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New Lights Out might be even worse than the previous one, seriously. It's bad.
Very few good things, a lot of painful points for both sides: Hooks having such strong anti camp and anti tunnel mechanics is a guaranteed ticket for a hit and run and 4 man slug fest, because survivors really struggle seeing everything. Candelabras are worse than nothing, it's better to stay injured to have the chance to…
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Should Rainbow Maps and Skeleton Keys be present in the bloodweb, compared to other Ultra Rares?
I don't know if you know about this, but currently, Rainbow Maps, and Skeleton keys, compared to Syringes, Brand New Parts, Odd Bulb and Gel Dressing, are much much harder to find. This across bloodweb, from level 1 to 50. This, indirectly, contributes to Medkits, Syringes, and Toolboxes being used much more, because the…
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9/10 vote for changes coming in the PTB, HUGE BHVR W! Tho there is criticism, of course.
9/10 update, VERY very good and W for BHVR, tho there are some bad things: Skull Merchant: what is this? Just a big nerf. Likely the worst thing of the update. This was not an "update", it was a fat nerf. Corrective Action: GOOD, BUT it needs another function or a bigger buff imo. Poised: meh, it would have been good if it…
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Devs, when are we getting the anti facecamp bar meter in the general HUD, so all survivors can see?
This change needs to be in the game for solo Q, it's so so ######### painful to not have info in solo Q. It would be one step closer to making solo Q bearable.
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70 seconds hook timer aftermath. What do you think of the change? Good or bad?
70 seconds hook timer was released from the PTB. It will be PERMANENT. What do you think of this change? Is it good or very good, or is it bad or very bad for the game? Is it solving camping? Is it solving tunneling? Is it actually giving killers an incentive to split hooks instead of forcing the game into a 3v1 as soon as…
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Idea for a rework of Distortion:
Idea for a rework of Distortion: Each time your aura would be revealed, reveal your Location to the killer instead (like Rancor) for each stack of Distortion used.
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OMG BALUMBA BUFF! Nice changes overall!
Very nice update and DLC overall, 9,5/10 changes, very very well done! W BHVR! Great changes overall, all of them! This Nemesis change is gonna make reaching tier 3 MUCH more interesting, since it's now gonna have a considerably longer range! And, to reach it faster, you need to NOT tunnel! So, GREAT CHANGE!
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Showing appreciation to the UI team for Dracula.
I wonder how long took the Dracula UI various cooldown icons to program, big appreciation to the UI team! I wish there was a way to send my appreciation to them!
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70 seconds hook states duration. Let's talk about it.
Let's talk about it. What do you think? Is this good for the game? Is this bad? Is it gonna make tunneling more needed, considering survivors now have more time to finish a gen and then go for a save last second? Or is it gonna incentivise spreading pressure once in a 3v1 better? What do you think?
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Devs, could you PLEASE add hook states for killers, especially in 2v8? For player accessibility.
Currently, in 2v8, there are 24 hook stages. It's so fatiguing remembering all of them, and not forgetting them. It's so important that you might aswell run an external program that reading just the screen counts the hook stages, since it's so so improtant. This would of course free the "brain RAM" so much. Especially for…
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Does 2v8 work on cross play OFF? It didn't find a lobby even with all the necessary people!
We tried to find each other on the channel of OhTofu, with cross play OFF, and we were all on Steam. I was from Italy, but all the others from NA East as Tofu. It didn't find a lobby even with all the necessary people! We were all in queue as survivor, while Tofu was as killer with his friend. 5+ more waiting, but nothing,…
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Escapist is SO BROKEN. Period.
So….just who brings the perks has the cooldown, and it's JUST 20 SECONDS??????????????????????????????????????????????????!!! This is SUPER DUPER STRONG. You can sprint so many times! + 3% MFT, which is even more insane! + Windows of Opportunity, as if it wasn't enough! This should go to Scout, no Escapist! Please NERF…
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Well done with the 2v8 mode, you cannot suicide on cages first stage!
This is a VERY VERY good change, W BHVR!
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Speculation of what could be the absolute best strat in 2v8
PREMISE: 8 gens are way too little, as killer you need really something massive to be able to stop 8 survivors with 4 of them always rushing gens. Trapper: don't even consider, you won't have time at all to place traps with 0 gens perks, No Corrupt and no good bonuses. Billy: doesn't matter you're fast, with no Instadown…
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Specialist's buff still isn't enough.
