Doing_gens_wbu

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Doing_gens_wbu
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  • Well as an Asian person. I would say I'm offended, but more so disappointed that you would use your western views and stereotype someone on appearance and not character. Overseas these are known as "Beautiful boys" (In Japan it's a stereotype known as bishounen" and these men are usually the MC or have all the people fawn…
  • Should be called Trickstar to reflect his pop star theme
  • A few things I would like survivor side would be these two new updates to the tutorial. One would be about the terror radius, and the other about safe unhooks. I understand that early on in the game's life it's meant to be played as hide and seek. With pallets being the LoS breaker to allow survivors to disappear and hide.…
  • Interesting idea, however can't support the games foundation. Both gameplay and lore wise (ofc survivors do fight back with DS. Though that's just the entity giving the survivor a boon for that moment) It's the reason why someone like pig or legion can beat the ######### out of David or Jeff and carry them. I'm sure they've…
  • That's true, but you'd have to watch that thing like a hawk and make sure it disappears. Otherwise people will pick it up. Seen some funny vids where everyone dies because they tried to retrieve it.
  • Funny comment. I bet Ebony needs to be reverted too?
  • Would be survivors fault for being caught out in a dead zone. Even though they might, there is a good possibility that 5 seconds or so saved could be enough to get to a safe area. Or just 5 or so seconds wasted. Never know if it'll come in handy I've seen and gotten lucky DS with 5 or less seconds remaining. Reason being I…
  • DH is annoying and imo it's the one of the best exhaustion perks out there. I think it's fine where it's at though. Unless you are impatient you can usually read when someone has DH by how they keep looking at you and bait it out. Even if they manage to get to another loop there is a good chance you can whack them as they…
  • I was thinking about that too where survivors get a bonus as well, but you have to remember as a survivor. You have 3 allies that can support you and with SWFs you can almost guarantee a decent amount of BP (10k-20k) unless the killer is running things like iri huntress, etc. The killer has to play around all 4 of them.…
  • Seems a little redundant if by 5 or so seconds unless you play mad defensively with the gen regressing. Seems weak though, I'd hop on and take the hit if it means I could repair it even if it would equal a down unless it was last hook. Leaves the killer in a dilemma where if they pick them up it'll be gone. Or they have 2…
  • Push Comes to Shove -Exhaustion perk -When running into survivors, obstacles. or the killer your movement becomes 90% however you can move past them (Ex: Dwight/the Killer is in the doorway instead of bodyblocking you can move past him with an animation playing of him squeezing through. With terrain instead of being…
  • This would be a great idea, however with the state of the game. I don't know if it's doable. Could see janky complaints from both sides in regards to hitboxes. I think making gens regress from repaired to broken is a little too op. Especially if it can regress like from ruin or kicking it. Plus with how they code the game…
  • No it's not. Points are points and it's safe and helps get away. It's like a killer running NOED and having survivors complain (DO BONES it's a secondary objective!) It's not the worst thing survivors can do and isn't toxic. Plus that's a good 1 or 2 seconds taken away that could've been used to save a survivor or destroy…
  • It is definitely a fixed distance regardless of Spirit's terror radius. The set distance is always 24 meters as of now, unless they update it or bugs. Otz talks about in this video during the spirit portion. https://youtu.be/ShD_xVH8DR0
  • That seems pretty op with things like play with your food or other speedy perks since you no longer need to aim. Yet, probably super weak if the survivors are good at keeping distance and looping tightly around corners.
  • Nothings wrong with slugging tbh. It sucks, but survivors, have ways to work around it like unbreakable. For the killer slugging to avoid ds is one THE BEST thing you can do. It forces 2 survivors off objectives for roughly 30-60 seconds depending on your actions. Maybe 3 if you decide to chase someone else. The only…
  • What Iowiq said. It slows the game down enough to where you may still benefit from survivors. Whether they are too hasty and catch them off guard, or the secure the last hook. Ie. Imagine getting a gate to 99% completely heathy. You could take 1 hit and still manage to escape, lets say you even have dead hard as well, then…
  • I see. Thanks for pointing it out.
  • As in did you think it was a good or bad thing.
  • Didn't know what side you stood on; which is why I asked.
  • Simply because it isn't optimized for consoles. Though I don't know how bhvr is at fixing bugs I've heard it takes forever for them to get around. At least they put out a decent amount of content and if not. All can be forgiven with double bp!
  • Isn't that a good thing? You want the winrate to be around 50%.
