Comments
-
I would say none, at least not until they get their current killers and survivors in grip and balance it properly and fix the bugs.
-
I honestly do not see the point in all these complaints....The game will never be properly balanced, and the changes to the perks they are doing will cause the imbalance to just be more blatantly obvious. The game simply has too many killers and too many mechanics and powers to properly balance it all out. Lets see what…
-
Suprised decisive strike is on there again. Lets see what they do with that one.
-
They will not just be reworking perks but systems around them aswel. Its not jsut perks that will be changed but game mechanics aswel.
-
Considering it happens maybe once in a blue moon that you get an unhook with the 4% i would consider it like finding a shiny pokemon in the pokemon games. For being that lucky he should get DS,
-
Poised is a perk that is very situational. It can be pretty strong in a group with comms, But its all personal preference. You can essentially run all the bad perks and still be able to loop the killer and survive and escape.
-
The argument is: BHVR classified it as a bug / exploit to be fixed, and thus it is a bug exploit. Not sure what other argument you are looking for here .
-
Everyone needs their few minutes to shine. Dont ruin it.
-
Just add in a a huge MMR bonus boost if they facecamp. That way they if they want to camp they can but in return their mmr will be boosted and they will go against more sweaty matches with better survivors / SWF's.
-
Bottom line is: you can ask, beg cry for Candyman all you want. If the license holders do not want to sell licensing, you will never get it xD
-
What you are suggesting would make things far more worse and more toxic. The current time penalty is way better. As much as you dont like what you described, i dont like going into matches and having other DC. So if it prevents you from playing and dcing again for X time, i am happy with it.
-
This would be incredibly fun, although i think something like that should be standard for the SWF mode,
-
Tell that to the survivor who was safe unhooked, but killer made it across the map to the hook, went by ignoring all other survivors straight for that one unhooked player xD
-
BT should have always been base kit and not a perk to heavily counteract tunneling. If they make BT basekit, i think they should also make it apply a random effect duration so killers cant count / wait it out if they decide to go after the unhooked survivor.
-
Its mainly due to a long history of BHVR doing everything backwards than what it actually should be.
-
I wouldnt make anything basekit but instead actually implement a solution where camping becomes a bad choice, such as for example killers MMR will increase additionally if they camp, making them go against more sweaty squads or something else.
-
WEll yes, but if dead hard gets changed, survivors will move back to sprint burst. The only difference between the two is the 1 extra hit. Plus sprint burst has no injured requirement and will be used at the start of the chase. And you might see a increase in med kits with scyptic agents as a replacement for the hit.…
-
Or maybe a lot of people are just burned out by the game, or are playing other games that released recently? Not all player drops are because of game changes. And if people are burned out, new content update or dlc wont really change much in that regard.
-
Her camera is low for a reason, its because shes a licensed kilelr and in the movies she crawls on the floor. Pretty sure that once of the design aspects that the license holder decides / decided. If you want licensed killers they go by what they are in the movies. So no, i think the camera height should stay as is.
-
But then you essentially screw yourself over with hexes, Cause if you break the boon / totem you wont get the hex either. Snuffing is there so that you can still have dull totems for any hexes that might activate later.
-
Honestly, the only things i would change about CoH is to not let bonuses stack that increase heal speed, and while in the boon range, the heal speed bonus is fixed, meaning whether 2-3 people heal you, it should always go at the same speed. The self care part of the boon is what makes it attractive, so get rid of that and…
-
I mean, i play survivor, but i always use the offering to ignore any other map offerings xD.....just cause randomness is more fun xD
-
I mean....untilately its the killer that has the choice: drop down for a shortcut or walk to a hook. Given it may not be ideal on every map, but that is still the kilelrs choice. Personally i like it that the killer now can no longer just take shortcuts.
-
Funny how people think having X amount of hours in a game means having skill xD
-
The problem is, if it would measure the emblems, which in itself is a good idea, the system would be incredibly flawed. Players know what scores them emblem points, so those who want to rank up would jsut do those objectives and vice versa, those who want to derank, could easily do so by sabotaging their emblems. The only…
-
All you loose on BBQ is a little extra bloodpoints, which killers get much more anyway, so that perk is not really an argument. What i am saying is, as much as the killer may loose on some perks, survivors lose just as much, if not more, and if the DC would count as a hook, it may just aswel give the killer quite an…
-
It shouldnt count. Since it creates a huge disadvantage to survivors having to play with only 3 people, why should the killer get benefits for it?
