Malkhrim

About

Username
Malkhrim
Joined
Visits
2,587
Last Active
Roles
Member
Points
350
Badges
18
Posts
1,014

Comments

  • I wish people stopped being so dramatic in these forums. There is absolutely nothing wrong in moving a person before a mori. It takes a really short time and it's completely different from bleeding out or pretending to let the last survivor go only to still kill them in the end, which are things actually done to mess with…
  • Not to mention, of course, that not all of these problems are bugs. Some of them seem to be by design. Like the dog slowing down when it gets close to you and not allowing your power to recharge. Why doesn't the dog remain fast so it can come back to you more consistently? And why does the cooldown only start charging up…
  • I still call her strong because when the chase command works properly, she can down survivors really fast, and even when the bugs mess up her plays, she can still recover from it because of how short the cooldown is and how efficient the power can be in a chase. The buffs she got kind of, sort of compensate for the bugs…
  • I still haven't received my stats. Is someone else still waiting for theirs too?
  • Wait, has everyone received their stats already? I haven't received mine.
  • On my first match after the event started, I had Distressing and Monitor & Abuse. What are the ######### odds to get the two perks that cancel each other? 😂
  • "Could we revert the perk that used to be broken by increasing your speed for free or the one that is STILL one of the best survivor perks in the game even after all its nerfs?" No. Mindbreaker, Languid and Genetic Limits aren't all that useful. The best killer perks are the slowdown perks, and they were nerfed over the…
  • Well, I agree with everything you said about the map. I mentioned it's killer-sided because the previous person I had replied to said SpookyLoopz only mentioned maps that favored survivors, which I don't think is true.
  • Yeah, but why should he talk about those? The title of the video is "This is what I hate about DbD…", not "Everything wrong with DbD right now". God forbid having personal tastes. People should stop demanding everyone to be neutral and unbiased all the time regardless of context and talking as if personal bias was some…
  • The opposite, it's currently one of the most survivor-sided maps in the game. It even has some of the annoying stuff from old Haddonfield, like the original design of the House of Pain. Not to mention it has 3 buildings beside shack, and all of them have at least one god-pallet. The main building has two. The loops are…
  • I actually thought about that while I was writing my comment, that was really awful.
  • Well, the first one that comes to mind is quite recent: the original idea for the finisher mori. When it was suggested by the devs and put on an earlier PTB, the base-kit unbreakable mechanic seemed to take most of the backlash, which took some of the attention from how bad even the finisher mori itself was. On that…
  • I remember this. The devs were already nerfing pig because of the addition of Endgame Colapse, but they also wanted to make RBTs stop on the same way the Deep Wound timer did "for consistency". On the same update, they also wanted to decrease the time it took to open exit gates by five seconds. I'm glad they listened to…
  • I mostly agree with you, but I think East Wing is slightly killer sided… but the reason it feels killer sided is insufferable: not only the west side is way too small and tight in this version of the map and becomes a trap once its three good pallets are gone, but that also makes that side great for camping. That side is…
  • Now with Hex: Two Can Play. Place dream pallet, don't respect it, wait for the survivor to stun you, recover fast with enduring and hit them while they blind themselves and run into a wall. I guess I'll try that out if this feature goes live.
  • Wait… yeah, I had to check it and you're right. I always thought they were from separate realms, but the descriptions of the offerings themselves state they are both from Dvarka Deepwood. That is indeed really inconsistent with all the other map offerings, that take you to a realm, not a map.
  • For the same reason Hawkins doesn't share a map offering with Treatment Theatre/Lery's. Maps of the same realm usually have a similar aesthetic that makes the realm identifiable. Woods at nighttime? Macmillan State. A sunny farm with a cornfield? Coldwind Farm. A junkyard? Autohaven Wreckers. Ice, snow and skiing…
  • So, I finally completed it. The snowman I completed the quest on wasn't moving. It seems the decoy ones are those that give jumpscares, not necessarily the ones that move. One thing to point out, normal snowmen just instantly explode when hit with a snow skull, but the decoy snowman takes a second before exploding and does…
  • I've been throwing skulls at any snowman I see moving through multiple matches and it doesn't work, so I believe it is indeed bugged.
