-
Killer idea: Sabrina Spellman (Her doppleganger from CAoS)
Name: Sabrina Spellman Lore: A double of the real Sabrina made by magick which has no sense of right or wrong. Height: Small Terror radius: 26m Speed: 4.6 Weapon: Small knife Powers; 1- Stalking bomb: Sabrina can enter oblivious stalk mode. When she gets out it, it release a telekinetic shockwave in a 12m radius around her…
-
Resident evil project resistance
Idk if anyone saw the trailer for Resident evil project resistance ? I feel if new mechanics are not added to the game this could really bring down DbD. Lbh the graphics, gameplay and mechanics looks much better. If the maps and new survivors they come up with are just half of the potential I see...this is going to hit…
-
Killer perk idea; Hex: Ruin (rework)
Same effect but cause a skillcheck everytime a survivor start to repair a generator. If the survivor succeed they become immune from that first skillcheck for 10s. Additionally make the skillchecks randomly change direction.
-
Hatch
Should lose all items when you use it without repairing a single gen.
-
Red mori
So I see a lot of ppl saying it's OP and toxic. Well yes it's OP this is a red offering. Although on the count of toxicity...you know most ppl will say that it's so killers can get a very early kill. Which is kinda true but did you ever start to wonder why we don't wait until everyone was hook before killing survivors ?…
-
Loops
I made a post like this before but I decided to dust of my old Freddy and try to see how this was... So everything was relatively fine until I got to the map with a white destroyed building with a gen on top. The survivors kept coming back to loop there and the loop was sooooo long at one point the guy went through 2 of my…
-
Killer idea: Vampire
Name: Unknown Height: Medium Speed: 4.6 Terror radius: 32m Power; 1-Vampire bite: When the vampire succesfully land a vampire bite(similar to a lunge but must be very close) on the survivors it cause them the deep wound status. After the survivor has been healed a timer will activate and the survivor becomes immune to…
-
Dying light
So idk since when it has been rework the way it is now but...wouldn't this just make it so your team would want you to die ?
-
Freddy's dream snares
How do you like to use them ? (Purple/Red rank prefered has it is my rank) I usually put them before and after vaults bc I thought this was like the Doc shock treatment and would stop survivors from performing the action but it seems it doesn't. I would like opinions on how to use them better. Note: I'm not a bad Freddy…
-
New survivor perk idea: First aid
Start the match with 2 tokens for a maximum stack of 2/3/4. Using first aid make you lose a token but safely unhooking a survivor will give 1 token back for a maximum of 4. They allow the survivor to cause a healing over time effect on an injured survivor after healing them for 5s. Once trigger the survivor will…
-
Loops
So I see a lot of Killers complaining about loops but I don't get why. I was red rank before reset and main the Hag. Idk if that's bc I have enough game experience or bc I play one of the best anti-loop killer but I don't really have any troubles with "infinite loops". I had troubles with insta-heal and stuff like that but…
-
Killer rancor
Since survivors are allowed to escape even when they haven't completed a single objective. Why wouldn't the Killer have a similar mechanic ? Something like "if the Killer has not killed anyone during the match the next person they injure will be downed instantly and be open for a mori". Why not ?
-
Déjà vu rework
When succesfully escaping the killer from a chase, the next time you enter his/her/its terror radius the killer's aura will be revealed to you for 3s/4s/5s. Trumps *any* of the killers stealth abilities.
-
Plague
I seem to notice ppl really like her blood damage puke, which is pretty good BUT as a killer relying more on audio than visual I really prefer her regular bile. Why am I saying this ? Bc I think instead of having fountains every two meters they should do it like Freddy alarm clock and only spawn one. This would make it…
-
New survivor perk idea: Cardio
The survivor can recharge exhaustion perks even when running, at 50% of the usual rate. Additionally they'll recharge those perks 15% quicker when not moving. (Can stack with Vigil)
-
End game
Add the noed status. The survivors have the hatch even when everything is still broken and doesn't require a perk slot so why should we play fair ?
