
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Survivors should be able to use hooks to pull themselves out of a dying state.
A simple idea to help deal with hard slugging. If a survivor is close enough to a hook post, they can grab onto it and pull themselves up and out of the dying state. Could make it an action that takes 5-10 seconds like opening a chest, or make it require you healing a certain amount first so that survivors can't abuse it…
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Nemesis deserves a tune-up and maybe a new skin or two
This year's the 25th anniversary of the original RE3, it'd be great to maybe get some new skin like his original RE3 look, as well as tweak him to make him a bit stronger as a killer to keep up with the powercreep, or at least improve the add-ons
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Does grade affect matchmaking at all?
It was my understanding they don't but i hit iridescent 4 as survivor for the first time in the final week of last season and since then i've been getting stomped regularly. I don't think i've survived a single non-friendly match since then and majority of matches i'm dead before the 4th gen is finished. Before i hit iri 4…