The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I feel sorry for u
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Its far from useless, its just not going to be the best survivor perk anymore. Also wdym "killed another"? They literally buffed DS to how it was, how can you complain?
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Sprint burst, the more I became used to it, the more I cannot live without it. Prevents dead zones and has some anti tunnel potential as you can immediately gain a bunch of distance the moment you get unhooked. You can also 99 it to use mid-chase which is extremely strong.
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The problem with your Thwack change is that it is just a side grade and too similar to Nowhere to hide to be changed this way. Other then that these are decent changes.
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This just happens with every multiplayer game lol.
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Oh 100% Freddy is trash. However, the gameplay going against him is just so uninteresting and boring even if he is easy to beat. I would have more fun facing a decent blight and losing then facing a Freddy and winning.
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Just play blight my friend, he is similar to billy and he earns the most BP in the entire game hands down with doctor being close as well.
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Billy, Wesker, singularity. I know the first two are already seen a lot but I just want them every game since they are so much fun.
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Its one of the best perks in the game though? Especially on killers with lower map pressure.
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It would lead to a bit of an endurance stacking issue again though. Because yes if used to anti tunnel to get you an extra hit that's fine, but if combed with ftp + buckle up or made for this it could become quite annoying and be abused in non-tunnel scenarios to basically be a hit tanking god.
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Half of the any perks need some love on both sides. Other than a select few great ones (sloppy butcher, kindred etc) the others are just not worth using.
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I think they have purposely made the mechanic quite a bit more generous than current ghost face since if it was jank and not working half the time then the killer would get a bunch of free hits and it would feel miserable to face. That said, it does suck it keeps going even after you break LOS.
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I am pretty sure when nurse had a similar thing going on, they did not kill switch her?
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If you want it for that perks like sprint burst, overcome or even DH are just far better for anti tunnel purposes because you will be netting more distance.
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Comp players burn shack pallet in their first chase, its really nowhere close to as valuable as a second hook state.
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As more gens get done the game slows down more. Sometimes as killer, even if you are blight 2 gens will just go at the start with little you can do. The point is though as gens get done you will naturally be defending a smaller area and since you have started hooking, you are building pressure as a killer. Killer is at its…
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A cooldown is fine, but then it just becomes a worse balanced landing. Design wise it fits the theme of the perk, but at that point people would probably just run balanced instead.
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Fair enough lol. Still good on you for running non meta perks I myself always run meta so I can just practice my killers for longer.
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It could be that the first survivor the Oni downs removes less power, but any further downs remove the 4 seconds or maybe even more. Its hard to balance since Oni is a slug heavy killer (one of the more healthy ones, given that the survivors have input and counter play to this, for instance hopping into a locker or denying…
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It would be quite over powered. So many loops would become infinites and the amount of distance you would make on drop vaults would be way too much. They removed the 75% on balanced because of the infinite reason.
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Fair enough, I guess they could somehow make the movement less sensitive when in a camera? Hard to say. I played an ok bit of singularity but what really turned me off was the maps.
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Some of these killers do need some base buffs like Myers, others not so much. Singularity is just hard to play, which is why his kill rate and pick rate are low. Unless he was buffed to where his skill was made lower and he was made stronger, I don't see either of these stats changing (but I think making a killer both…
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You said he has no counter play but then swfs who have decent looping can beat him? Does that not contradict what you just said? Also running to the basement was a bad play, instead of running laps in the basement doing nothing and being useless to the team, spread out from your team mates, wait until its safe to mend then…
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To be fair, 3 of those perks are off meta so I would call that a variety build.
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The survivors have to get rid of the trap at some point, the traps are not meant to head pop, they are suppose to delay the game.
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Because survivors can choose to heal, if they don't heal then they waste no time. Good survivors dont mind being injured as much etc. Plus this nerf does not do that much? Mangled is a far healthier slowdown than the kicking perks we had and it rewards the killer for splitting pressure with multiple hits. Also its 4…
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To be fair, killers dont have any nuclear options anymore like blight's busted addons or omega blink nurse or mother daughter ring spirit. So this is actually some pretty big buffs to survivor since while these killers are strong, they cannot be made brokenly strong.
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True, and the difference between the yellow and the purple is actually tiny. But the yellow at least is better than before.
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All of these are not good for the game (except the endgame chat thing, though you can just close it if you want so who cares on that one). Unbreakable base kit with a perk to switch it off is not good design, 3 hits to down would make killer lose almost every match. Equalising speeds would be a nightmare for all except the…
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Just reduce her held hatchet speed, its really not that big of a deal
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They reverted adre vial so the look angle thing debuff is back.
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That has been the case since slowdowns were added.
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Billy gets especially destroyed by indoor maps, even an amazing billy is going to have trouble in lery's
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What a well written post, I agree with basically everything said. In particular I have 0 clue why they locked the condemn at 2 stacks with just objectively incorrect logic as well lol
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It does suck playing billy, wesker or singularity and getting a map like lery's is the thing. You basically are not using your power.
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Its because a curving billy takes a monumental amount of skill and has back and forth from the killer and survivor. Which killers do you consider fun?
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I agree. If he could just right click to saw you then it would obviously be way overpowered, but his chainsaw charge time is essentially his recovery. If we compare bubba as well to similar situations like being in a dead zone, bubba will always down you there unless he bumps, so a billy even if he misses once is getting…
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You can bait killers past lockers, the strat even sees use in comp. Head on is fine, buffing the stun would be so miserable, make it so that lockers get highlighted instead to team mates.
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Then he would have 0 counterplay again and gain the ability to zone you for free by just spamming right click and the survivor having to just guess when he was going to insta scope.
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If slugging is viable then the survivor's enabled it, why should the killer be punished?
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He still has to charge his saw though unlike every other killer. Alien for example could just tail you again, but billy has to spend time charging his saw again, he cant just insta saw you after a miss.
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I feel for you, such a boring killer to play as and against, pathetically weak and close to if not the worst killer in the game and absolutely weak and boring addons. This killer desperately needs love.
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Ok but imagine if you were against a bubba in that deadzone, assuming he did not bump (which this billy did not do) he would just down you since he is obviously much harder to mess up than billy. Also unlike say alien, billy has to spend time charging his saw so even against a miss he still has to waste time to charge up…
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Increase it to 110-120, then its perfect. 103 is a bit of an odd number to have it at. Yes it gives an advantage, but so does an FOV slider in every FPS game.
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I never thought I would see a day that someone complained about remember me being too powerful.
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I am sure they can, but a killer who does not give an f will just simply ignore the tactics an use the counters against them and then you are left with a survivor team who has less people on gens, which favours the killer.
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It depends on the meta. During the eruption COB era it was the most killer favoured meta we had. But at least in this patch before grim embrace comes out killers have significantly less game delay compare to then. So I don't think you can always just make a blanket statement of "this game is killer favoured".
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How would facecamping make the basement fun and unique? Facecamping is literally the most boring thing in dbd for both sides.
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Cleansing otherwise you may as well just play legion.