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The Houndmaster looks amazing, but I still have one concern
I'm loving a lot of things about the Houndmaster. For a start, she's an ORIGINAL killer with english voice lines! She has an unique look and weapon based around a really cool theme and, of course, the best part, her power is that she has a dog! We have an actual dog in the game, light up the fireworks! But then… one thing…
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Reminder that waiting at the exit to T-bag the killer is bad for other survivors too
So, one of these days I had a survivor match that ended with three escapes. We were all three gathered in the exit area, quickly healed for BP and benevolent points and then immediatly left… well, at least two of us did. So I checked how many bloodpoints I earned, cool. Checked my emblems, got a pip, nice. Then I really…
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If Dracula doesn't get some tweaks soon, he might end up forgotten just like Vecna
I should start by saying that, no, I don't think Dracula is weak. He is actually quite decent, with multiple chase abilities and map mobility with the bat form. The problem that might make him unpopular in the future is that, honestly, every ability he has seems like a clunkier version of another killer's power, which…
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I'm surprised it took so long for us to get a killer with a fire attack
I must admit the fire spells are my least favorite thing from Castlevania's version of Dracula, but I appreciate we finally got a fire attack in the game… I've thought for years that would be interesting to have an incendiary killer one day, and noticed that through the years we got many means of hurting survivors: bladed…
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Wait... is the map prevention system turned off in Chaos Shuffle mode?
Seriously, I ended up in RPD in 4 of my 5 latest games. No Map Offering in play. Map prevention HAS to be off, right?
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Holy entity, this was my most unlucky Chaos Shuffle match up so far
Well, I had quite a few unlucky builds since I started playing Chaos Shuffle, but last night I got one that beats all the others. It was so unlucky it was funny: No Mither to make me always injured. Bloodrush: it would never trigger because of No Mither. And I had no exhaustion perks, so whatever. Scene Partner to warn the…
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Is there a bug preventing The Greenville Square to be picked on the map rotation?
Seriously, there has to be something wrong with the odds of this map showing up, because there is no way in hell they are the same as Garden of Joy's. I was getting Greenville Square quite often during the first two weeks after Chapter 31's release, but then I played without seeing it for a long time, multiple weeks where…
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Survivors vault-spamming to deafen the killer can't be intended... right?
Recently I had an Oni match at Hawkins where a curious thing happened. When there where only two survivors left, at one point I heard one of them, injured, behind a wall, but she was in one of those long corridors from Hawkins and I was on a room that only had doors near it's edges, so I tried to follow her sound, through…
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A small demonstration of how the Skull Merchant can be insufferable to play against
Yesterday I had a match against Skull Merchant where it took some time for me to get hooked for the first time. When I was, another survivor tried to rescue me, but she took a Claw Trap from a drone and got downed immediatly, so I went to second stage. But why was she downed so easily? Because to get to me, she had to go…
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This rework only makes me believe the Twins can't be fixed. They are unsalvageable.
The twins have the lowest pick rate in the game… and after the rework, I believe they will continue to have so, because it seems to focus on only two issues: the slow clunkyness and the slugging snowballs (it doesn't even fix the slugging itself), while the Twins have many more issues beside those, which goes to show how…
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Wait a second, Midwich STILL has a hook problem?
I just had a game were I lost a hook because I downed a survivor in the middle of a corridor and… there was no hook on the ENTIRE corridor. the closest one was up the stairs after the end of the corridor, where it wasn't . You can guess what happened. I remember this issue from YEARS ago. For some time, it stopped…
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Thrill of the Hunt: the nerf that never made any sense and should be reverted
So, lot of people hate Ultimate Weapon, right? It's an annoying killer perk that makes you scream and reveals your location to the killer right when you hear the terror radius, with not a lot of room for counter besides bringing Calm Spirit, an otherwise really weak survivor perk. But imagine if, when Ultimate Weapon was…
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So, Withered Isle really is the realm of "problematic stuff previously removed form the game", huh?
I personally don't think I have played enough on Greenville Square to be sure if it is survivor-sided or killer-sided, but the fact that it has a double-pallet tile is kinda baffling. Double pallets have been pretty much removed from the game many years ago because of how unbalanced and problematic they used to be. They…
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Hag buffed? HAG B U F F E D!
Good news for us Hag mains! I mean, how many of us are left? At least half a dozen? Regardless, our girl Lisa, who barely got changed since 2018, just got a pretty significant base-kit buff! Now we have a new add-on effect to experiment on, her teleport range will be better when not using her best add-ons, and even those…
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I really dislike the way killer perk changes are going, and nerfing Mangled would make it even worse
TL;DR: the current meta is becoming more and more about gen speed vs gen slowdown, the STBFL nerf made it worse and a sloppy nerf would make it even worse. Killer meta is losing variety, leaving only the gen-related perks. I will start this post by saying that, while you don't HAVE to play in the meta, right now the MMR is…
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The devs messed with the number of hooks/distance between hooks again recently, right?
