The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Legion does not perform fine what so ever. An M1 killer with a power that can only ignore one health state and not help end chases quick? At least Trapper has basement and Sadako has condemned. Legion have nothing to fall back on.
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How long until BHVR burns our crops and poisons our water supply?
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Who pissed on your cereal today? It's just a game, no one wants harm for the other side. I myself stay at the exit gates to occupy the killer incase my teammates need more time to open the other gate.
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OK? So what? Just hit em and force them out so that they stop wasting your time.
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The last 10 Blight games I played were only one Macmillan and the rest were Lery's, RPD and Sanctum. Incredibly strange. Also matchmaking goes wack mode depending on how many killers and survivors are online. It prioritizes getting players together over keeping everyone in their MMR. It's probably just coincidental that…
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Usually Mins are OK hiders but their "oooooh ahuh ahuh" injured noises give her away.
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From the perspective of a new player, I'm having tons of fun at both roles. I do see the issues with the game but blaming the recent changes isn't the correct reaction. I'll argue that BHVR need to do more of what they did in the meta shakeup. Perks with low pick rate need to be buffed or reworked, weaker killers need to…
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I did. I'll try your recommendation but I'm afraid my device can't handle it. I'm already getting 30 fps at RPD lol.
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I got footage. sorry about the black bars I have no idea why they're there.
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I'm hoping the knight killer will be fun.
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I noticed a red bar on top of the "ready" prompt. I think that's what indicates your ping is high.
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Increase the regression penalty and make it apply even if the skill check was successful.
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It's always allowed, and it's always a viable strategy. Just don't forget them on the ground.
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Why have a need to see killer perks? That takes a full factor out of each match, which is guessing the killer's perks and outplaying them. If survivors DC or suicide on hook, that's their problem. I don't care if they're facing SupaAlf and he has the most busted nurse build on Midwich, quitters are cowards. As for OP,…
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"The game is dying." They say as the player count is doing its best outside of summer. "The devs don't care." While each update looks better and better for the game's health. "Nothing changed for killer." Right after they mention an overhaul that turned the killer experience from something miserable into the best it has…
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What makes this game feel bad at its worse is RNG. I already suffer enough by getting Garden of Joy and Grim Pantry as Blight back to back, but now RNG can also give me a weak killer with weak perks and add-ons on top? Yeah no thanks.
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I love Artist's sounds. Probably a very rare opinion but I just love the screech she does when she sends the birds.
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You used to in your first 10-20 matches, but as your killer MMR went up, new and/or selfish players became less and less common. Since survivor MMR is much harder to increase, you'll keep getting stuck with useless survivors until you somehow increase your MMR by escaping.
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I play a variety of killers and the difference in height and perspective messes me up quite a lot. If I switch to a killer I haven't played in a few days I'll miss a few attacks before getting the hang of it.
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They can but for me it's probably almost unnoticeable. I can barely see a difference between 60 and 120.
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And what about the broken and underpowered killers in C and D tier? Nurse and Blight aren't the only killers in the game.
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Oh so that's why objects that meet his feet first don't cause a bounce? That makes sense.
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The design flaw isn't Blight, like most other issues that plague killers, it's the maps. A lot of maps need to be reworked, including the maps that have awful collision for Blight and any other collision-sensitive killer.
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Has a killer ever had basekit effects on their M1s without their power being at play?
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Sorry I think mistook you for the OP. Still, why are you upholding that false equivelancy that both types of BMs are comparable? Survivors by no means can hold you hostage. The killer, however, can. Survivors standing at the exit gate T-bagging can be stopped by approaching them. Survivors can't do the same for being bled…
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These two scenarios are incomparable because the killer can literally walk forward and force them out. Survivors can do NOTHING about being bled out. Stop being entitled and demanding everyone to be punished for harmlessly scratching your ego.
