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Skull Merchant rework possibility
New power: Skull merchant has 2( maybe 3) drones available to her during match. She can deploy a drone to create large area in which she gets undetectable and reveal survivors aura. Undetectable lingers for 3s after leaving the drone active area. She can recall the drone at any time to set them at her choice. When she…
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Pig buffs
It is not unknown that some of Pig tools were bit overtuned while some of her were underwhelming. Despite that she is still one of weakest if not the weakest killer (got some duel Freddy). Good changes: Max boxes 7→5, max traps 5→7, removed Rng on removing traps, increased death timer, removed aura of boxes, decreased…
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Scourges need some changes to be more engageable
My suggestions: Pain Resonance current effect: 4 tokens, when survivor is hooked the first time on scourge hook, most progressed gen loses 20 % new effect: no tokens, when survivor is unhooked from the scourge hook, most progressed gen loses 15 % 2. Hangman's trick current effect: while carring survivor you see auras…
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Reassurance nerf
Wonder what leads devs to support unhealthy games. We could get rid of boring camping nad learn people to accept they cant have a kill each game. But now it's still the same, the perk was so overnerfed that is not worth perk slot, have facecampers every game and isntead of them facecamping would be pointless they win…
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Reassurance nerf
The perk that could make game healthy was a great way. Sad that BHVR support boring stand still to get a kill. Bubbas no longer crying in basement. If they at least compensate it in other way, for example that survivors die 30 % slower when killer is in 8m range.
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So what with Nurse
Big update came into game, but Nurse still remains the same. Few things need to be done if BHVR is so deaf against her rework: 1) Make her blink attack a special: She gather from most of perks insanely and make them overpowered when on most other killers they are not even very good (Starstruck, Darkness revealed, Floods of…
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Basekit should be
Survivor: Borrowed time (10s) Decisive strike (30s) Kindred Killer: Call of brine Corrupt (40s) Lethal pursuer Brutal strenght
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Devs update
I will divide this post into 3 sections. 1) Changes to prestige system, grind reduction and play more needed role are nice. Can’t complain about it. 2) Baseline changes Longes gens - bad direction, holding M1 at generator is the most boring and unfun part of the game. Extra 10s, 50s total are not solution to negate…
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Scared of perk overhaul
During last year devs kinda shew that they are not very good at balancing game. Boil over got buff that make it abusable and uncounterable, annoying in some maps, got nerfed twice. Boon CoH was introduced, needed nerf and then a not really needed second nerf. Julie's mixtape got reworked and nerfed a week later. Overzelaus…
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Idea of Twins update
General changes: 1) Decrease cooldown of successful pounce to 3s, increasing missed ones to 4s. 2) Increase Victor respawn cooldown from 6 to 20s. 3) Twins can now switch positions. 4) When Victor is attached to survivor, Charlotte cosntantly wakes up receiving 15 % movement speed and 80 % lunge increased for 20s. Same…
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Last days solo q experience
Just telling you how it's possible so i get such a trash randoms on high mmr every game. They literally have just throwing game. Dcs, Killing selves on hook, resisting in chases for 5s.
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Problems with meta
So over last few years a many new perks were becoming meta changer, however they were reworked, nerfed or removed soon after release. Those were... Ruin + Undying where the worst case was cleansing undying first leaving ruin itself standing. So worst case is what you get from undying now. Devour hope + undying - the…
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Dredge x Sadako
I’m wondering how the devs decide how to balance new killer. Dredge is atm just a better version of Sadako with mostly similar power however much better designed. Why Sadako had 100s cooldown on TV but Dredge has just few seconds? Why locking locker is one time but survivors can continuously switch off every TV? If…
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Main reason of overperforming Pain Resonance
On dev stream we saw that PR is top used perk according to data. The main reason I personally love this perk is the fact you don't have to walk around map manually kicking gens. The 15 % regression is quite ok, nothing crazy and yet with pop and smart survivor you can use either PR or pop and I rather spend time doing…
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Boons and Scourge hooks
First i would say that though boons and scourge hooks are hot topic those perks are fun and still relatively new mechanic. Both rewards players for doing their objective. Both might not be as good when spawns are unlucky. But overall I would say those perks are fine. Starting with boons, shadowstep is very fun and strong…
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Rebalancing perks
Killers - Devs talked about changing pain resonance, which sounds weird to me as it's one of most healthy perk in the game rewarding killers by doing their objectvives. Corrupt isn't meta for no reason. In higher mmr 1 minute chase means 2 or three gens done, that's why people run corrupt 24/7. Pop received nerf and yet is…
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Victor’s locker holding.
As you know during last week Victor was accidentaly able to hit survivors in lockers. Now he can check locker and blocks survivors in for short time. It’s better than nothing but 10s are very short time as it takes 3s to switch to Charlotte and you must be a very close to Victor. I think that time would be doubled to at…
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Some fair Pig changes
Hello guys. As u know many killers got some small rework or changes during last months. We don't have to doubt that Pig is not a very strong killer and playing her against good survivors can be punishment. Overall here I came with a suggestions on some changes to her. It's not drastic, but would help her and make her more…