  • It seems this quest is bugged. I've tried it as both killer and survivors. It doesn't work with Snow Skulls nor killer ranged attacks.
  • And that's exactly what I am suggesting: get rid of attempts to escape and instant death on missed skillchecks. The 4% mechanic is extremely outdated anyway and ruins thousands of matches every day only to rarely, RARELY lead into something fun or a different outcome at all. It's just not worthy keeping. And reworking…
  • It WILL solve most of the problem simply because the things you describe take longer and are punishable. Killing yourself unhook is simple, almost instant, takes action only from you and not the killer, and it's not banable. On the other hand, AFKing is already a reportable offense and you would have to wait for the killer…
  • Exactly. I've been saying this for a while. We already have a mechanic that makes unhooking yourself possible even when it wouldn't (the anti-camp mechanic). Just add that to perks and remove the base-kit 4% chance unhook atempt.
  • At least they leave a bot behind since they can't give up on first hook like on regular mode. Much better like that. I wish DBD would get rid of giving up on hook as a whole.
  • Dang, I was thinking this killer had a lot of potential to be strong so far. But now I know every match as her will be unwinnable for me… …because I will not even bother to chase survivors or protect gens. I will just spend all my time in the same spot, petting the doggo, doesn't matter how many gens fly. Seriously, best…
  • That can certainly be fixed with a few tweaks until her release. What makes me worried is that some of the bugs might end up staying for a long time like it happened with Twins and Knight.
  • My problem with that idea is that Smoke Bombs are pretty much free blinds, with no need for timing or aiming at the killers face, and with no way for the killer to avoid it. Plus, they also seem to muffle sounds, which makes them even harder to counter. If anything close to that ever became permanent, it would have to be…
  • This has been happening to me too. I suffered 4 crashes today and my DC penalty is over 10 minutes already. Normally this doesn't happen.
  • Indoor maps are fun and also good for the game: less holding W because you can't see where the killer is coming from; good oportunities for mindgames and intercepting survivor due to the low visibility; stealth is more viable for killers, which benefits the weaker ones; slower map traversal for top-tier killers like Billy…
  • Please, no base-kit Mint Rag, ever. That perk is strong when played right, but comes with the downside of making way harder to teleport instantly to a triggered trap when the add-on is not on cooldown, since you need to look at the trap first, or you'll teleport to the wrong one. You can also not place traps too close or…
    in HAG! Comment by Malkhrim October 2024
  • I have to disagree with people saying the Hag is weak. She is far stronger than a lot of people realize. She is a solid high B tier on the current meta and can do well on almost every map in the game… …but yet, her current state is one of the weakest she had in years, even after the base-kit buff she received not too long…
    in HAG! Comment by Malkhrim October 2024
  • I think it could be due to the hitbox bug. Survivor hitboxes are slighly displaced forward after the mid-chapter patch, aren't they? The aim assist is probably tracking the hitbox in unusual directions and causing the killers to sometimes hit walls because of that.
  • Now we just need a legendary Twins skin where Charlotte hits a survivor to death with her basket and then puts their head on it. Uh… devs, I know that almost nobody plays twins, which indicates not so many people would buy the skin… but please make it happen. :)
  • The same thing just happened to me. It took incredibly long for the game to launch, and when it finally did, the textures weren't rendered on the main menu and were loading very slowly. I mean, I know my PC is a bit outdated but wow, just wow, it's a HUGE difference from before.
