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What if Hex:Ruin became a trap Totem such as haunted ground
While I hate current ruin I think it will be pretty underwhelming next patch so I thought what if it becomes a hex which activates its effect when cleansed? As example it could take X% of progress from the gen with highest repair value and block all gens for Y seconds when cleansed. Additionally at the start of the game it…
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Would you consider using these hexes (more often) if..
Third seal: every time you hit a surv a a random totem gets cursed with third seal. Basically same mechanics as plaything but with hits + the plaything curse can even occupy a hex totem which means that your ruin Totem could also carry the 3rd seal curse of this one survivor. Additionally if a surv could get rid of their…
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Kicking gens
A little introduction : I like to use fun builds and perks that are rarely picked. But I noticed some very special problems with gen kicking when it comes to perks like : trail of torment, Eruption, oppression etc. Imagine you know a team of survs is working on a gen over there and there is a gen next to you you could kick…
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Clowns Circus in,, empty" maps
The question is if you would like it if the clowns Circus from the asylum map appears in some other realms that feature no real Main structure (as example shelter woods and rotten fields.) The original Circus as we know would just be copied to some of the other original realms (in a corner) to fill some dead zones and give…
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Which perks would become better if you change them into a hex
The effect of said perks persist as long as the Totem is standing. Example : Hex overwhelming presence. Survivors using items will become cursed. As long as this hex is up, item charges are depleted 80%/90%/100% faster Any other perks that would be improved by making them a hex?
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Do you think hex haunted ground is fine the way it is
I am mostly talking about the,, the other hex become dull" part. I wonder because while 1min of everyone being exposed is pretty good I am not 100% sure if it is worth a perk slot. Sure you can pair it with stuff like undying or retribition but even with this combination that perk could do more. I was thinking about…
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Hex: Crowd Control change
Last midchapter the devs changed the numbers of this perk. I still see no one taking this perk even thought as hex it should be a stronger bamboozle. I think the reason is that it can be destroyed but also that bamboozle has a very useful secondary effect which can be used to surprise survs and mindgame them. So what if…
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Should some of the hex perks work like hex:plaything?
This means that some of the hex perks we have ignite under specific conditions. As example: 3rd seal ignites a dull Totem for each surv you hit the first time so that each surv has their own Personal totem that makes them blind Or huntress lullaby ignites a dull Totem every time you gain a token on it and as long as…
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How often do you see a killer using hex:undying to protect another hex perk that is not ruin
When devs changed undying they let you keep all token if a hex perk of yours is getting cleansed to make this perk work better with hexes that are not ruin. It takes a few months for me to be in a game with undying being used but no ruin. What is your experience? (to clarify, it is also okay if the killer is using undying…
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Would hex:huntress lullaby be more popular with in built yellow glyph skillchecks?
Imagine hex:huntress lullaby would stay as it is now but it would get an additional effect: -for each token on this perk an additional consecutive skillcheck will appear everytime a skillcheck appears for the first time. Which means whenever you get a skillcheck (randomly, blights addon, overcharge, oppression etc) this…
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Blast mine is a better ,,better together"?
I was playing with a friend yesterday and we found out that blast mine can be used as a replacement for better together. But is blast mine doing the job better than better together? To compare: better together is active from start and also stops showing gen aura when you stop working on it unlike blast mine blast mine gen…
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Hex perk that spawns an A.I. as support
I wonder if this is smth we could have in the game. At the start a hex is created which will spawn a little creature that looks similar to the blight plants + it behaves exactly like the zombies (but it runs much much faster and preferably goes for people cleansing any totems, starting to sprint even when someone does a…
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Survivor ,,movement" bug
As survivor if you are crouching and looking at yourself + swinging the cam from left to right there is no transition of the survivor head moving left and right. Instead the survivor is looking to the left and suddenly looking to the right without any movement. -> Play as survivor -> turn the cam around so you see the face…
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Should the ,,always an obsession is present" mechanic also apply to totems?
Basically one totem will always light up with no effect from the very start. When cleansing that totem nothing happens. If the killer brings ruin for example then there would be 2 lit totems in the trial. If a killer brings 4 hex perks that would light up 5 totems then of course these 5 totems are only occupied by the…
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A new way to buff perks
There are many perks that are seen as being weak while being actually pretty strong. The problem is that the condition to activate or use them is too much of work to make it worth it. Undying as example is a terrible perk if you run it without any other hexes but it becomes very strong when paired with other hexes. So I…
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Undying change
While I am fine with the change it got I wanted to ask what you would think of it when undying only deactivates when cleansed and when other hex perks are cleansed they transfer into the undying one. As example you run lullaby + devour hope + undying. A surv cleansed devour hope and that perk now shares a totem with…
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3rd seal balance idea
Atm hex:3rd seal is a very bad perk. It can be cleansed, has a very weak effect, has very harsh conditions to activate + people get informed that this perk is active when they get hit. I think it should be balanced/changed this way: **A Hex that hinders one's Aura reading ability and makes it's prey blind. Hitting a…
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Little change for Quick and Quiet
What would you think about Quick and Quiet staying active for 3-5 seconds once you trigger it? Very often I come into situations where I can quickly jump into a locker but cannot go out (quick or slow) because it makes too much noise. It would also be very helpful for vaulting windows twice (vaulting while killer chases…
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Question about new maps
Since the clown doesn't have his own map but he is a travelling killer would it be possible to design a new swamp, hospital and red forest map with the same circus in it somewhere like the one we got on crotus prenn?