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Endurance should protect survivors for more special attacks
You can actually escape trapper's traps with endurance, but also it should protect you from Deathslinger's weapon and Myers tombstone
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Something needs to be done againts a crouching Pig following a trapped survivor
Pig can just follow a survivor while crouching because that doesn't count as a chase and just wait until the survivor die.
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Make unhooking not count as a conspicious action
Title
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Why hasn't Lery being killswitched?
The amount of time killer's bring us there just to explot the double basement bug. Please, killswitch this map
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Billy still needs a cooldown adjustment
You can barely make distance when you avoid his chainsaw, he can just spam the chainsaw
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Can't see killers's steam profile and menu stuck in endgame results
When I finish a match I can't see the options to view profile, block or report the killer, when I open the menu with survivors the menu just stucks and I can't close it
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Perks that affect healing speed shouldn't affect recovering speed
I get that combos like sloppy butcher and coulrophobia can be annoying, but those perks shouldn't affect when you're trying to recover someone from dying state. The only perk that should affect the dying state is knock out and we know that perk is problematic.
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Some perks changes that could be useful
Iron Will: Remove the exhaustion part Dead Hard: Maybe it should deactivate only when use succesfully NOED: Make it activate when there's two dull totems available, clease one deactivates the perk. No Way Out: It shows the aura of the survivor who tried to open the gates, the perk deactivate when there's only one stood…
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Ultimate Weapon needs a nerf
This perks can activate so easily and gives a lot of value for nothing. Plus, most of my game with this perks people just use it to slug and tunnel. Maybe it can activate per hook or make changes in the cooldown. Also, it should deactivate in endgame or when there's just two people left.
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Please, change or fix survivor hitboxes
That capsule shape survivor hitboxes are the worst, you can get hit when you're in the other side of the pallet, window or behind a wall and if the killer has a bad ping it get worse. Alien's tail, huntress hatches, Wesker's dash... all those attacks just get value when it shouldn't
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Alien shouldn't use tunnels near a hook
Now that looks like people can't play without camping and tunneling, Xeno can just use a tunnel to camp inside it and just come up when someone is just unhook, tunnels near someone hook should be block
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Turrets feels useless
What's the point of using a turret if Xeno can just come, using his tale to break it and having his power back instantly? Also, his tail is fast enough to avoid, at least for new players
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Survivors should gain more points
It doesn't matter if everyone escapes, survivors barely make points and the killer always make more points even if they just camped and tunnel the whole match. The only way for survivors to make a lot of points is if everyone brings BP offerings
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Slugging when there's two survivors left should go
Is so boring staying in the ground for 4 minutes just because the killer wants ther 4K And is so repetitive when a teammate heals you just for the killer down you again and repeat the process Just give a bleed out button or unbreakable basekit when there's only two survivors, why am I force to stay in the ground doing…
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Are hooks bugged?
After this patch look like hooking someone makes the survivors scream and scourge hooks like pain ressonance activates a little before the hook so is impossible to avoid.
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Hooks delay
So in the patchnotes it says that screams are gonna be fixed, but in this new update the scream has a little delay when someone is hooked. Additionaly, scourge hooks are also affected by this, triggering their effects when the survivor is not even hooked yet making impossible to avoid perks like Pain Ressonance.
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Some changes to Wesker… and survivor hitboxes
Maybe I’m gonna sound hypocrite, but Wesker is my main and I hate playing against him. Yes, maybe is because 6 of 10 matches is against him, but also because sometimes he feels buggy. Also, many players use him just to tunnel. A solution that many people pointed in this forum is reset his infection when you’re unhooked…
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Please fix Ghostface reveal mechanic
I don't know if is just me, but sometimes I have a Ghostface in front on me and still can't reveal him. Now that he's buffed is always easy to be marked because he can just snitch in a corner and even if you have a clear sight of him you still get exposed because of that.
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You shouldn't lose PIP if you got tunneled
Sure, you don't win a lot of points, but the game punish you for things that you can't control like being tunneled or camped. The game should detect when the killer does that and not lose your progress
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Please, make a give up option when there's only two survivors
I don't know who thought being in the ground for 4 minutes doing nothing was a good idea for a game. Is just boring and useful do that just because the killer wants their 4K, and now that bots are coming, slugging for 4K is gonna be easier because it doesn't matter if you dc, a bot will replace you and nothing will change,…
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BP offerings should be individual between killers and survivors
I'm tired of getting games were the killer don't put any offering, just camp and tunnel and then being rewarded with all the points.
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Now that Wesker is killed switched take the chance to fix him
His hitbox are so weird, it grabs you when he shouldn't and he doesn't when he should. He shouldn't grab you when you're vaulting, like, you're in the other side of the window and he pulls you back.
