Khaletsky

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Khaletsky
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  • The problem with Vigil is that the most status effects you gain don't have a timer, but a condition, so Vigil doesn't do much but a waste of perkslot. Just make allow it to recover from exhaustion while running at 10/20/30% of default recovery speed, remove all other bonuses and boom there you have a decent perk. Wake Up…
  • We are calling teamplay and killer strats as a toxicity now, well. The only thing is toxic in this game is taunting with t-bag, spam flashlight click and facecamping with insidious, change my mind.
  • yo bro are you even playing the same game I do? Only newbs wait at pallets, most of the dropped pallets are suicidal to vault. I intentionally don't break some pallets because it's easier to make survivors waste their time vaulting them while I'm going around and catching them still in a vault on the other side of the…
  • the thing is these pallets are so useless that even droping it and moving to the next one still guarantees a hit from killer, because it's a lot faster to walk around pallets than destroying them. We have these type of pallets on every map that's ok, but this map is just full of these type of pallets, that's not ok, chases…
  • He is strong for me, slightly weaker than Huntress but doesn't stuck with the issue she has, she is situational, he is less situational. I feel like when people master his Shred we will see a lot of nerf Shred pls. Portals and addons tied to portals need buffs, that's all I can say.
  • actually second this. Can they make instaheal work like a Steve's perk? You get broken for 12 seconds and then fully healed if you don't go down in that time for syringe and around 20 seconds for steptic? So it can be used as a quick healing tool, but not instant. What about Mori's I think just make it possible to…
  • Thank God I'm not getting this map, it's the worst one for survivors, even rotten fields feel 10x more fair, heavily killer sided. Way too much killer sided, even F-tier killer without perks can do average on this map if they have a little bit of understanding how mindgames work. I don't get it why pallets exist on this…
  • Nurse - literally unstoppable, perfect mobility, good at everything besides stealth (which is not a meta) Spirit - can fool survivors, good at surprising survivors and can play around pallets without getting stunned and win chases better then other killers, also mindgames at loops is her best. Billy - good map control,…
  • There are just so many perks that can be combined in one. There are many perks are just better/worse versions of other perks which doesn't even have a better/worse use in some situations, they are straight worse in any sutiation. There are so many ideas how to change perks and so many ways to make them good, but nobody…
  • It should be lit as soon as it takes effect (2 tokens), what's the point of this perk if it gets destroyed as soon as match start because people can get lucky to spawn near it, I undestand when you put it both with Ruin and people accidently destroy your precious DH instead of Ruin, but when you put only DH and it still…
  • Genrush shouldn't be a problem if you put pressure on many survivors, not on 1-2 same survivors for whole game, but some spawns are just so bad for some sides. Sometimes there is a map full of connected windows and pallets and gens are spawned perfectly close so you can finish 4 of them in no time while someone wastes…
  • She is too easy right now, before with broken footsteps you had to rely on scratchmarks and that was a challenge (bcs scratchmarks are still too unreliable). Now you just put your audio volume high and pay attention to footstep sounds.
  • You guys sound like a group of survivor mains discussing someone's playstyle, GF is a campy killer, without camp or proxy camp he can't do anything, he also can't use his power if he is surrounded by group of survivors. So his main strenght is to isolate survivors and deal with them 1 by 1, that's where proxy camp usually…
  • I usually type GG and wait for them to find something to complain about, if they don't I also put WP there and leave, if they do I laugh and leave)
  • So remove SWF because there is 1 of 100 SWF groups that sweat and tryhard? This is your point? Instead of giving some solo's nice things let's just remove something needed. If SWF is gone, most of survivors too, I won't play with randoms who do nothing but hide every second until someone is hooked and then after he is…
  • Or just make players rely on their eyes instead of ears, it's too easy to hear people while Phasing now, i remember bugged footstep sounds where it was almost not possible to hear survivors footsteps, that was the time she wasn't that strong and yet she could have been very dangerous.
  • And you forgot that only pro survs use that callouts, I'm still standing on my point that SWF is not OP, but good survivors (especially in SWF) can be overpowered and there is not much you can do but adapt and learn how to play against them in a specific ways. And also always ignore complains, it's you who tries to deal…
  • Most of these are just not needed to say, I don't need to tell my friend many of these things because they don't do them in first place or the opposite I can hear something useful and still forget about it, like someone says killer has bamboozle don't go the shack I can still run into it, see that bamboozle in action and…
  • Can't disagree with you there, bully squads exist and only BHVR can do something about it.
  • The problem is that many people don't want to play with bad randoms including me, if you can replace every single one of my randoms with someone being as good as my friends I can easily forget about voice comms, but this is not happening and also this will skyrocket the wait time in lobbies because many friend will just…
  • Well you are right about totem spawns, totally forgot that because I always cleanse all 5 totems in every match and don't pay much attention to that type of callouts. Yes, don't take it too seriously, I don't want someone to be banned for being good at the game)
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