-
Evaluating a killer vs a per like COH are completely different things. Per example: if a killer comes out and at any ranks the win rate of that killer is say 90%+ that clearly means something is not right and it needs to be looked at. With COH its different, you can have matches where COH is used and still kilelrs can end…
-
If 5 gens popped and all survivors are alive and you "plan on NOED" that literally means you put bad pressure the entire game and got outplayed by the survivors and NOED is your safety raft. It is literally the last safety raft for the killer and a punishment for survivors that decided not to do bones.
-
Dont like the idea at all. It wouldnt fix or help the current situation, its the equivalent of simply doubling up the totem spawns on maps which is bad for both sides. You are missing an important factor: RElighting the boons takes survivors off from generators, if they dont have a medkit or selfcare they will either look…
-
Depends what you consider a "win". For me a win is if i get a 0 or a a +1 pip out of a match, regardless if i escape or die.
-
Yes
-
Hmmm...so you got into the Closed VHS beta, even though they did not send out a new wave of keys? Because other than that you cannot play the game.
-
If the killer stays within the hooks range for a longer period of time they get a MMR ranking boost untill they stay away for a period of time and let it decrease. That should eliminate camping since none of the killers will want sweaty matches.
-
Keep in mind if they change it to where a snuffed totem breaks, you are potentially eliminating chances of triggering NOED and potential other post game hexes. This would also impact the hook hexes that spawn after a survivor is hooked rendering essentially a larger pool of perks useless for a huge chunk of the match .
-
Killers are tunneling / camping ebcause they choose to, not because survivors have nothing else to do. Even if there were other objectives, killers would still camp and tunnel, ecause that is what most of them do. Adding more objectives would mean more chances for survivors to get found / hit / killed. the longer a match…
-
But they really cant. The longer the match takes, the more it turns into the killers favor. Adding a second objective would make each match heavily killer sided the longer it takes.
-
Because Dead hard is fine, and there are plenty of ways to get around it and bait it out. none of these are suggested by being objective to both killers and survivors.
-
None of these are good or even worth reading....
-
What annoys me in matches are especially: Camping / Tunneling, proxy-camping killers. Survivors who unhook you, and literally run their butt behind you through the entire map to heal you even though you dont want to be healed. Survivors unhooking you, in the killers face without even having borrowed time.
-
Please....as if killer players do not do this each time survivors get a new perk that counters something from their meta kit. You should at least stay objective because both sides complain about literally everything.
-
There are plenty of perks survivors can use that also only work at end game, so it not being"for free" is not an argument. Free or not the problem is it could be unbelievably abused and used to hold games hostage. and i dont know about you but i have no desire to run around playing tag you're it for 30 minutes just to open…
-
I would say No, if we had a gate regression perk it would be so easy to hold the game hostage. Gates are fine as they are. Matches shouldnt take forever.It wouldnt make anything more interesting nore create pressure, all it would do is add more hostility to the game. s for the borrows time saves....in most cases that is…
-
Idk, sometimes i think they should implement like a timer, so say for the first 15-30seconds (although that might be a bit too long) items survivors bring in cannot be used.
-
Kills are salty about gen rushing, but ...like what do they expect to happen? That is literally the ONLY objective survivors have, that is their goal: repair gens -> escape. The longer the match drags on, the more the balance tips towards the killer. If survivors wouldnt focus on gens, then its literally a ,lost match for…
-
It is only difficult, you pick your hook choices wrong. If you use a little bit of braincells with it, you will have 0 problems. They shouldnt though. The entire point and mechanic for them is that only 4 of them spawn randomly, thats the entire risk / reward coming into play. This way at least there is a somewhat…
-
This isnt another 2nd chace this is purely killers managing what they do and where they hook people. This wouldnt be a QOL change this would simply be another imbalance created because killers cant manage their hooks. You arent meant to get easy hooks and guaranteed hooks, same way as survivors arent meant to guaranteed…
-
I think all hooks breaking after a sacrifice is fine and good as it is. Survivors are supposed to get a chance to wiggle out if you create a deadzone because you used a hook already. Just pik your hooks in a good way and you wont have an issue. Especially since survivors dont wiggle out that often by the time you reach the…
-
I do not think Boons are broken or too strong. They should however not stach with any other healing bonuses including from medkits. Either way boons do have some downsides to using them: They are hevaily dependant on totem spawns and placements. This means even if one is lit up and someone wants to heal, they will have to…
-
You missed the part where while you are in a chase you do not recover from exhaustion. So even if you use both, if the killer keeps chasing you, you will not get a second use even after the 40 seconds are up.