-
Survivor perk idea: Friends in the shadows
The crows will sometimes send warnings of the killer location when at least 120m/80m/40m of the survivor. (Would work essentially the same has "Spies from the shadows")
-
New killer idea: Venus fly trap
Lore: A simple plant turned into a monster by the entity Height: Tall Terror radius: 36m Speed : 4.6 Weapon: Sharp teeth Power; 1-Alluring: The VFT can release pollen in a 40m AoE around it, which cause survivors to be exhausted for 20s and prevent them from vaulting anything but pallets for the duration. It works on a…
-
Killer idea: The botanist
Lore: The beauty of nature is equal to her wrath. Height: Small Terror radius: 32m Speed: 4.6 Weapon: Gardening scissor Powers; 1-Harvest: The botanist can plant poisonous flowers around the map. They will creat fake terror radius and cause survivors to be slowed down and their vision to be blurry if they get too close to…
-
New survivor perk idea: Fear death
When the survivor enter a chase injured, they become buffed with the borrowed time effect. If they are hit during that chase, they will instead become wounded for 20s/30s/40s or until healed. This can only happen once every 120s.
-
New killer idea: Medusa, Queen of the gorgon.
Lore: A pretty woman turned into a monster by a vengeful Goddess after being defiled by a wicked God. Height: Small Speed: 4.6 Terror radius: 32m Weapon: Claw Power; 1-Gorgon gaze: Medusa can channel power through her eyes, turning to stone anyone looking at her for 10s. Medusa can then hit the petrified survivors to down…
-
Killer idea: Arachne
Lore: Beautiful woman turned into a grotesque monster by a jealouse Goddess. Height: Tall Terror radius: 36m Weapon: Spider limbs Power; Lay eggs around the map. After 30s they will hatch giving birth to giant spiders that will roam the map and jump at the first survivor they see. Preventing them to move and revealing…
-
Nurse rework ideas
First idea; Make it so she ru...float at the same speed has the Hag. To compensate for this she would lose the ability to teleport herself BUT maybe she could teleport survivors or something along those lines. Second idea; Again allow her to float at the same speed than the Hag. To compensate she would again lose…
-
Killer idea: Nea (the entity's daughter)
Name: Nea Lore: "I've call upon you...father." Powers: 1- Nea is able to reduce her terror radius to zero at all time, unless in a chase or being caught breaking a gen or pallet. 2- Nea can call upon a fraction of her father's power to boost her strenght to inhuman heights. She can destroy certain walls, boxes and even…
-
Revert matchmaking
Idk if it's just me but I want to go back how it was. Yes maybe it wasn't fair for the killer me rank 4 joining the game of around rank 15 with a friend of mine no so good at the game. But it wasn't preventing anyone to have some fun. Now if she join me we'll get queued higher ups and she stand NO chance. Most of the time…
-
Hag new skin
Just wanted to say WOW! One of the best skin I've seen so far. It's glowy, dirty and disgusting in all the right places! I had to buy it now...literally... XD
-
Killer idea: The psychiatrist
Lore: Corrupted psychiatrist who liked using hypnosys to "play" with his young male and female patients. Until one day one of them broke free of their trance and killed him. But instead of dying, he was brought back to a realm where he is allowed to play has much has he want. Powers; 1-Mentalist: When the psychiatrist hit…
-
Killer perk idea: Capricious energies
Everytime the survivor cleanse 3/2/1 dull totem they will scream sending an audio/ visual notification and revealing their aura to the killer for 3s/4s/5s and become exhausted for 15s. Once the exit gates are powered the perk is deactivated. Note: This is aimed at reducing the incentive to cleanse dull totems on the map…
-
Killer idea: Glory
Lore: One of the three primordial evil. Height: Tall Terror radius: 36m Speed: 4.4 Weapon: Bare fists (New concept) State of mind: Has Glory state of mind decay, she'll sometimes scream revealing her presence to nearby survivors. Powers; 1-Brain tickling: When Glory down a survivor she can replenish her state of mind by…
-
New survivor idea: Buffy Summers
Lore: "She's the chosen one. The Slayer." Perks; 1-Your gift is death: Once per match when the survivor die from a hook or by bleeding out. They will be respawned randomly on the map within 40m/50m/60m of the location of their death. 2-Slayer: During a chase if the survivor is uninjured they can press an action key to…
-
New tool idea: magic beans
Start the trial with 3 magic beans. When one is eaten it cause the survivor to shrink down to half of their size for 5s/10s/15s. If the survivor is hit during that time they are instantly downed.
