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Comments
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I see this post getting a lot of hate, I assume mostly from survivors that rely heavily on these exhaustion perks. I like the gist of the original post. Lose the 130% part, but losing some stealth for free exhaustion getaways would be a nice tradeoff and at least give the strongest perks for survivors a little bit of…
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Simple. Reduce every single item in the bloodweb by 1000 points. It would really only make every bloodweb cost about 12k less but that would go a long way toward reducing the oppressive grind. And it doesn't require any iffy reworks to in-game points or anything else. I kinda can't imagine starting this game from scratch…
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As a colorblind player, that deuteranope picture is a sight for sore eyes
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Seriously. Why doesn't it already work like that?
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Which killers is it worth it to you? Only one I ever run it on is ghostface
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Imagine if his chainsaw was no longer an insta-down, but did NOT grant survivors a speed burst. So it'd be likely -but not a guarantee- to get a second hit on a healthy survivor. That'd be fun and still balanced probably.
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The Thing. Imagine if there were no such thing as SWF (or at least no comms), and you couldn't be sure if the survivor next to you was your buddy or the killer.
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I hear you, but it could deactivate when only one survivor is left. Or gain more stacks if more survivors are left, and fewer if fewer etc. I think I like the idea of the perk adding a regression element.
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How about something like a proximity dialogue wheel? No mics, but at least then you could communicate a bit with other survivors.
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I'd say this is a lot better than most of the other suggestions I've seen. Too often the ideas are too overpowered and/or ruin the immersion like free kindred.
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I'm glad this thread is getting so much attention. Frame rates have been worse than ever now once cross play was initiated. I have no idea if that's because of cross play, or just because of whatever other changes were simultaneously implemented.
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Definitely a lower tier ghostface. Wraith is the weakest killer imo against strong survivors. He is the sole killer that has absolutely nothing in his power to help with looping once a chase has begun. First hits are easy, second hits are harder than anyone else.
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Seriously? again? So that's why I barely had a game without some douche DCing earlier today
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I saw on another thread that someone recommended changing the console video output resolution setting to 720 and that it would help performance. Good idea, even if disappointing that we'd need to resort to that. So I tried it and unfortunately, for me there was little to no improvement in frame rates. Still pretty…
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As of this writing, the thread had fallen to the first post of the second page. Too far down in my book. Would love to see some resources used on improving the really rough frame rate performance. Anyone know if dbd will actually run better on the PS5 or new Xbox when they come out?
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I think most of us would settle for a steady 30fps. Because that would be a massive, MASSIVE improvement over the current frame rate situation. Sometimes it's like watching a film projector but in slow motion.
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Yea, overall this is definitely a positive thing for the game and us console players. (I'm on PS4). I tried out a few survivor games to see how quick matchmaking was and to my surprise, it did actually seem to place me in lobbies faster. (Thank God, sometimes I wonder why any of us kept playing when matches took 15 minutes…
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Not losing a ton of frames every time bloodlust kicks in would be pretty great. PS4 player
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Every console killer player would appreciate an update on this
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I agree with this post 100%. Hopefully this becomes top priority.
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I have to chime in here about this too. I am colorblind and it is now truly difficult for me to see the red auras. I have no problem identifying the white and yellow auras, and actually they look pretty cool, but the generator auras and survivor auras with BBQ etc are so dim that I have to strain to barely see them. And on…
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Some good constructive feedback. You're right that it'd be frustrating for the killer mid-chase. I still like the overall idea but to avoid multiple mini adrenalines throughout the match, the Sprint burst should only activate if you were on the the generator as it popped. To help get away from it quickly and without…
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Agreed.
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I'm surprised no one else here is having the same issue as the OP. Yes, me too man. Standing right beside injured survivors and taking a hit is not working a lot of the time for WGLF and neither is taking a hit when the killer is carrying a survivor. Only thing that works consistently is safe unhooks. Seems obviously…
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Or make it so that keys can only spawn if there are zero or 1-2 generators left. And yes, keys really ought to have an animation for a few seconds when opening the hatch.