  • I agree. Slugging in general is often quite a risky strategy that can be really rewarding, but can also easily be countered if survivors play it right. Even from the perspective of the person being slugged, it's better to stay on the ground for some time and then get healed instead of being hooked and one step closer to…
  • Remember when they said, back when the Skull Merchant's tome was announced, that Deep Rift cosmetics would stop being just blue versions of skins unlocked earlier in the tome? It was stated in a Developer Update, and it made seem that it would change on that upcoming tome… but it never did. Perhaps it's for the best,…
  • I know I'm commenting on the thread almost a week later, but I think this is the biggest issue within the game right now. It ruins survivor matches even more than being camped and tunneling, because at least you can attempt to counter those, but you can't do anything if another survivor decides to give up. The 4% mechanic…
  • It's been almost 10 days since this thread was last commented on, but I really hope to hear from the devs about the Ivory and Ebony mori offerings being kept. Being able to mori multiple survivors per game, find other survivors' corpses during game and mori photobombs are a fun part of DbD that I wouldn't want gone. Sure,…
  • I share your disappointment. The appeal of Chaos Shuffle is that we see many perks we usually don't instead of the same meta builds we see everyday… but add-ons, items and offerings can still be picked normally, so everyone decides to tryhard trough that instead. It kind of contradicts the point. Last time I kept seeing…
  • Dude… not everything is about us. A studio has other goals beside the satisfaction of the playerbase of a single game, even though that is extremely important. BHVR aims to improve DBD, sure, but they also aim to grow as a company, specially now they earned so much money with DbD. That's why they've been acquiring smaller…
  • Honestly, I would rather ask why Trickster has a lullaby. Trickster needs to hit people 8 times with his power to affect a single health state, he can't snipe people out of a health state instantly like the Huntress can. So why does he need a lullaby? If he hits one knife outside of his TR, the survivor still has enough…
  • I like Chaos Shuffle, I'm just disappointed by the way it was brought back: Lights Out gained new features and a few changes to make the experience a little better, specially for survivors, but also for killers with all the muffled sounds. Chaos Shuffle got no changes, when it could have used ramdomized items and add-ons…
  • Well, I'm just not playing this mode anymore until the bug is fixed. What's the point of playing a mode with perks you don't usually play or see if every single one of them will have its weakest version, possibly making it useless? I'll ratter make unusual builds in normal mode instead.
  • That's literally the opposite of what's going on now. The devs are not introducing a new broken thing into the game, they are nerfing something problematic to make it more healthy. For a comparison, Skull Merchant shouldn't have been released with such a problematic power just as Mettle of Man and Made for This shouldn't…
  • It seems that sometimes you hear footsteps louder than you should as well. Today there was a moment I was going through an area of Toba's Landing with a bit of clutter (but none of them surrounding me up close) and suddenly I started hearing footsteps as loud as if a survivor was running right in front of me. I could see…
  • @Devil_hit11, one more thing to point out: I was intrigued by the claim that scent orbs don't spawn outside of chase, because I hadn't realized that, even though I had noticed they weren't good for tracking. So I decided to test this and played a few matches with the brown add-on that doubles the range you can see the orbs…
  • The Blight I had a lot of fun with him when he first released, but then I played him less and less over time, and when I tried to go back to playing him, not only I was out of pratice, but his colision had changed as well AND SBMM had been recently introduced, so it fell awful. His collision is better since hug tech got…
  • When it comes to strenght, he is decent. Still, his abilities feel like clunkier versions of other killers' powers, which hinders the fun of playing him. The fact that he needs so much learning and is so clunky might make him end up as unpopular as Vecna in the future.
  • Woah, yeah, I agree with that. I hope we get both a blighted Dracula and a blighted Vecna. Still, the wolf and the bat probably won't change regardless of skin, which is kinda sad.
  • Well, thanks for the correction then. About the scent orbs, I really find weird how useless they are for tracking. The word "scent" it suggests they would be his biggest tracking tool, but they can only do that with the add-on that reveals survivor auras when your pounce recharges.
Avatar