Comments
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I love this idea, this game needs a little more of a horror feel.
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In my experience, when Hex faces experienced survivors, It often cannot survive the first minute.
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The killer lacks an incentive to find a healthy survivor. If camping and tunneling are to your detriment, "at the same time"... "at the same time" is important Killers can gain intelligence or advantages by finding new survivors. This situation will improve a lot. This game needs to be bolder in terms of mechanical changes.
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Thanks for teaching. I like this
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Using the tail to destroy the turret requires a lot of practice and effort. Should we simply cancel the killer's ability? In addition, survivors can completely stop the alien's ability by placing two turrets, you can try this. I just do that and it works.
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I think this requires an attractive reward. Such as Bloodpoints or Iridescent Shards, or a unique limited-time charm.
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I agree with this. If Distortion is faced with a killer who needs to chase time, there is a high chance that Distortion can be kept enabled. Not every killer is as powerful as a nurse.
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I agree with this
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1.When the survivor puts in the tape, the TV turns on. 2.The time to insert a videotape is extended to 6 seconds. 3.When the survivor has 6 layers of condemnation, the killer gets a prompt, and the survivor beside him slowly gains condemnation. The BUFF I can think of is this. Let condemnation be truly threatening. And…
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I agree. And have to make camping a killer thing to avoid. It becomes a situation where the killer will lose any advantage if camping happens. And make camping less of a way to sacrifice survivors. Such as survivors who died while camping. Can continue to help teammates on the field. For example, increasing the speed of…
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I agree with you. It does offer different ways to play. But unfortunately, when the killer chooses camping and tunnels, all good intentions are destroyed. When the killer is "clearly" vulnerable, I will always offer advice on improvement. I also provide advice all the time when survivors are "obviously" vulnerable. Now, it…
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This is a good suggestion. After a lot of Camping and Tunneling. As a player who primarily plays the killer, I get irritated. I have been thinking about why there are still a bunch of killers trying their best to Camping and Tunneling when an environment no longer needs Camping and Tunneling. As a conclusion, Camping and…
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I respect what you say, but I think you misunderstood something. I don't care about winning or losing the game. I just want a satisfying horror game. What I want to see is to use their own pursuit skills to beat the killer of the team. Instead of boring statues staring at hooks in a daze. Being a hook statue may be your…
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I agree. Those killers who don't camp keep honing their skills. Time for a survivor.
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I'm looking forward to this update Because it means the killer doesn't have to worry about too fast generator speed all the time Because it means that survivors don't have to worry about camping and tunnels all the time. But the effect is not obvious "This update is a good direction, but more needs to be done." The…
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I agree with this update for slowing down the generator and increasing the strength of the killer. But it all has to be based on "eliminating camping". All the benefits of camping need to be erased. This is the big decision to improve the game. As long as camping still has an advantage, it's hard to break through in this…
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I agree. NOW Many killers choose to push the limits of camping. Then this change is necessary.
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I agree. I don't mind being sacrificed or dying in the game. I play the survivor because I want to experience the horror of the killer for a long time. Instead of boring camping. Camping and tunneling aren't scary, they're just annoying.
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The hook on Trapper may be more reflected Such as when a survivor who didn't go into a chase is next to a closed bear trap. Trigger range: 6 meters Cooldown: 30 seconds struggling time: 5 seconds Bear traps will hook out and will definitely catch survivors, giving the Trapper a hint. Survivors will never be hurt by a…
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I think this is a good idea. But testing may be required. These mechanics may also extend additional tactics.
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I agree. But maybe later when a lot of perks are refurbished, these will be of different usefulness. I keep a wait-and-see perspective.
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I agree. We should be able to save our teammates when the killer camping goes wrong. This type of problem has been fixed before, but it seems to have reappeared in the last few updates.
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I agree. The killer needs more time to watch, and the survivors I've met have come to know how to deal with THE DREDGE. When the ability is cast, the Survivor will observe the angle and surrounding objects, and quickly pull away from the Killer. Most of the survivors I met had the basics of dealing with THE DREDGE. And…
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I agree. Dredge is an important killer to improve the environment of this game, and weakening him means that the game will lose the sense of fear and fun that was finally recovered.
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Dredge is a fun and balanced killer. To weaken Dredge, it would be better to directly give the survivors a "victory button". When the survivors face Dredge, they can deal with Dredge well as long as they plan their route. But many people don't experience the game and just want a "victory button" When the button is pressed,…
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familiar image. Survivors who don't hone their skills ask killers to become weak.
