Elan

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Elan
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  • We know the real reason of nerf is the possible end for camping. People can't take lose in DBD community, this perk would completely remove worth of camping and survivors killing self, ruining games for others. Get used to it, we will still meet facecanp Bubbas, Tricksters and others standing 1m from the hook to get a…
  • Nah pls. Playing against him was superboring. He shoot you and you didnt even hear him coming. If you want to be instascooped be no TR killer then there are some way to play older version of the game somewhere.
  • There are three major issues that make Nurse too strong and uncounterable - no, line of sight is not a counterplay. 1) Exposed perks working on blink attacks - solution: Make blinks a special attack. 2) Aura reading - solution: Auras are no longer visible when charging blinks or being fatiqued. 3) Recharge and range add…
  • Nurse needs complete rework, because at the direction where the game goes she's extremely unhealthy part of it. With certain add ons and perks she basically can't lose and those games are too often. The only reason I don't blame people who dc and rage quite is when playing against Nurse, because she's simply unfair and…
  • Hmm, it makes 48s per one stage instead of 2. Team has to be absolute ignorative to not save for so long when the killer has to be away. It's like meme perk instead of why it exists perk...
  • I agree. Tomstone and perma tier 3 are not good for health of the game. Especially in solo q when your temmates are meh. I know it requires holding one button for ages but still you can be punished for stupid randoms. Bad.
  • Whole this update makes SWF more rewarding and solo q even bigger pain. Watch DBD die in few months as 50 % of people play solo. I don't mind buffs to killers, they got rid of best slowdown perks so it's ok. But hell is to play with randoms even more than before. As MMR still is a thing I don't understand how someone who…
  • It's fun to watch how nerf to dead hard will kill the game, because it was op ######### everybody used to and made it games way easier. Eventhough killers lost so many slowdown perks and got minor buffs (10 %). People can't play without it and now it's noticable how one perk carried whole community.
  • REGRESSION Well, Call of Brine regress 15 % of gen in 60s. Survivor repairs 15 % of gen in 15s, solo. Overcharge regress gens at 200 % after 30s, that's about 2 mins to fully regress, survivor can do gen solo in 90s. All perks that regressed generator fast were nerfed, best atm is surge or pain resonance, that work better…
  • Simple changes to nurse would be: 1) Make her blink attacks special, means she can no longer utilize from sturstruck + floods of rage or make your choice + floods of rage so badly. 2) Rework range add ons to something else. Being able to travel half of map at light speed is not what she could be able to. 3) Remove third…
  • Gates should be reset to zero once you leave switch. To compensate it it should take about 10s to open it. This change would make EGC little bit more funny and push the pressure between all players.
  • My idea was simple, it regresses gens at 200 % if they are not worked on for as long as survivor remains hooked and killer is further than 12m. Healthy and simple design. At the moment it requires you to go to scourge hooks that can spawn at awfull spots, so smart killers will run surge or eruption. That eliminates the…
  • I think scourge hooks are dead. Pain resonance stronger part was removed so Surge will serve way better as well as other perks. And i barely see any other scourge perks. Floods of rage sometimes on Nurse, but that's all. No one runs Floods of rage and Gift of Pain. Floods of rage is kinda good, but there are just better…
  • My idea was: Noed is no longer hex. Removed instadown and increase movement speed bonus to 5 %. When exit gates are powered noed activates. When activated, killers break speed, pick up speed and vault speed is increased by 50 %. Stunned by pallet reduced by 0,5s. Deactivated once a Last survivor remaining in the trial.
  • you meant boon right? Like boon: undying
  • Twins need way more work as doing anything with them is timewasting. Cooldowns, switches… The Twins are in eyes of devs too good even though almost no one plays them so… we’ll see.
