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Malkhrim

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Malkhrim
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  • And that's exactly what I am suggesting: get rid of attempts to escape and instant death on missed skillchecks. The 4% mechanic is extremely outdated anyway and ruins thousands of matches every day only to rarely, RARELY lead into something fun or a different outcome at all. It's just not worthy keeping. And reworking…
  • It WILL solve most of the problem simply because the things you describe take longer and are punishable. Killing yourself unhook is simple, almost instant, takes action only from you and not the killer, and it's not banable. On the other hand, AFKing is already a reportable offense and you would have to wait for the killer…
  • Exactly. I've been saying this for a while. We already have a mechanic that makes unhooking yourself possible even when it wouldn't (the anti-camp mechanic). Just add that to perks and remove the base-kit 4% chance unhook atempt.
  • At least they leave a bot behind since they can't give up on first hook like on regular mode. Much better like that. I wish DBD would get rid of giving up on hook as a whole.
  • Dang, I was thinking this killer had a lot of potential to be strong so far. But now I know every match as her will be unwinnable for me… …because I will not even bother to chase survivors or protect gens. I will just spend all my time in the same spot, petting the doggo, doesn't matter how many gens fly. Seriously, best…
  • That can certainly be fixed with a few tweaks until her release. What makes me worried is that some of the bugs might end up staying for a long time like it happened with Twins and Knight.
  • My problem with that idea is that Smoke Bombs are pretty much free blinds, with no need for timing or aiming at the killers face, and with no way for the killer to avoid it. Plus, they also seem to muffle sounds, which makes them even harder to counter. If anything close to that ever became permanent, it would have to be…
  • This has been happening to me too. I suffered 4 crashes today and my DC penalty is over 10 minutes already. Normally this doesn't happen.
  • Indoor maps are fun and also good for the game: less holding W because you can't see where the killer is coming from; good oportunities for mindgames and intercepting survivor due to the low visibility; stealth is more viable for killers, which benefits the weaker ones; slower map traversal for top-tier killers like Billy…
  • Please, no base-kit Mint Rag, ever. That perk is strong when played right, but comes with the downside of making way harder to teleport instantly to a triggered trap when the add-on is not on cooldown, since you need to look at the trap first, or you'll teleport to the wrong one. You can also not place traps too close or…
    in HAG! Comment by Malkhrim October 12
  • I have to disagree with people saying the Hag is weak. She is far stronger than a lot of people realize. She is a solid high B tier on the current meta and can do well on almost every map in the game… …but yet, her current state is one of the weakest she had in years, even after the base-kit buff she received not too long…
    in HAG! Comment by Malkhrim October 12
  • I think it could be due to the hitbox bug. Survivor hitboxes are slighly displaced forward after the mid-chapter patch, aren't they? The aim assist is probably tracking the hitbox in unusual directions and causing the killers to sometimes hit walls because of that.
  • Now we just need a legendary Twins skin where Charlotte hits a survivor to death with her basket and then puts their head on it. Uh… devs, I know that almost nobody plays twins, which indicates not so many people would buy the skin… but please make it happen. :)
  • The same thing just happened to me. It took incredibly long for the game to launch, and when it finally did, the textures weren't rendered on the main menu and were loading very slowly. I mean, I know my PC is a bit outdated but wow, just wow, it's a HUGE difference from before.
  • I agree. Slugging in general is often quite a risky strategy that can be really rewarding, but can also easily be countered if survivors play it right. Even from the perspective of the person being slugged, it's better to stay on the ground for some time and then get healed instead of being hooked and one step closer to…
  • Remember when they said, back when the Skull Merchant's tome was announced, that Deep Rift cosmetics would stop being just blue versions of skins unlocked earlier in the tome? It was stated in a Developer Update, and it made seem that it would change on that upcoming tome… but it never did. Perhaps it's for the best,…
  • This could be a reason they don't want to remove it… but I still think it's not worth it. Like, how often does a 4% end in a escape, or at least leads the game to end in a fun way? Even when a player does get a 4%, it often leads to an already lost game to take a little longer, and the survivor still dies. I don't think…
  • I've been saying this for a long time. Giving up on hook is one of the main things that ruin the solo survivor experience. If the killer is camping or tunelling, you can still atempt to counter it, take protection hits, hook-trade on the last second, get a flashlight/sabo save or endure in chase if you're the one being…
  • I know I'm commenting on the thread almost a week later, but I think this is the biggest issue within the game right now. It ruins survivor matches even more than being camped and tunneling, because at least you can attempt to counter those, but you can't do anything if another survivor decides to give up. The 4% mechanic…
  • It's been almost 10 days since this thread was last commented on, but I really hope to hear from the devs about the Ivory and Ebony mori offerings being kept. Being able to mori multiple survivors per game, find other survivors' corpses during game and mori photobombs are a fun part of DbD that I wouldn't want gone. Sure,…
  • I share your disappointment. The appeal of Chaos Shuffle is that we see many perks we usually don't instead of the same meta builds we see everyday… but add-ons, items and offerings can still be picked normally, so everyone decides to tryhard trough that instead. It kind of contradicts the point. Last time I kept seeing…
  • Dude… not everything is about us. A studio has other goals beside the satisfaction of the playerbase of a single game, even though that is extremely important. BHVR aims to improve DBD, sure, but they also aim to grow as a company, specially now they earned so much money with DbD. That's why they've been acquiring smaller…
  • Honestly, I would rather ask why Trickster has a lullaby. Trickster needs to hit people 8 times with his power to affect a single health state, he can't snipe people out of a health state instantly like the Huntress can. So why does he need a lullaby? If he hits one knife outside of his TR, the survivor still has enough…
  • I like Chaos Shuffle, I'm just disappointed by the way it was brought back: Lights Out gained new features and a few changes to make the experience a little better, specially for survivors, but also for killers with all the muffled sounds. Chaos Shuffle got no changes, when it could have used ramdomized items and add-ons…
  • Well, I'm just not playing this mode anymore until the bug is fixed. What's the point of playing a mode with perks you don't usually play or see if every single one of them will have its weakest version, possibly making it useless? I'll ratter make unusual builds in normal mode instead.
