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Please make finisher mori to work if the survivor have two hooks
So maybe like this we can avoid the time wasting from killers that just slugs until the third survivor dies on the hook
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Haddonfield is just an awful experience
Every time I get into the match I just feel bad and want to DC, especially when the killer brings this map as an offering. Is a giant deadzone, almost no pallets and very unsafe, no good windows to loop and is so small that a killer can stand in the middle and watch both gates. This map is awful and is just a killer…
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Looks like many people reached an agreement of using knockout
Seriously, why so many people started to use this perk and why BHVR haven't changed it?
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Lagging players are becoming an epidemic
I love getting hit 10 km away from the window, getting hit through a wall by an invisible hatchet and not being able to loop properly because the killer is using VPN and they get free hits. Honestly, why players with 150+ ms of pin can play this game? It ruins the experience for everyone else, I don't know whay VPNing…
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Finisher mori denies many possibilities for survivors to escape
The killer dropped you and you can wiggle out next time they pick you up again? No, finisher mori You have power struggle and can't use it because of finisher mori And not to mention the slugging for 4K arised just for the mori
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You gave killers a lot of adventages in the void, but survivors still can't leave while slugged
Killers now can use their power, being undetectable and survivors are broken and exhausted in there, but still didn't give survivors the ability to leave the void while downed? Killers can just slug in there because they now another survivor needs to go to pick them up, but oh surprise, killers can know when a survivor…
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I know is 2024, but noed needs another nerf
We all know how clutch that perk can be, little wheels for killers that got rewarded for doing bad. In times like this where survivors can't spend too much time cleasing totems because tunneling is almost in every match, noed is just a slap in the face. I suggest some changes: -Survivors now are notified when they are…
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Eyes of Belmont is bugged
I use Eyes of Belmont, Alert, Troubleshooter and Object of Obsession and I noticed that the perk doesn't give the two seconds aura
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Now that yoy gave killers a basekit mori, please give survivors basekit unbreakable when there's onl
Killers are slugging even more just for mori the last survivor. Basekit mori is cool, but we all knew that this would happen.
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Eyes of Belmont doesn't give the two seconds extra
SUMMARY OF THE ISSUE: Eyes of Belmont doesn't give the two seconds aura PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Had Alert, troubleshooting, Object of obsession and Eyes of Belmont, every time a perk triggered to see killers aura, the two seconds extra didn't show up VIDEO:…
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Please, BHVR, do something againts slugging for 4K
I don't know in what scenario is healthy for a videogame to spend minutes doing nothing just because the other side is desperate for win. I know there's a lot of topics in this forum about that, but this is something that should be addressed time ago.
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distortion nerf was necessary, but there's still too much aura reading perks and add-ons
We know that distortion is knows as the perk that counter all, but is because is necessary due the amount of aura reading perks and add-ons. Is the only perk that counter lethal pursuer and against those killers who are strong with aura reading (nurse and huntress) And let's be honest, many says that it hurts a killer who…
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What if Object of Obsession couldn't reveal the survivor's aura if the killer is undetectable
I think this could be a nice buff to OoO and something to counter stealthy killers with aura reading perks and abilities
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Increase a bit Dredge's sound during nightfall
Is totally silent and impossible to notice during nightfall. He needed a buff, but I don'y want him to have the Billy treatment. Stealh killers have some noise to help survivors to notice them, but during nightfall you're deaf AND blind.
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Now that hook respawn is here, can we have better hook placements?
Is not ok to have like 5 hooks in the same area, I've been in matches were the shack has two hooks in the corner and the basement there. Killers can reach one hook to another even with break out. And sometimes scourge hooks RNG is just awful.
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Can perks like sloppy butcher or coulrophobia not affect recovery speed?
Is annoying to play against a slugging killer that brings those kind of perks and make hard to get another survivor up because of this. Maybe it would be too much, but is really annoying.
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Please, make a mid update and make remote hooks to activate two seconds after picking up a survivor
Currently remote hooks deny a lot of playstyles and survivor perks. You can't flishlight saves, pallet saves, sabo, power struggle and it makes tunneling even easier because there's nothing that stops the killer for hooking you. Honestly, remote hooks are taking the fun out of this event.
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Event buffs are more killer side than survivor side
Remote hooks just deny many survivor perks, you can't take protection hits, sabo, use DS, flashlight saves, pallet saves, they just can hard tunnel. They can break pallets at distance and then use their power, survivors can create pallets, yes, but is easy to avoid it as killer by just moving backwards or just apply the…
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Why Skull Merchant drones can overlap between them?
Is ridiculous that SM drones can cover a lot of areas and just deny any chance of looping. It should be like before when drones had a distance between their its radio
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Endurance should protect survivors for more special attacks
You can actually escape trapper's traps with endurance, but also it should protect you from Deathslinger's weapon and Myers tombstone
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Something needs to be done againts a crouching Pig following a trapped survivor
Pig can just follow a survivor while crouching because that doesn't count as a chase and just wait until the survivor die.