-
New survivor idea: Dawn
Lore: "I see nothing, you're just numbers! THERE'S NOTHING THERE!" Perks; 1- I am the key: when injured and only 2 survivor remain, you can force open the hatch or slowly open one of the gates. This will send an audio and visual notification to the killer for 5s/4s/3s. "It will remain open until I stop bleeding!" 2- Friend…
-
Killer idea: Mister sand man
Height: small Age: old (immortal) Terror radius: 32m Speed: 4.6 (Powers): 1-Sleeping powder: During a chase the killer can throw a white powder on the survivor, which will force them to sleep for 20s if they exit the chase for 10s. This will cause them to snore very audibly, send 1 visual notification to the killer and…
-
New killer idea: The actress
Lore: Samantha was beauty and glamour personified. The most popular actress on town and the most loved. A bit too much maybe. One day after a hard day of work 3 men cornered her and decided to take her for themselves. Has she was being defiled she caught a glimpse of herself in a mirror. A voice spoke to her and promised…
-
Premonition little buff/rework
Same effect but when the perk activate a visual and audio notification (like the crows with "Spies from the shadows") is shown to the survivor.
-
Survivor perk idea: holy bindings
When the killer is chasing another survivor. If you get within 6m/7m/8m radius around the killer, you can chain them to the ground for 3s/4s/5s. Doing so will also bind you in place and reveal your aura to the killer for 5s. The perk then goes into a 60s/50s/40s cooldown. Additionally the killer is immune to holy bindings…
-
Perk idea: Soulmates
Once per match after saving a survivor from the hook you become soulmates. The next hit that would injure one will instead injure the other, splitting their souls. If the survivor receiving the damage is already injured they scream and become broken for 25s/20s/15s.
-
Survivor perk: Light drop
When the survivor is within 6m/7m/8m of the killer and uninjured they can creat a burst of light stunning and blinding the killer for 3s/4s/5s. It then goes into a cooldown of 60s/50s/40s and also cause the deep wound status for 10s/20s/30s and become oblivious until healed or downed. Mechanics: Small reskin and rework of…
-
Slippery meat
When a survivor is hooked but filled the wiggling gauge by half, they can press an action key and try to succeed a extremly/tremendously/considerably hard serie of 3 skillchecks to free themselves. They can attempt it only once per hook. If the survivor fail it count has an escape attempt.
-
The Hillbilly
I'm a red rank, yet I still cannot deal with this guy in the slightest. It always seems like even if I run away from him whilst he is just pulling on his chainsaw, he can run either has fast or even quicker than me and then just down me one shot. Isn't he or shouldn't he be slowed down ? If someone could share their…
-
Fixated rework
Whilst uninjured walk 20% faster and the survivor can press the action key to activate this perk and not leave scratchmarks for 4s/7s/10s. When used, it take 60s/50s/40s to recharge and cause the oblivious status effect whilst recharging. (Maybe it's just me but the original perk seems extremly weak and unuseful unless you…
-
Insidious rework
(I have nothing against the original perk just giving ideas) When a survivor is unhooked outside of your terror radius, all survivors become oblivious for 10s/20s/30s. It can stack if multiple survivors were unhooked before the timer ran out but not more than 60s. Thoughts ?
-
Survivor perk idea: astral projection
Every 60s/50s/40s you can send an astral projection(with a fake sprintburst) of yourself to get the attention of the killer. This cause the survivor to become exhausted. It'll run in the direction the survivor is looking for 10s/15s/20s or until destroyed and will vault if possible. The projection is a perfect duplicate of…
-
New survivor perk: photosynthesis
When near a light source all exhaustion perks recharge 5%/10%/15% faster. This could stack with "Vigil" for total of 30% or -12s if standing still under a light source for the entire duration.
-
New survivor perk: Reflective light
When the hooked survivor is within the killer terror radius, the perk trigger. It cause another random survivor within 12m/24m/36m to become invisible for 10s/15s/20s. The invisible survivor remain this way until any action other than crouching, walking or running is taken.
-
Borrowed time rework
How about wether or not you are in the killer terror radius the perk triggers and the survivor is protected for a few seconds. Maybe reduce the time if it feels too safe.
-
My bad day today
Okay idk what is happening today but I'm only queued with tunneler and camper. I told my opinion on the forum about this and I'm not really against it but I don't understand why I derank bc I get tunneled by killers. I can only lvl up my chase score and since no one comes to rescue me on my first hook I die. Literally just…
-
Solo mode
I would like a solo mode so it is possible to test stuff when friends are unavailable. It wouldn't even have to give BP or anything. The ability to test different perks and builds alone would prevent you ######### up with ppl matches bc you wanted to see how well "Dead hard" would work for you even tho you are an immersed…