TL;DR: the number of hooks has decreased in multiple maps lately, so the distance between hooks increased. Hook shouldn't break permanently after a sacrifice, then. I've been noticing for some time that hooks are further away from each other than they used to be. Not only that, huge hook dead zones with no more than one…
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Garden of Joy had the worst amount the recent map reworks
Seriously, for such a problematic map, with the amount of issues that it had and how obvious some of them were, I don't get why the rework was so minimalistic. Original Garden of Joy had: lots of pallets that were often safe, perfectly aligned and really close to each other, to the point that it looked like a map from…
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Is it me or the info for tracking survivors is in a pretty bad state right now?
Sound is right now something you simply can't trust too much. There are times you here a survivor right beside you but when you look they are pretty far away, sometimes a survivor runs right past you and you can't hear the footsteps, sometimes an injured survivor stops making any sound whatsoever simply because they…
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Is this "locker tech" I've been seeing a recent thing?
So, there's one of those "techs" I've seen some survivors do recently, which is similar to other animation-cancelling techs, but I don't remember ever seing this particular one until a while ago. It is done at double lockers. When a survivor is about to go down, they quickly jump into the locker. When the killer atempts to…
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Light-footed is pretty much already base-kit (sort of)
Seriously, sound is not very consistent in DbD right now, specially footstep sounds. Often, a survivor you are chasing seems to simply stop making sound, even with just a small tile between you two. Sometimes you can't even hear their grunts of pain (even when they don't have Iron Will or Off The Record active). It doesn't…
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Survivors shouldn't be able to kill themselves on second stage while everyone is still alive
Implementing bots was a nice step towards reducing the impact caused by disconecting survivors. However, it can't do its job when survivors choose the other way of giving up and abandoning the game: just killing themselves on hook. To make it worse, the game incentivizes people to choose this method: disconecting leaves…
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The anti-facecamp bar takes way too long to fill.
I just had a game where a Dredge hooked me, initially left the hook, then halfway through came back, intercepted survivors trying to rescue me, scared them away and decided to stay there facecamping for some time after that, even with no survivors nearby. It was right in front of me and, still, the bar was filling way too…
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The data I'm really curious to see: the Singularity's kill rates
Yesterday I posted a thread on "Feedback and Suggestions" saying why I believe post-rework Sadako will have extremely high kill rates, since she has everything that usually raises a killer's kill rates. Well, The Singularity is the opposite, as he has everything that usually lowers the kill rates: his power is hard to use…
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If you end up having to nerf the Onryo, don't increase her teleport's cooldown.
We have yet to see the data for the reworked Onryo's kill rates, but considering her pre-rework kill rates were already really high AND her current version has all the stuff that usually results in high kill rates (simple to play, slowdown built in her power, a mechanic that kills survivors if they fail to counter the…
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Can we take a moment to appreciate how much this game has grown on horror theme variety?
When I started playing this game back in 2017, it was pretty much a slasher-themed game. The only other subgenre present was cosmic horror, but mostly in the lore about the Entity (which wasn't nearly as big and rich as it is today). That only manifested during gameplay though the Entity's claws that appeared on hooks on…
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This Anniversary Event had everything to be the best one ever...
...but technical issues made sure it wasn't. Seriously, the game is having a lot of problems since the day the event started, and the worst of them haven't even been acknowledged by the devs! Performance issues; Server and connection issues; And you know that fun new mechanic on challenges that randomize your perks? Well,…
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Wait a minute... the Knight's iri exit-blocking feature is useless!
Today I decided to have a few matches as the knight, a killer that I rarely play because I don't like his power very much, but still give a try from time to time. I had a few games until I tried using the add-on Iridescent Compay Banner, which has a feature that blocks an exit gate for a survivor when they are being…
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The problem with EMPs is not just on how available they are, is how they work as a whole
Wanna know why not many people are currently playing the Singularity? Just compare what you have to do to make his power work vs how to counter it. Let's see the challenges and limitations of each one. The Singularity's power: It requires a setup in a similar way to Trapper and Hag. It requires THREE different command keys…
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So, an entire realm got kill-switched, huh?
I mean, we see maps getting kill-switched all the time, but a realm? Not only that, but one of the oldest, original realms in the game, which means there is a total of five maps out of rotation right now. I guess it's because of the map changes for the Twisted Masquerade, but still, damn, that's a new one.
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I believe this patch's perk buffs were a bad idea.