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Make unhooking not count as a conspicious action
Title
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Why hasn't Lery being killswitched?
The amount of time killer's bring us there just to explot the double basement bug. Please, killswitch this map
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Billy still needs a cooldown adjustment
You can barely make distance when you avoid his chainsaw, he can just spam the chainsaw
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Can't see killers's steam profile and menu stuck in endgame results
When I finish a match I can't see the options to view profile, block or report the killer, when I open the menu with survivors the menu just stucks and I can't close it
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Perks that affect healing speed shouldn't affect recovering speed
I get that combos like sloppy butcher and coulrophobia can be annoying, but those perks shouldn't affect when you're trying to recover someone from dying state. The only perk that should affect the dying state is knock out and we know that perk is problematic.
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Some perks changes that could be useful
Iron Will: Remove the exhaustion part Dead Hard: Maybe it should deactivate only when use succesfully NOED: Make it activate when there's two dull totems available, clease one deactivates the perk. No Way Out: It shows the aura of the survivor who tried to open the gates, the perk deactivate when there's only one stood…
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Ultimate Weapon needs a nerf
This perks can activate so easily and gives a lot of value for nothing. Plus, most of my game with this perks people just use it to slug and tunnel. Maybe it can activate per hook or make changes in the cooldown. Also, it should deactivate in endgame or when there's just two people left.
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Please, change or fix survivor hitboxes
That capsule shape survivor hitboxes are the worst, you can get hit when you're in the other side of the pallet, window or behind a wall and if the killer has a bad ping it get worse. Alien's tail, huntress hatches, Wesker's dash... all those attacks just get value when it shouldn't
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Alien shouldn't use tunnels near a hook
Now that looks like people can't play without camping and tunneling, Xeno can just use a tunnel to camp inside it and just come up when someone is just unhook, tunnels near someone hook should be block
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Turrets feels useless
What's the point of using a turret if Xeno can just come, using his tale to break it and having his power back instantly? Also, his tail is fast enough to avoid, at least for new players
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Survivors should gain more points
It doesn't matter if everyone escapes, survivors barely make points and the killer always make more points even if they just camped and tunnel the whole match. The only way for survivors to make a lot of points is if everyone brings BP offerings
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Slugging when there's two survivors left should go
Is so boring staying in the ground for 4 minutes just because the killer wants ther 4K And is so repetitive when a teammate heals you just for the killer down you again and repeat the process Just give a bleed out button or unbreakable basekit when there's only two survivors, why am I force to stay in the ground doing…
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Are hooks bugged?
After this patch look like hooking someone makes the survivors scream and scourge hooks like pain ressonance activates a little before the hook so is impossible to avoid.
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Hooks delay
So in the patchnotes it says that screams are gonna be fixed, but in this new update the scream has a little delay when someone is hooked. Additionaly, scourge hooks are also affected by this, triggering their effects when the survivor is not even hooked yet making impossible to avoid perks like Pain Ressonance.
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Some changes to Wesker… and survivor hitboxes
Maybe I’m gonna sound hypocrite, but Wesker is my main and I hate playing against him. Yes, maybe is because 6 of 10 matches is against him, but also because sometimes he feels buggy. Also, many players use him just to tunnel. A solution that many people pointed in this forum is reset his infection when you’re unhooked…
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Please fix Ghostface reveal mechanic
I don't know if is just me, but sometimes I have a Ghostface in front on me and still can't reveal him. Now that he's buffed is always easy to be marked because he can just snitch in a corner and even if you have a clear sight of him you still get exposed because of that.
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You shouldn't lose PIP if you got tunneled
Sure, you don't win a lot of points, but the game punish you for things that you can't control like being tunneled or camped. The game should detect when the killer does that and not lose your progress
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Please, make a give up option when there's only two survivors
I don't know who thought being in the ground for 4 minutes doing nothing was a good idea for a game. Is just boring and useful do that just because the killer wants their 4K, and now that bots are coming, slugging for 4K is gonna be easier because it doesn't matter if you dc, a bot will replace you and nothing will change,…
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BP offerings should be individual between killers and survivors
I'm tired of getting games were the killer don't put any offering, just camp and tunnel and then being rewarded with all the points.
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Now that Wesker is killed switched take the chance to fix him
His hitbox are so weird, it grabs you when he shouldn't and he doesn't when he should. He shouldn't grab you when you're vaulting, like, you're in the other side of the window and he pulls you back.
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Exit gates needs better placement
Sometimes the gates are placed very close to each other and the killer can just stand in the middle and have a clear view of them, what's the purpose of that? Some killers have a better mobility and you just don't have a chance to open the gates.