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I agree, the showdown with "The Dredge" was the funniest experience I've had in years. "The Dredge" really scares me, and I love it.
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Some might say that killers can go after other people. This means that some people did not read the full description. These invincible places, [more than one]. Every survivor is endlessly getting rid of killers in these invincible places. Why there are still selfish survivors, the comprehensive view is never considered.
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Except the nurse. Killers other than nurses are painful.
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HADDONFIELD has many invincible places to get rid of the killer endlessly. Pay attention to the location and route of the windows, this is a basic subject for survivors.
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I agree. But it's my fault that I didn't describe it completely. It mainly discusses the QTE of DS, which is easy to fail due to network decision or similar reasons. Mainly thinking about the problem of QTE.
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This is a possible future, thank you for sharing. But we still hope that this game can continue for a long time, and not just treat the killer as a waiter or just consider the advantages of humans. Although, this is the current situation. However, we always hope to expect something. At least I hope the company really wants…
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I really want to agree with what you said, but... the reality is that it can still be superimposed with other Perks. Such as Botany Knowledge, Resilience... we haven't even mentioned Med-Kits yet. Survivors can heal themselves in five seconds.This Perks is still a huge problem.
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Add-on of the legion: Frank's strategy notes:When you play Frank, You can know the location of all members, and the member’s capture range is increased by 6 meters. Julie's invitation:When you play as Julie, when the survivor repairs generators in Terror Radius or crosses windows or pallets,Will give Julie a hint. Susie's…
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Boon: flashlight charging station: For survivors within 8/12/24m, the flashlight in their hands will be continuously charged. And the survivors who died in this area will not lose their flashlights. Boon Totem: Fake Statue: When within 8/12/24 meters of the totem, you can place a fake statue that will not move (the fake…
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I agree . Dead Hard can avoid many deadly attacks, such as nurses, The Blight, chainsaw... But the Bear trap of The Trapper really shouldn't be evaded. But this requires an additional program. Although it is difficult, I still hope to come true.
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Thank you for expressing your inner thoughts, but unfortunately, this opinion cannot be agreed. 1. You don't understand the difficulty of the killer. 2. You are not familiar with the advantages of humans. 3. You refuse to discuss with everyone. Our starting point is the same. We learn the skills of survivors and killers,…
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Hey, the player who plays the killer is the same as you. Then why can survivors ask the killer to spend a lot of time honing his skills, just to give the survivors an "interesting experience". The killer is also a human, not a waiter for the survivor.
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I have defeated many doctors and plagues, sorry, survivors can easily deal with these killers. Survivors who know the killer's ability can completely avoid the situation you said.
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No, just like the combination of The Huntress and Iron_Maiden, Pinhead has the right to use Hoarder. You are not entitled to deprive Pinhead of power. Pinhead still needs technology to knock down the survivors. Don’t blame your laziness on the combination of Pinhead and Hoarder. Please stand by the killer's situation.
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I always look forward to getting some special experiences, such as finding some special objects. But now it’s still repairing the generator, again, again, again.
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The official did not consider what would happen when the survivors learned about the game. Many survivors just want to easily defeat all the killers. And the killer game experience, they don't care.
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So you plan to weaken a killer who doesn’t have any special abilities. Well, who is next, all?
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Thank you for organizing the information.
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The current system encourages everyone not to take care of their teammates and encourages everyone not to enjoy the game. The current system only rewards survivors who repair the generator quickly. Over and over again ignore the current situation. Over and over again, Ignore the survivors who like this game and interact…
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You know that if your teammate doesn't repair the generator effectively, you won't get any points, right? You can imagine a survivor who protects his teammates for more than 3 minutes. The final score is only 6000~8000. What is this concept? This environment needs to change, and survivors who have the courage to interact…
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We need to give survivors the points they deserve. When the survivor interacts with the killer, he will get the corresponding repair score, instead of relying on his teammates, every second of the interaction with the killer, Every second of protecting teammates can get the score of the target. Let survivors get the…
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It doesn't need to be so troublesome. Just need to perform the following steps 1. Let the killer directly execute the survivors. 2. Let the action of saving teammates become the need to collect some sacrifices within time, and resurrect teammates in random places. A survivor can be resurrected three times. 3. Let the…
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Agree, just press M1, without any skill, you can easily defeat all the killers. I prefer to interact with Reverse Bear Traps instead of generators. Saving teammates is more interesting.