4% for searching or rummaging through a chest is a miserable percentage. It's not even good to recover time in a chest build with Pharmacy and a Map, 4% is just too little. Without a map, you might not even find a chest at all in a reasonable time. 4 Solutions: Buff the numbers from 4% to 9%. Make it something incremental…
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THANKS BHVR FOR LISTENING AND KILLSWITCHING TRICKSTER
What can I say....... FINALLY after ages! But better later than never! Soooooo many people had reported it, and considering there was the possibility that a potentially life threatening issue was actually present in the game, Trickster should have been killswitched IMMEDIATELY, just for safety. I hope this won't repeat…
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MY DBD IS CONSTANTLY STUTTERING, I BEG YOU PLS HELP ME!!
I'm on Steam, PC. This is happening since this patch, but I don't recall it happening after 7.7 immediately. I don't know WHAT is happening, but Dbd is doing so freaking bad with every killer I'm playing, literally. I tried to put the game at 60 fps, but nothing, every time a survivor does an action, like using Sprint…
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10/10 update, VERY WELL DONE BHVR!
THIS is one of the best dev updates ever published, very very well done BHVR! 10/10! There's almost no change I disagree on, very very well done, I'm not joking! W BHVR, keep going this way, with many changes like these! Really an excellent update! UPDATE: THERE'S ONE THING I DISAGREE ON: MAP VARIATIONS. TERRIBLE IDEA IF…
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This seemingly "random" change is a BUFF for M1 killers! This wasn't changed in years!
If you're a veteran of the game, don't you remember? THIS HAS BEEN "BUGGED" FOR YEARS AND YEARS! In the past, in the old Dbd days, it 100% was that, after the window unblocked, if you vaulted it again just after, it would block immediately, and you didn't have to vault it another 2 times before it blocked! Clap to BHVR,…
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Make Your Choice, Devour Hope and Floods of Rage should NOT get countered by self unhooks.
In a match, Deliverance can happen 2, or even 3 times. (Deliverance is too strong, but that's another matter). If you're running a build where there's Devour Hope, or Make Your Choice, or Floods of Rage, self unhooking completely counters them. This should not happen: after the first unhook, before you get to even 3 stacks…
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Still Sight might become one of the most useful aura perks after Kindred, great job BHVR!
Now that it's 24 meters, the possibility of using it with Open-Handed in a team, that extends it to 40 (!), revealing the killer's aura, chests, and gens, might really make it GREAT! Especially when you're playing on stealth or before a hook, and don't know what the killer is planning, or when to go for a save, it allows…
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THIS is why I'm NOT playing the new modifier.
REASONS: 1 NO PERKS SURVIVOR BUG. 2: 0 slowdown as killer and no Kindred SUCKS. Period. Getting gen rushed with no Corrupt intervention is not fun. This modifier highlights perfectly all the flaws the core game has.
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Ultimate Weapon no screaming when doing a gen with Dwight?
I was playing with Dwight on The Game against a Huntress with Ultimate Weapon, doing a gen, and for 2/3 times I didn't scream when I got affected by Ultimate Weapon!
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This Wesker nerf with no compensation is a bad decision, even if tunneling itself is bad.
This nerf left Wesker with no compensation or tool to catch up when in really bad situations, and doesn't really address the main problem of his power: It's not a strong enough power to give a valid reason not to tunnel as him. The chase power is not strong enough if survivors know what they're going, and, about the…
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BHVR, what are you secretly patching in the patch for the SECOND time with 0 mention in the patches?
THIS is the second Steam patch that I've been installing that had no mention at all, AFTER the 7.7.0A patch. The patch is 9,6 Megabytes on Steam, and NO MENTION at all of those 2 further patches in, or on Steam and Reddit: I think EVERY single patch should have a precise description of the content inside added or changed,…
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Plague's stun shadow nerf is a TERRIBLE CHANGE
If you're not aware, Plague got shadownerfed, with no mention in the patch notes, where every type of stun removes the Corrupt Purge. This Plague change will not "bring consistency", it will just incentivize slugging people with Decisive Strike, puking on all gens with Thanatophobia and stealth perks like Unforeseen or…
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BHVR, why have we made a second pay to win skin after Naughty Bear?
If you weren't aware, Naughty Bear gives you several in game advantages, such as: Very quiet footsteps No breathing sound at all, where you can hear it though walls with normal Trapped. No vault sound almost No initial M1 sound No animation sound when placing a trap, very useful with the add-on Bear Oil, where normally you…
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THIS IS THE LAST GOODBYE TO THE MEET YOUR MAKER BHVR FORUMS!
Yes, you heard it: THE LAST GOODBYE TO THE MEET YOUR MAKER BHVR FORUMS Is there anything you wanna say, people, before they close forever?