  • That's literally the opposite of what's going on now. The devs are not introducing a new broken thing into the game, they are nerfing something problematic to make it more healthy. For a comparison, Skull Merchant shouldn't have been released with such a problematic power just as Mettle of Man and Made for This shouldn't…
  • It seems that sometimes you hear footsteps louder than you should as well. Today there was a moment I was going through an area of Toba's Landing with a bit of clutter (but none of them surrounding me up close) and suddenly I started hearing footsteps as loud as if a survivor was running right in front of me. I could see…
  • @Devil_hit11, one more thing to point out: I was intrigued by the claim that scent orbs don't spawn outside of chase, because I hadn't realized that, even though I had noticed they weren't good for tracking. So I decided to test this and played a few matches with the brown add-on that doubles the range you can see the orbs…
  • The Blight I had a lot of fun with him when he first released, but then I played him less and less over time, and when I tried to go back to playing him, not only I was out of pratice, but his colision had changed as well AND SBMM had been recently introduced, so it fell awful. His collision is better since hug tech got…
  • When it comes to strenght, he is decent. Still, his abilities feel like clunkier versions of other killers' powers, which hinders the fun of playing him. The fact that he needs so much learning and is so clunky might make him end up as unpopular as Vecna in the future.
  • Woah, yeah, I agree with that. I hope we get both a blighted Dracula and a blighted Vecna. Still, the wolf and the bat probably won't change regardless of skin, which is kinda sad.
  • Well, thanks for the correction then. About the scent orbs, I really find weird how useless they are for tracking. The word "scent" it suggests they would be his biggest tracking tool, but they can only do that with the add-on that reveals survivor auras when your pounce recharges.
  • I mean, his skins really don't look as good as his base one, but is there a way to fix this? His base skin is already based on his most iconic Symphony of the Night look anyway, which was the obvious right choice for a base skin, but also happens to be his best looking design too, which makes hard to make appealing skins.…
  • This just happened to me twice, and I wasn't listening to The House of Arkham, it was the first narrated entry from Yui's memories in the current tome.
  • Not that much to launch, but when it reaches the intro screen and I press any key, it actually takes quite longer than usual to load past that and actually get to the main menu.
  • I don't think it can be called "technically correct" when there is no way to remove his TR in T1 today. It's something that is coded into the game but cannot be experienced by players. In practice, he has no TR in T1. Players only experience him going from no TR to 16m TR in T2, so it would make more sense for it to show…
  • Now that you mentioned it… yeah, survivors got a form of fire attack before a killer did, what the hell?
  • I always hated how this thing pretty much makes you unable to see or type in chat for a few seconds after every match. Seriously, some people stick for less time than that.
  • Which is surprising, considering Pyramid Head's purple add-ons exist. His blindness add-on is bad, but at least it has 60 seconds.
  • Yeah, that was a strange thing that came with the massive perk overhaul. Many perk buffs were awesome (Lightweight being one of my favorites on the survivor side), but others ended up worse than they were before, like Calm Spirit and Pharmacy. It makes no sense to have a downside for a niche effect that only makes a…
  • It's the oposite. Hooks have gotten further and further away from one another through the years, and are right now possibly on the biggest distance there ever was between hooks across many maps. Many old maps had hooks removed when they were reworked and are still like that, like Thompson's house and Haddonfield. Others…
  • Second match today. RPD AGAIN. East Wing this time. There's gotta be something wrong.
  • By the way, I just played my first match since yesterday and RPD AGAIN. HOW? How does this realm come up so often?
  • Well, I had my most unlucky Shuffle match last night as a survivor. I think this one is hard to beat: No Mither to make me always injured. Bloodrush (it would never trigger because of No Mither). Scene Partner to warn the killer where I am everytime I looked at them. And just to make it even worse… the killer was the…
  • Either way, one thing I loved about Renato and Thalita is that they have voice lines spoken by brazilian voice actors. However, what disappointed me about that is that their lines seem to have only a small chance of coming up even when they appear together in a trial. All the other survivors with voicelines speak them all…
  • Honestly, I still appreciate Gabriel's tome more than most character's tome lores that had been released at the time since the Knight for the simple fact that it still tells more than just things that are already in his bio anyway. I get that it doesn't go very far off either and is still a little shallow in that matter,…
  • I too believe map prevention system is not realm specific, but still, when the system was announced, it was said the chance of the same map coming up twice in a row was near zero, and should still be low in the following games, increasing a little bit after every game. RPD is a realm with only two maps, so it should be…
  • I believe the mispronouncing is simply because the person who voiced the narrator isn't brazilian and is not used to pronounce the name, and there is a pretty good chance they recorded it before they could listen to Thalita's voice actress lines (the tome was one of the first ones during the time all the new tomes were…
  • The stereotype that bothers me is that their tome seems to present Brazil as this beautiful and happy place. It was probably to make an homage to the country, but we who live here know that, while Brazil's nature and culture are beautiful indeed, the reality of living in it is not that pretty…
  • What I think is that the game could still do something to reduce the gap between SWF and solo. It's not a huge gap anymore, but it still exists, even though mostly on high MMR… and we could at least let solo survivors SEE THEIR TEAMMATE'S PERKS! Even if it doesn't impact the survival rate very much, this would be good to…
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