  • The change to Dead hard is needed. It wasn’t a problem in past as you end up exhausted on the ground 50/50. But Yes, this change will make a lot of players wanna stop playing. As well as killer’s when the god loopers will make them loose with luck of basekit slowdown. Some of the changes to perks will be big dissapointment…
  • I was thinking about it some time back. It would make dashing way more viable. But at the same time would be extremely unbalanced and unfair at lower mmr where survivors tend to hide all the time. My opinion is that now when the traps are not so RNG based the Pig should receive some changes to the other aspects of her…
  • I'll leave a idea what changes I'd like too see to those 39 perks. Tinkerer - remove undetectable status effect. BBQ - Aura after hooking someone is basekit, BP bonus remanis same and BBQ now respawn hook after survivor dies on it. BT - basekit, perk now respawn survivor at different location after killer stays in close…
  • They said they want a dead hard to be i-frame rather than a distance perk. Which was the most probleamtic part of it. You mindgamed survivors hardly and they won a chase anyway by pressing e going to another good pallet. Extending chases massively by up to 12 uses of it. As one of the most unhealthy perk in the game it…
  • Good survivors can still win against good nurse. People just relly too much on dead hard instead of breaking line of sight, double back, double double back. Just think of nurse had up to 7 blinks and killer perks were much stronger. It was a lot of complaining about her and they nerfed her to the ground. Then the Spirit…
  • Bloodwarden is one of the stronger perk. It's not used because of 99ing gates. It's as strong as No way out, gives you opportunity to harvest one more kill.
  • SWFs keeping game alive. Survivor sided game keeps game alive, it's what it is.
    in Swfs debuff Comment by Elan June 2022
  • Anyone plays Twins? (Joke)
  • Pain resonance is not really a great perk. It's more a comfort becuase you dont have to kick gens 24/7. Without DMS PR is not a problem tbh. 15 % regression is less than new buffed Ghostface add on. To make this perk work, you need to get to scourge that may spawn in trash places. It's still a new mechanic and perk. What a…
  • What about crow mama? She's so unique and strong.
  • Hag is like Twins, she's quite annyoing and boring to verse and play as. You don't chase, you constantly trap, you give away gens to set site of traps...
  • Talk about last chapter. Parental guidance had potential to become meta, but they reduced it upon release. Still quite good perk though, empathic connection is meh, it's mess of other perks that work way better. And boon dark theory is quite ok perk, might result in few missed attacks and not being hit at window where…
  • They said they want to remove the meta overusage. But understand the core of why those perks are needed. Answer is ez, because everyone bring the best to win. On the survivor side the borrowed time might become base kit as well as self heal or fully recover. Then the perks won't be so needed. As well on the killer side, if…
  • It won't. Stealh killers are weak and quite boring to play as and against. At least for me. Like 90 % Myers I go against have both iri and spend 5mins holding m2 to lose all gens and than facecamp last survivor. Myers is basically m1 killer with old haunted ground+undying. Ghost face has decent stealth with very fast stalk…
  • SC and Premonition tells you that killer is looking in your direction. Undetectable means that you aura won't be shown by any survivor perks. That's what undetectable supposed to do. Why would they change it or neft it, when it's a single perk that can be countered by not walking straight? And also, just giving free hits…
  • BHVR never listens so negative feedback on their work. Balanced landing, Twins nerf, HUD, movements, flashlight changes... they did it even though everyone said it's worse.
  • Abuse that by sandbagging teammate on Hook. 💁 Nerf that and Bubba will be trash, as most players get two hooks per game and than facecamp with noed. This restriction would make Bubba Dead again as he was till rework. Dead as Twins are.
  • Imagine how many buffs Trapper recieved over two years. Imagine you could sabo trap and it took 3mins to respawn. Many perks detected traps and luck just gave you ez escape. He could have 5 traps only including starting one, he started with one trap… He’s ok, oppressive in some maps, bad in others.
  • Nah, enough would be to set a minimal distance between individual SH. So you have about 1 SH per 1/4 of map.
  • I don't think SH is something that needs to be countered. PR is a stronger surge on hook, maybe if paired with DMS may be bit annoying, but in high mmr where killers get 3 hooks per game it's not a big deal. Floods of rage I barely see anyone using and Gift of Pain is trash dead perk. So... that's it. Pain Resonance is a…
  • Freddy got buffed and then adjusted. You know that killers should not have free downs and free kills. He's ok where he is now. No more snares spamming, he can still travel entire map in seconds. He's slowdown is significant on snares. Pallets are basically free hits and survivors need to keep being awoken to counter his…
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