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Exit gates needs better placement
Sometimes the gates are placed very close to each other and the killer can just stand in the middle and have a clear view of them, what's the purpose of that? Some killers have a better mobility and you just don't have a chance to open the gates.
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BHVR, please address tunneling if you don't want to lose players
I'm tired, every game is the same, a lot of killers tunneling since the start because "is the way to balance the game" mindset Some of my friends already quit because they don't have fun in being tunneled and not being able to play the game and I think I will do too. Why would I play a game where I can't even play thanks…
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Can Solidarity, Resurgence and Reactive Healing being immune to Sloppy Butcher?
With this new update Sloppy became more popular because of the healing nerf, but this also nerfed another perks that people barely use. So maybe these perks can be immune to the Haemorrhage effect making these perks to be actually viable
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Just make Bubba not be able to use his chainsaw when facecamping
I don't know why this is an issue at this time A killer who can win just by facecamping is not healthy. And you can say that we just need to make gens, true, but how can I tell my random team to do that when they wanna be altruistics? Also, I can't know that I'm gonna face a camping Bubba to bring Reassurance everytime.…
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Skull merchant still needs some fix
Even with the changes, she's still capable of take 3 gen hostage, she will refuse to chase and she won because survivors just give up Please make some changes like drones can't affect more of one floor, a larger time to be exposed when you're inside the drone radius, not being able to put drones too close or just delete…
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These changes are simply not good
Yes, healing was an issue, but I think there's better ways to address it. 24 seconds is too much, specially because people are gonna use sloppy more often. People are gonna simply ignore healing and stick to gens with resilience, sprint burts and adrenaline. Circle of healing and DH were killed... again. Why leave people…
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Question for devs: How can you win againts the skull merchant that camp the 3 gens since the start?
I'm not gonna lie, all my matches againts her is the same, place drones in the 3 gens, refuse to chase and once you deactivate the drone she just come back and immediately put it in the same place. The only way to finish this is give up or wait a whole hour to servers to shut down. I don't know who thinks this game design…
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Fix this new wiggle system
Since this update cames out, wiggling has been worse, the bar is full and killers still have a chance to hook you. Is this normal? This shouldn't happen
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People with high ping should'nt be able to play
I'm tired of lose because the killer hits me 5 km away from them and there's nothing I can do about it. I don't know, add more servers, but if someone is detected with bad ping they should be disconnected from the match.
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What if tunneling is "fixed" with MMR?
We know that camping and tunneling can be a problem even if is a strategy, but sometimes there's some people who likes to tunnel at 5 gens and ruin the game experience for everyone. So maybe MMR can detect certain playstyles and pair those killers with a team who also was detected at being good at looping. So if the killer…
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Doesn't matter how many buffs Knight gets, they all play the same
Every Knight I face is the same, just camping and sometimes tunneling, people say "is the only way to play with him" Is boring, the camp and if you somehow manage to get unhooked, you just gonna get tunneled to be camped again. They just summon minions in a 3gen and all the match is like this. I don't ask to nerf him or…
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The new meta is... boring
Since the 6.1.0 update this game turns everytime less funny This is now a kicking gen simulator, killers tend to camp the 3-gen with pain resonance, eruption (a perk that needs to go) and call of brine, is a frustrating and boring playstyle that ends in everyone just giving up and hope the last survivor finds the hatch In…
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I made a compilation of perks ideas made by the community
Share your opinions and you can share your own ideas
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Do devs really listen the community?
At this point, playing this game is a rollercoaster of emotions, killers camp and tunnel at 5 gens meanwhile survivos do gens at lightspeed I've seen some suggestions on this forums that can improve the game for better, but looks like is just that, changes that will never come. There's some good suggestion to change perks,…
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People should see prestige only at the end of the match
So, my highest prestige is 18 and the game puts me with people under prestige 5, all fine, but killers tends to tunnel me because they think I’m good and they want to eliminate me early from the match If that doesn’t happen, they ignore me and go to the lowest prestige, both killers and survivors dodge the lobby because of…
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A little change I would make for the base kit unbreakable
As a main survivor, I hate when a sweaty killer slugged me just for the 4K, but honestly, slugging is not that common like camping and tunneling, the real problem, I mean, with this new changes killers probably are gonna tunnel even more now they know survivors can pick up themselves until they bleed out but imagine this…
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The problem with Dead Hard
So, the new dead hard had a change for good, the issue is that it can be easily countered by just seeing that dumb animation. Is a perk that is good at the first time, but then the killer can easily know when you use it because the animation lasts longer than the effect and loses all its value. Another problem that not…