The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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There was a forum on the survivor side that was about a guy who depipped from being chased for all 5 gens and killers were in there telling him it's his fault for not losing the killer /shrug
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I love playing Michael because it brings that creepy horror/suspense to this game that is supposed to be a horror game. Now I don't enjoy everything about Michael(Tombstone is ######### stupid), but probably one of the most iconic killers in the genre, and I don't feel he disappoints in the game. Also my gratitude for not…
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My favorite is the part where cosmetics are still being rushed out while there are still more important things the game needs to fix to be stable. Would rather see development go to rebalancing the meta, the freddy rework, dedicated servers sooner than expected, etc. Don't get me wrong the cosmetics look great, but hard to…
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I think reset is a fine concept. But I do think it would be better if it was once every 2-3 months or something longer than 1 month
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I burnt a cake and Killer lost Lullaby within 30 seconds of the game starting, then DC'd. Not only does my cake basically go to waste(only an extra 5k), but this is just as bad as survivors who DC and I can't wait for servers to bring heavier handed consequences for this behavior.
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The percentage of pure 4 man SWF that "ruin" this game is not very high. And if there was no SWF mode in this game, it would die. Because running solo survivor is one of the worst parts of this game right now.
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I used to love Iron Will. But it's one of those perks where you didn't know if it worked or not. Like a killer might lose you but they could have very well lost you without the perk. And yeah I stopped using it because it doesn't work in the dieing state, deep wounds, plague infection, etc.
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Or you could just not slug, then you have no trouble at all.
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1. So skill definitely isn't useless. That's almost a bait from you to say that. Even the most toxic SWF teams, which is not a large percentage of your games anyway, can get caught up if you capitalize on their mistake. 2. MoM is not super busted deleting the killer entirely. You might be able to make a case for it if all…
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Your best bet is ruin. Unfortunately as trapper you're probably going to spend at least a generator worth of time trapping important loop spots. But please don't resort to camping or tunneling one survivor until they die, that isn't fun for anybody. Trying to keep the 3 closest gens from being done is very strong, but…
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When any of those conditions that are listed happen, as a survivor I just no longer care. Either I find the killer myself or I just work on a gen in front of them until they take me off and then I die on hook. And the killer probably won't pip or get a lot of points but then again it's basically automatic depip and lack of…
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Give us this link of the dev opinion. While you're at it find the list of win conditions on this game because last I checked this game has no win conditions for killer or survivor that are clearly outlined anywhere.
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Yeah like if I get into a 3 man, I instantly run to the killer and point at them a bunch of times and 9 times out of 10 they down me and kill me, then the 1 time the killer will not go try hard and just help everyone get 20k+ points.
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Going survivor is less stressful, but I would argue more aggravating when you are the target of tunnel/camping, or bad teammates who don't do anything or just DC. At least killer you can only depend on yourself.
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3/5 games tonight, my girlfriend has had her game freeze and crash during the loadup of the match. And out of the 2 where she didn't crash, she got kicked halfway during the match by the game.
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EZ troll, EZ life
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Also healing will make sense with Legion now, so that's more of the game being slowed
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It's possible to lose any killer in any situation sure, but how about the times where attempts at breaking the chase in hiding don't work, but the killer is still making enough mistakes where the survivor doesn't go down the whole match? There is no guaranteed fool proof way for a survivor to lose any killer in any…
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Considering survivor queues and killer queues, I think the general consensus is that there is a higher ratio of people playing killer than 4 people playing survivor. Which makes sense since it's safe right now to play killer. Versus playing survivor, you throw the dice to load in with all 4 people and not a 3(or less) man…
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One of the biggest things killers complain about is how fast the game can go by. Deep wounds is just another way of slowing down the game. With Legion it won't be intentional to get downed by Deep Wounds, but does slow down the game even more. And since the Legion will be able to move at 115%, they'll be able to injure a…
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I just got tunneled by a Micheal off the hook both times to my death, so those are reasons people DC(I didn't DC but I certainly did not have fun in that game).
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With this new feature, will we see fixed door positions? Currently some door spawns can be very close together, meaning a lone survivor would have an extremely difficult time trying to open a door if a killer can just proxy both doors quite easily.
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So part of the problem is how difficult it is for survivors to reach rank 1 versus a killer. Especially these days where there are so many ######### matches where a survivor dc's and the killer still goes 100% try hard and kills the 3 remaining survivors before they can do enough to even safety pip, let alone normal pip.
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I think survivors lingering is about as annoying as slug games from Killers. And before anyone corrects me to say that's a strat, it doesn't mean it's not the absolute worst thing as as survivor. At that point I would prefer the hook so I can move on with my next game. And back to your original point, yeah the more you…
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Nurse.
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No addon nurse is stronger than any killer. The issue with nurse isn't just because addons can make her blink farther, it's just the fact that vaulting/pallets do not affect her.
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Idk, I just feel the hatch should be the farthest thing from the Dev's mind right now. Servers, Freddy rework/buff, Nurse rework/nerf, make ######### perks better, etc. And I don't think the hatch is a big issue if some of the best killers in the game who stream and have put thousands of hours into those killers just don't…
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Yeah if you think hatch is a pressing matter, you should play survivor and see how fun lobbies with bad pings are, or survivors that dc moment they get downed, of 1v3's, etc, killer imbalance, etc.
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Why do you consider a 3k a lose? In that case it all comes down to what you define as your win condition, or what makes you feel good. And if it's 4k every time no matter how it happens, you will be sad. Just like a survivor who wants to survive every match, will be disappointed.
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I mean, if you're in a situation where there is only one survivor left and they are trying for hatch, then not all gens were done and all other survivors were eliminated, why is one going through the hatch a total failure? Like clearly you kicked ass for that match. Also you can't say killers are punished for taking action…
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There's a perk for that.
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Nurse. Because you have to depend on the nurse to make a mistake, where as survivor nothing you can do will evade the nurse without them losing you. And being that this game is very anti stealth, it's very difficult to do so. But also being able to blink through floors puts her at a huge advantage when physics no longer…
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Define winning. There is no specified win conditions of this game for either game. Either you survied or you died. Either entity is disappointed, or you are one of 3 different killer adjectives. Tru3 as a killer main would have known to abandon that loop and chase somebody else. The issue isn't the loop, but that…
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Hardly. Now a survivor has to make a choice of do they want to use their sprint burst at the beginning of the chase only, or take Lithe and get their sprint burst midway through a chase. It will bring the exhaustion perks closer in line with each other, but will have to see in practice which comes out on top, if the change…
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Hitboxes in this game are about as great as a football game from 1995. I dont know how many times I was around the corner of a pallet and still get stunned.
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I don't mind the hatch escape tbh. If I catch them before i get there, then awesome. But typically if I get them to have to get to the hatch, I had a good game and that's more than enough for me. Missing that last kill doesn't ruin it for me by any means. The hatch change was just as much killer sided as the hatch is now…
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I think the issue is that people play for different reasons. I've balanced my hours between killer and survivor. As a killer, I dont have to 4k to have fun. I could even get no kills, but 2 hook everybody, and if it felt like a decent challenge, I'll have fun so long as the survivors are good sports. As survivor, it is…
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Dedicated Servers, btw
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Yeah people hack because of how bad this company is about dealing with hackers. The community manager(s) don't ever even at least give us the satisfaction of looking into better ways of dealing with hackers. In game reporting cheating is about as useful as sending a carrier pigeon to the BHVR mailing address.