-
Chucky Nerfs are Overdone
The nerf to Chucky's speed is extremely overkill, especially when the main complaint was his cooldown. He is now a 4.4 killer with the same cooldown as spirit and a not at all comparable in strength chase power. If you wanted to nerf him, just the Cooldown was fine. The longer duration feels good, but if reverting the…
-
Nurse Nerf Suggestion/Discussion
Nurse is obviously very strong and as a result she has likely hindered many helpful/fun features and perks from coming to killer as a result of her strength because of them being too strong on her. So I have an early stages idea to tone down her strength revolving around light burning. Basically, I would bring back light…
-
Leverage Rework Idea (or a diff perk)
Since Leverage is on the roadmap for changes soon I was trying to think of an anti-heal perk for a purpose we haven't really seen and killers don't really have a strong anti-team reset perk (multiple injured survivors grouping up to heal and remove pressure), which would also fit the theme of Leverage as a perk. So I came…
-
Singularity Teleport Location
Not sure if this has been reported before, but since the singularity changes, if a survivor hugs an object too tightly, usually a wall, your teleport location on that survivor will get stuck behind them in the wall, so you will teleport much further behind them. If people are hugging walls tightly this happens fairly…
-
Dracula Feedback
Overall I'd say I'm having a 7/10 time with him. He's a difficult killer and I like that, especially the depth of the "hug tech" that is probably going to be removed, but he overall feels very easy to outplay by design when survivors are actually looking behind them and paying attention. His sluggish cooldowns and power…
-
THWACK! Buff
THWACK! just isn't worth running. If you want to run a perk that achieves basically the same thing, that can be used without a hook, and isn't "wasted" during chase, just run Ultimate Weapon. I propose a fairly simple and in theme additional effect that would make this perk see more use. THWACK!: In addition to the…
-
2v1 and Bodyblocking Suggestion
Bodyblocking: Survivors with 3 crows no longer have collision with the killer 2v1: If the exit gates aren't powered and there's 2 survivors left on the map there is a crow accumulation or killer instinct mechanic that reveals them after not doing a generator for lets say 2 or 3 minutes.
-
Unknown Suggestions (bc he's on the roadmap)
So Unknown is on the roadmap for some changes, and I have three simple suggestions that address frustrations on both sides without altering his balance much because he's already in a great spot. UVX has a cool-down of 6 seconds (Was 7). The long cooldown really disincentivizes going for shots because you lose out on so…
-
Disconnect Penalty
Please consider putting a more lenient limit on the disconnect penalty because 6 hours and above is way too much. Earlier this year I was having crashing issues (since fixed it was faulty ram), and how else am I supposed to test them other than by playing the game. My penalty went up to 48 hours or something it was just…
-
Dying Light Suggestion
Dying light is not the worst perk ever, but its very underwhelming, and the buff the obsession gets from the start of the match often makes it not worth the perk slot, especially considering the time it takes to get going. Suggestion: Hooking the obsession also grants Dying Light a token. This change would both make the…
-
The Singularity Add-Ons
The Singularity after the update has pretty amazing addon design with most of them being useful in some way, but there are 3 that stand out as not worth running. I know you guys like to polish things in future hotfixes from patches, so I would like to address these because it's so close to perfect. Hologram Generator:…
-
Singularity Addons Feedback
I know you guys like to polish things in future hotfixes from patches, so I would like to address some of Singularity's less useful addons (as p100 singularity). because with a few changes he will have almost all his addons fitting into good use. Cryo Gel: Slipstreamed Survivors suffer from the Mangled and Hemorrhage…
-
Toba Landing Clutter
Not sure if this is a bug, but toba landing seems to be insanely cluttered compared to previous updates. This is across all platforms and loading in on Toba Landing you should notice it immediately every match. Everything is super tall, seems like there's more trees and there is little visibility Second image is from the…
-
Singularity Quick Feedback
I can honestly say I love the Singularity changes as someone who has "mained" him since release. The increased aim-assist on placing pods has made him feel a bit more consistent, and the aim assist on teleporting has opened up some unique opportunities while making him more accessible for beginners. However, some of the…
-
Game Afoot and Demo's Shred
When in chase with the obsession, breaking a pallet (not sure about breakable walls) specifically with shred does not give the 5% haste effect as intended. I am on Epic Games and this has happened both matches playing as demo with this perk.
-
Singularity Pods on Autohaven Birch Trees
This bug happens on All platforms when you are playing as the Singularity on the Azarovs Realm. I have also reported some similar issues on the edgemap rocks of dead dawgs and the edgemap trees of coldwind, but basically the collision on some of the birch trees for pod placements is extremely inconsistent requiring…
-
Singularity Pod Placement
There are some issues with some edge map tiles for placing biopods as the singularity. I haven't noticed these before and it isn't everything, but the collision on some edge map objects can be inconsistent such as the trees on the edge map of coldwind, and the rocks on the edge map of dead dawgs from my experience. These…
-
Plague w/ Corrupt Purge and Stuns
Currently all stuns (not just pallet) take the plague out of corrupt purge. Since this wasn't mentioned in any patch notes I'm just going to report this as a bug just in case.
-
Simple Singularity Tweaks
It's no secret that Singularity is an unpopular killer, having a use rate only above Twins, a killer that was severely bugged during the data collection time, and one of the lowest kill rates in the game. He's one of my killer p100s and main, but I have a few suggestions to make him better for the average player. Soma…
-
Recent Billy Changes
I've been loving the recent Billy changes on both sides. The extra curve window has let him curve around more loops, and it has been way more interactive than him being forced into situations where he has to m1. There's a fun back and forth and I do not think he needs any changes.
-
Plague animation and POV bug
On all versions when playing as The Plague, your POV will go back to normal at the wrong time. Instead of the usual time after using the purge, it goes back to normal after the purge cooldown has completed. Furthermore this prevents her hands from doing the correct animations in subsequent purges in quick succession among…
-
Minor Singularity Suggestions
I love singularity and he's definitely not the weak killer a lot of people seem to think he is. He doesn't need any massive changes like other people suggest, he's just difficult to pick up, but there are some minor adjustments that I suggest to make him slightly more rewarding: EMPs break in the survivors hand when hit…
-
Plague's vomit hits invisible walls midair
Playing as The Plague your puke will randomly hit invisible barriers in the air. It happens at least once, usually multiple times per game especially if you try puking in the same area in succession. It has occurred every game of plague I have played recently so it does not seem to be a map-specific issue. Here is a…
-
Singularity's Balance/QOL
In my opinion, Singularity takes a lot more effort than the average killer, but for the vast majority of games, especially on maps with a lot of LOS blockers, his power is often not adequately rewarding. It seems like there are already values in place that can be adjusted to make a lot of the pain points for such an…
-
Blight Balance Ideas
This is just what I would do to nerf blight (mostly his addons lmao) Base kit: Rush tokens are reset when stunned by any means Alchemist Ring: Starts with 0 tokens with a maximum of 4. Each token returns 1 rush after a successful rush hit. Landing a rush hit increases the number of tokens by 1 and each rush miss reduces…
-
Black Wards Not Working On Twins
For me and some other people Black Wards only don't seem to work on the Twins. I have tested it on multiple other killers and haven't ran into an issue. It isn't a bug for everyone, but I know other people have ran into this issue. Here is a clip of someone reacting to it and some pictures of one example: Here is an…