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Seems like nothing changed about gen regression meta at high mmr
Going without gen regression perks on high mmr still feels like the same suicide as it was before dead hard is kinda gone, but the issue with the core of the game still feels like it is there speaking purely from perspective of playing M1 killers
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Dead Man's Switch seems solid
Maybe its gonna be a good perk after the update, potential 45s of gen blocking is no joke, especially if you can get survivors off gens with killers that have good map pressure.
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Low hook count + can't drop survivors
This is happening more and more latety. There are just no hooks around to get a hook, and you can't drop survivor to at least force someone to come for them. Honestly what is this bs?
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Killers need equivalent of dead hard, so that we can keep dead hard as is
How about a perk that charges up for every second that survivors repair (needed x seconds to fully charge) and then by pressing E you get an instadown on your next hit.
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Even with boons, pentimento has got some potential if you have strong totem build
I've been using pentimento with the new scourge perk, lullaby and thrill of the hunt and I had quite a decent sucess with it. Due to totems taking quite a bit extra time to cleanse, survivors at least break 1 hex totem per game rather than booning it. If they don't then they have lullaby on their ass which is pretty strong…
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Plague is probably S/A tier now
Vs all the medkits and boon totems where survivors heal mid chase before killer can catch up, plague is actually strong as hell. I've been using monitor, agitation, blood echo and lethal pursuer and I must say I've been getting 9-11 hooks in every game constantly. For addons I'm using green increased vile purge effectivity…
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Do you like Original or Licensed killers more?
Title. I used to prefer original killers as their powers felt more fun and unique, but lately I feel like licensed killers are getting their power design properly done, while new original killers powers are kinda meh.
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Is PTB mid chapter already up?
Can't seem to get into it on steam, but some people say its already out.
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Dull totem passive slow down
Why not add 1 or 2% of slowdown to gen speed and healing for each dull totem that is still up? Would make people wanna cleanse them more and provide better secondary objective that helps with primary.
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Did they manage to actually break the game for everyone with this update?
I mean honestly. Killers from survivor perspective have 10m lunges. Dead hard doesnt work 99% of the times. Clown got actually nerfed. New animations for survivors are complete trash. And then they cant even make a proper collision on new reworked maps. Wtf is going on. New UI is also big L o L
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Why is coup de grace still not activatable on button.
Like seriously? This perk has so much potential but its just completely destroyed by the fact that it again has plenty of requirements like every other killer perk...
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Is this real?
I dont get the DS change but I'll take any nerfs on it for sure.
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Why do most killers perks have so many requirements?
I just want to point this out that most killers perks have sooo many requirements while most survivor perks are just for free. Just look at all the new 6 perks that just came out with this chapter. Personally i think only undying and desperate measures are good, but that doesnt matter to prove my point with the perk…
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Blights lunge is either bugged or just smaller.
I've been playing alot of blight and I've had this issua many many times. When i lunge my attack just stops right at the survivor and does no damage. It either is smaller or bugged or just feels longer than it is. Then there are also situations when you counter dead hard. If you lunge right when someone uses dead hard you…
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Fix the grabs finnaly
Grabs simply do not work 100% of the times. I was playing nurse and got a perfect blink and a grab on a survivor that was doing gen. It didnt grab him and he even continued repairing for 2 more seconds and finished the gen while i was stuck with my hand bugged out and was not even able to attack...and then i got fatigue to…
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Some synergies should just not be allowed
I just played a game and one dude had 3 perks that literary made him invisible for the whole game, i found him very rarely and when i did he could still hide somehow even when injured. Sounds are already bugged and this just makes it even more dumb. Some synergies just should not be allowed.
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The Blight's lethal rush does not instadown if you have instadown perk...
I hope they are gonna change that, absolutely makes no sense
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6 months break from releasing new chapters?
Do you think that BHVR should take a break from releasing new chapters and instead focus on the game problems and rebalancing? I think they should still release cosmetics, sure, but new contents always brings tons of bugs and stuff so if they focused on fixing bugs and rebalancing the game for like half a year and then…
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HEX totems buff idea
Its very simple. Totem only lights up when the perk takes its effect so there are no lit up totems right at the start of the game. For example ruin lights up hex totem when first survivor gets off gen that he was repairing before, third seal activates a totem when killer hits first survivor. What do you guys think?
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Why was ruin changed/nerfed?
title
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SWF fix idea
How about SWF players are only able to have 1 unique perk per all players. For example 1 decisive strike per swf, 1 adrenaline per swf....all these SWF these days use one build all the time -> ds, unbreakable, deadhard and adrenaline/borrowed time. This would make the game alot more interesting for the killer as he would…
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Deathslinger buff idea
So the problem with deathslinger is that when you actually hit someone who is injured and you cant reel them you get nothing for it, just bunch of time wasted added up to him being a 110% killer. I was thinking that a good idea would be that if survivor had a deep wound applied to him by the redeemer and deathslinger hits…
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Hex: Aftercurse
Hi there everyone. Had an idea that when your totem gets destroyed it will apply a curse on every survivor or on certain objects for the rest of the game. Power of the curse would be lowering the more gens u do if the curse takes effect immediately. For example destroying Ruin would result in getting a notification if a…