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"Wicked" needs to have an icon visible to teammates
It's the same problem that Deliverance has, or the anti camping bar has: TEAMMATES DON'T KNOW IF YOU CAN UNHOOK YOURSELF That is a gigantic problem. Solution: show an icon to everyone when you're hooked with "Wicked" in the basement, So teammates are notified that you can actually unhook yourself/kobe, without wasting time…
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The Cenobite's camera is still bugged in 7.6.0 : the FOV keeps changing after using a portal.
After the latest patch, the FOV while using a portal is still bugged: while, after placing the portal, the FOV is "normal"/the one you chose in the settings, when you summon the chain the FOV changes and becomes bigger, and after bit returns to the "normal" one. This happens with all the add-ons, and it's super confusing,…
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Please create a new section for the lore of the game in the MYM Forum!
I think there should be a "Lore" section in the Forum, as there is for Dead by Daylight. There are many things, and sudden details, that can be discussed! Please BHVR, create such section!
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Please don't nerf the Bloody Fingernails add-on of Sadako, it's fine, that is not her problem.
I think the add-on is fine if we consider that: TVs can always be deactivated by survivors, and in case of issues with the character, the problem is NOT the speed after the teleport, but something related to Condemn itself. With decent reaction time, survivors almost always have a chance to react and leave the loop…
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New Lights Out modifier is not fun for killer or survivor, it needs "something more".
I know, it's kind of a generic statement, but hear me out: No gen slowdown perks, nothing. No HUD almost. If survivors know +- where gens are, it's extremely easy to just do them. Worse if they know the map by memory in terms of tiles locations for pallets and windows. The best play is to hit and run with killers like…
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Hillbilly's hitbox is bugged in Overdrive
When using the chainsaw in Overdrive, it seems that backrevving's hitbox is much smaller, as if it was bugged, and missed so easily. It must be bugged, I think.
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I don't like the new menu at all.
Please bring back the old one! What's the point of having that play button opening all the other options, kinda redundant. Either go back or rework it.
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Mandy and Jeff, TOP Discord presentation ❤️❤️
That was very well done, good job, much love for the effort ❤️ ! Keep doing these Discord events please!
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Huntress' hatchets are bugged, they come from "left", instead of being centered.
The hatchets come out from "left" compared to being centered in the centre of the screen. It's an easy bug to verifiy, just go into a custom game. It has never been like this since Huntress was released, it's 100% a bug.
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Nemesis, Huntress, Clown, and Pyramid head are bugged, their shot comes from "the left", common bug.
I did a bug report specifically on Huntress previously, but this seems an issue for these ranged killers ( Huntress, Clown, and Pyramid head), where it seems that the position from where the shot comes from, instead of being exactly centered on you, comes, "from the left", like, 5 cm from the left, but it still goes…
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Is Tiffany smoking in lobby a good message to portray in a game?
Currently, in the lobby animation, Tiffany smokes a cigarette. Now, in the game we changed a Skull Merchant add-on because it was causing phobia of holes to who had it. We removed the "Dusty Noose" offering of Dead Dawg Saloon replacing it with a new image and name: "Shattered Bottle". We did this for a good cause, even if…
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The update and content is very good, BUT this is Freddy change/nerf is the worst change of all.
"The Nightmare is no longer able to set Dream Snares across walls or out of bounds" JUST............WHY?!! Freddy is already a D tier killer, very close to Trapper, sometimes even worse than Trapper. Who wanted this change, seriously? Did anyone ask for this ever? This feels just a joke, just because Freddy is considered…
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The community is VERY solid and affectionated, how do we make Meet Your Maker grow?
The Meet Your Maker community, on Twitch and on the 2 Discords, is VERY affectionated, solid, warming, full of ideas and different types of maps. Despite being 2 different roles such as raider and builder, there isn't such "rivalry" as there is in Dead by Daylight, because someone is ± forced or incentivised to raid or…
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The Incinerator balancing changes are way too much.
Let's consider the entire change: It still costs 70 capacity. You can now pass through it with grappling (default), enhancements, or Spike Drive. You can use the Arc Barrier last second and still be save. It only has a range of 4 blocks default. The fire takes a lot to come out. Guards die from fire. The changes are not…
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Issue: Naughty Bear skin being clearly pay to win beyond any reasonable doubt
Hello, I wanted to report an issue with the Naughty Bear skin, which is the fact that, currently, it is pay to win beyond any reasonable doubt, for 4 reasons: He has no sounds coming by default from Trapper's mouth at all, he is completely silent, especially if standing still with Insidious or Moving with Undetectable;…