  • Wait wait wait... You are telling me that dbd, an asymmetric game. . . Can be competitively balanced? Hmm, that requires constants and with constants predictability. Since survivors don't have unique perks themselves they would run meta perks obviously (though there would be maybe some variety since survivors aren't tied…
  • They're good lops but at least their are no more real infinite. And yes, It's been awhile but miner was my guy I ran him with broken windows (lithe but with no exhaustion) brutal strength (don't remember the name but IV version of stun the killer forever with a pallet instead of a bop on the head) lithe but you get it when…
  • Just ideas but: Allow demo to vault through windows with his shred ability. Instead of the noise indication when entering, only give him the undetectable when opening, inside, and then have him scream once audible to the whole map as it exits but have zero terror for 8 seconds.
  • Eh, tried to keep it close to yours that I could. Without being trapped in it. Second hits aren't always guaranteed like the first. AKA legion, Wraith, and ghostface. I'd propably change the hex as well. A little too much like devour hope. But like I said just ideas that you can use and change if you like.
  • Ever been mindgamed by a hag trap in a loop? That being said at least it's mind gameable.
  • Ah yes, the only few rare instances I'm not on a generator. . .
  • oh wait so it down them in one hit? alright I'll have to reread and see what I missed. However remember that they of course have 3 stages. which takes more than a minute to finish. Here's a rework to make it more fair and fun to play against. Edit however you like.
  • Remember though 90 seconds is one completed generator (they take 80 seconds). Imagine 2 people doing generators at a time optimally without ruin. By the time you get to use your second power again up to 4 generators could be completed.
  • @Milkasa it's alright when you say targeted I thought you meant obsession.
  • 90 seconds for the power overall or just the glory mechanic?
  • The trap teleportation is a little too slow. I'd make it 3.5 at the most. The glory mechanic is alright however revealing the obsessions aura might be a little unfair since there is no cooldown on his power as of now. Also having a 12 ft terror radius is very powerful and depending on how good you are with map awareness…
  • This should be in Share your works under creation here's my opinions:
  • hag requires a flashlight to destroy her traps, trapper does not. Yet hag's traps are just mud (right?) so why can't I you know. Wipe the mud away? Am I scared I might get an infection? Well of course not I mean we've versed the plague and she's probably is giving us spiritual HIV with her vomit. Just curious why it's like…
  • Work hard is not fair at all. Trust me, difficult isn't difficult. Tremendously is a bit harder, but brand new part exist. And with that wombo combo with 4 teammates running it. Just imagine the killers horror with 4 popping off in less than 60 seconds. (edited since I see it is now in creations)
  • Once again. I said there's no guarantee and it's the goodwill of the people. It's just an idea. Do you have any better? Because there really isn't much that would be fair to either side.
  • Like I said there's no guarantee and it's out of the goodwill of the players. Tbh though who LAN parties nowadays? If you mean with your phone or something then yes I can see how (of course how willing are they for the extra steps). Still like I said, if anything it could be useful for solos.
  • If anything it's helpful for solos. There's no guarantee unless there's a way to block said apps during play.
  • Yes that's the sad part 🤔 however having ingame chat could be helpful for solos though.
  • Well if I'm playing NA servers I should be grouped with people from NA unless they don't have the regional servers but I am sure they do. You should NOT change something ingame, for an issue that is not. Not to mention but if someone is speaking, shouldn't that give you information alone that "hey, there is someone here…
  • Punishing people to play with your friends is no fun. Like I said add in game voicechat with the ability for the killer to overhear. These are absurd nerfs to just SWF.
  • I could see this happening during the post game lobby.
  • I understand that killer should have the power role but if you are not having fun as killer. Probably play a different killer that you can have fun. Yes, I think the ranking system is ######### as well. Meaning you do have to get a 4-man to rank and if you only find that fun, that is ranking up, there's nothing you can do until…
  • SWF is just incredibly hard to balance because it's not ingame. There is no ingame mechanic that buff survivors directly through SWF. What makes it so good is the ability to talk to one another about their situation. Which is why I would like a dedicated voice chat so that it would indirectly buff solo as well. The thing…
  • This is what I would suggest. I would say stop 3rd party communication and force people to use their dedicated voice system. It will suck ass-ets, but in all sake for fairness and gameplay quality. Then survivors have the option to talk/text by using the keys. T,Y,U with I opening the text menu. You also have the option to…
  • Damn, I wish I could bandage my wounds before I get hurt so when I get shot. I be like "Don't worry Ma! I bandaged myself before bleeding out I'm gucci!" It would be a big time waster to heal when healthy. Make it where you don't have to overheal and just do the objective. Probably add a little more limitations and it…
  • This is what I would probably recommend if possible. I would say stop 3rd party communication and force people to use their dedicated voice system. It will suck ass-ets, but in all sake for fairness and gameplay quality. Then survivors have the option to talk/text by using the keys. T,Y,U with I opening the text menu. You…
  • SWF is all buffs and no cons. There's no way to do such a thing without implementing voice chat. However, this is still op to be so coordinated. I would say stop 3rd party communication and force people to use their dedicated voice system. It will suck ass-ets, but in all sake for fairness and gameplay quality. Then…
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