So Pop got buffed to something closer to its former strenght and Deja Vu got buffed to counter the 3-gen strat more efficiently: it is now constantly active. I understand why the devs did that and I don't think giving survivors tools against that playstyle is bad on its own. What worries me is that this may make the game…
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Remember when the devs promised an in-game option to disable anti-aliasing?
Way back in 2020: "We're working on it right now. I have designs for the menus and stuff in the pipeline... so yeah, it will be coming as an in-game option in a not too distant future". How long is not too distant? BHVR, it's been 3 years.
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One thing that makes me dislike this PTB: perk variety is only getting decreased
Remember the perk overhaul last year? It was controversial, yes, but even though it nerfed a lot of stuff, it still buffed many others, giving us new things to try out and put on new builds. We lost Ruin and Pop Goes the Weasel? It's okay, because we gained Overcharge (and its combo with Call of Brine), Eruption,…
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What if Pain Resonance ceased to be a Scourge Hook perk? Or if Scourge Hook perks were buffed?
Even though Scourge Hook: Pain Resonance is currently, on live servers, a good perk, it can have its value immensely reduced by RNG. You can only hook in specific hooks spread around the map. Sometimes you can use it all the time... but you may also spawn on a big map while all the scourge hooks are near one of the edges,…
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Tunneling will often still be the best option against the new DH if the killer is camping
I get it, the change was announced because the rescuer having DH and not the rescued survivor would mean it's better to go for the latter one. But there's still a problem: if you hit a survivor right off the hook, they will suffer from Deep Wound and be unable to Dead Hard until they mend. So, you noticed the survivor you…
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Imagine buffing the Nurse
Okay, I got it, you wanted to remove special interactions with flashlights. It didn't happen a lot against Nurse, sure, but still, this removes one of the few tools against the strongest killer in the game. Unlike Wraith, the Nurse's lightburn wasn't a problem. And the Hag is being buffed against flashlights... but nerfed…
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Are the devs trying to make every map like Fractured Cowshed or something?
I recently played a match in the reworked Mother's Dwelling, and I noticed there were more safe loops than before. And by that I mean loops there are long and safe from both sides, leaving little to no room for mindgames, where the only option is often to just run it until the pallet is dropped and break it, free extra…
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One thing I don't understand: charms vs requested cosmetic options
Why is so much time put into making charms, which go unnoticed most of the time, but other customization options that got requested through the years never saw the light of day? I mean, don't get me wrong, I'm not complaining about charms. I think some of them look really cool and a lot of them can be adquired without…
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Almost everything from the Skull Merchant is disappointing
So, many were expecting a robot or cyborg. I imagined it was probably some engineer of sorts, since you can see there's someone working on the machines in the teaser. However, since it emphatized technology so much, I expected more of it on the killer's look and general theme. Would it be a half-mechanical abomination?…
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Some details that show how hard Eruption has been gutted
Remember the original, old Eruption? It was pretty much a joke, really weak, outshined by every other gen-slowdown and regression perk in the game, since it required you to kick gens early only for a way too small value later, and even with the incapacitated effect, the gen was still completed before you could return to…
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Challenges from Tome 1 should NEVER be brought back on other tomes.
I just completed the Last Minute Hero challenge (unhook a survivor during endgame colapse), but I lost my count on how many matches I had already tried before I even had a chance of completing it, since there was ALMOST NEVER someone hooked during EGC. If the killer wins before endgame, there cannot be an EGC with two…
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Skull Merchant: an aura-reading Ghostface with extra steps
Well, I was curious to see what the Skull Merchant's power was going to be when I noticed she had drones. Would they shoot survivors and damage them? Would they fly and attach to them to slow them down? What could they do? They reveal survivor auras, that's what they do. Other killers can already read auras with perks and…
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Eruption Nerf kinda reminds me of the old DBD Balance
Remember when Freddy got released, newer survivors complained about it, and in the next patch almost every aspect of Freddy's power was nerfed? Remember how it took the devs a long time to acknowledge OG Decisive Strike needed a rework and, when they finally did, they spent about a year looking and testing for the best way…
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Wait a second, the chat filter got disabled? HALLELUJAH!
I haven't played DbD a lot in 2023, and I hadn't many lobby conversations on the few nights I did play, but today I exchanged just a few lines with another player and noticed not a single word was censored. I tried a common word that ALWAYS got censored before and nope, no censorship. I didn't read one or two of the recent…
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Knockout got nerfed by the new survivor UI
Knockout was already a pretty bad/niche perk, right? Could be good for slugging, but only against solos. Well, there were a few things it did while not slugging, the most consistent ones being not showing were you are when you down a survivor and pick them up and, consequentially, not showing when you pick up a survivor.…