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Terror radius is supposed to warn you of a killer that doesn't have anything else to notify their presence. Wesker is a pretty quite killer and his power doesn't produce much noise to notify you. Blight has a noticeable bump sound and screams "BLEAAAAAAAGH" during a lethal rush. You'd hear him coming pretty early. Same…
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Twins is awful on every regard. Trickster's counter play is as brain dead as playing him. Plague is fine but solo q LOVES giving her red juice the entire match. The rest can at least be countered normally. Oh and Nurse is Nurse, not much to say.
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The sale should last until Nov 1, right? I might get something when I get AC for GF and the Rift.
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I can see why they'd have these challenges. You're supposed to do them when there's an opportunity for it to be benifitial, like preventing a scourge hook. Problem is nothing stops a survivor from completing the challenge in one trial without it being helpful to escaping.
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The perk feels fine on high mobility killers like Blight but it definitely won't do well on low mobility killers. The current gen kicking meta is erupt + CoB so I don't see why they wouldn't shake it up by making a 3rd equally powerful perk. If killers want to stack 4 slowdown, they'll do so anyway.
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Sounds a little too much like what Ghostface has currently. I think the live one fits Oni better.
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Recently started learning Blight. That map feels as bad as Garden and Eyrie on him. Everything is covered in butter and my rushes end after sliding off of 3 different objects without a bump.
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Yes of course! What would I do if I use them, get accustomed to them, and then just run out? I can't let that happen.
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A small basekit leader effect for Dwight, slightly faster healing speed for Claud, make dead hard hit speed boost last slightly faster for David, etc. I can get behind something like that. We don't want people to pick survivors based on who has the best upgrade to meta perks. It has to be a small effect so that Davids,…
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I didn't notice anything, only started early September.
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BHVR confirmed that their kill rate statistics don't count DCs, so people who DC against Nurse skew the results away from reality.
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Since everyone is giving their outlandish idea, I'll give mine as well. I really want to see a Dark Souls licensed chapter. I want Artorias as a killer, with special skins that turn him into Gael or an Abyss Watchers. The survivor could be one of the fire keepers I guess. The map could be any location from the series,…
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Kinda surprising that a killer whom DLC is discontinued has a higher pickrate than a killer that is available with shards at the moment. I still haven't seen a single game with a demodog, and I probably won't until the DLC somehow comes back.
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The DCs do suggest a dissatisfaction with the game but the cases where people DC are inconclusive as to why. I've seen people DC for the tiniest inconveniences. Downed quickly with hatchets? DC. Swarmed with birds from the other side of the map? DC. Map they don't like (that isn't RPD, fair DC)? DC.
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It's October, and Myers is probably the biggest horror icon that's associated with the upcoming holiday, and his tombstone add-on is his most powerful one.
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- not enough to justify turning the penalties off - boo hoo - same as above - let me play the smallest violin in the world for you
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Within the last 10 hours of gameplay I've seen more DCs than my entire 200 hours. Solo q is miserable and I can't bring myself to finish a game normally as a killer since any game against solo q is always 1v3 or worse.
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No? Even if they gave me 500BP for DCs I still won't since I'm not a coward. Even in the most difficult situation I'll still fight. 2 left alive at 5 gens? They won't be 5 gens when I die.
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Every time BHVR fixes a bug, two more are born from the fog. Also that Yui drip is amazing.
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It's irrelevant what that person thinks of you taking their flashlight. Instead, let's talk about how hot Micheal is.
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75/25 between Killer and Survivor. If my friends played dbd I might play both roles evenly.
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If it's a relatively weak M1 killer like Wraith or Trapper, they probably have NOED. Sometimes I'm surprised at killers like Bubba, Slinger and Trickster having NOED. You already have a chase oriented power, why would you need your M1 to be stronger in the endgame?
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I like Dredge's design but going against him feels a bit miserable since I always run into deadzones during nightfall.
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I'd be in favor of anything that incentivizes survivors to complete gens. Anything else would be a bad idea.