Comments
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Except it doesn't cancel each other out, since these usually happen one or the other, not at the same time. Both sides just end up being irritated.
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Compare how many indoor maps there are to how many outdoor maps there are. It's about 5 indoor, and about 30 outdoor. He has far more dominant maps than weak maps, and the variation of his strength is a massive problem that makes me not want to ever play him in general. I'm not playing a Killer that can either have a…
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Dragon Ball Z: Dokkan Battle as a DBD chapter. Weird combo, but okay. Probably just gonna go with the whole series itself instead of anything from Dokkan itself. Killer is First Form Cell, no questions asked. He's easily the most menacing of any Dragon Ball villain, in my opinion. Maybe he'd have a power that sort of…
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I debated on Borgo for sure, but I feel like Garden and Eyrie are just a tad bit more miserable. Borgo's overall tiles are ever so slightly worse than these two maps. The main building for Borgo is also just a bit less safe compared to the other two maps. Eyrie's pure yellow color scheme also makes Myers stand out even…
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Yes, he's good at it, but he's not the best tunneler or camper still. Pyramid Head, Huntress, Nurse, Blight and Spirit all camp and tunnel better than him, and that's taking into account his Hindered effect when fully infected, since it requires some time to build up after an unhook. Pyramid Head can do exactly what you've…
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No, I'm really not. He's not a monster in any category, he's just pretty solid at everything. He's not the best tunneler, he's not the best chaser, he's not the best at map mobility, he's not the best at dealing with bodyblockers, he's just ok in all of these regards. He has one of the most well-designed sets of addons,…
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Wesker is not top 5. Not even close. He is fairly good, but not top 5 by any means. My top 5 looks something like: 1) Nurse 2) Blight 3) Spirit 4) Artist 5) Here, it's kind of a tossup for me between Huntress and Oni, though I'm personally more inclined to go with Huntress due to more and more people catching on about…
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It's better than the original version of the map and there is no arguing that.
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I actually like the way that they changed it. Balancing repair speed boosts is so problematic that I'm glad they scrapped that altogether, but I think the numbers need to be even bigger. They should at least match Leader, at a 25% boost.
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Blast Mine definitely shouldn't have had this change. I hope they rethink this.
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I find Wesker to be the most fun Killer to go against, honestly. His basekit is strong, but has fair and fun counterplay, and he also doesn't have ridiculously strong addons that severely lower that counterplay (which is what Blight suffers from).
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She is terribly designed. Super easy to play and way too oppressive in chase and out of chase without needing to commit to basically anything.
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Dredge has solid anti-loop. It's not on the same level as Nemesis or Artist, but Dredge does have something for it.
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Honestly, just making it not be affected by any healing speed modifiers is a good enough solution. Your idea is just too complicated for a Survivor addon, I feel like. The whole charge thing is really not a problem with this addon and more like a problem with medkits and their other addons a whole.
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Plot Twist: You can go in a locker to deny him of his mori.
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I think the Legion buffs are nice, but not really influential enough to make them enough of a threat still, mainly due to map design. Even Legion's best addon combination, Never-Sleep Pills with Mural Sketch, pales in comparison to the power of Survivors just pressing their W key (like, for real, Pyro mains would LOVE…
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Counterforce. This perk ######### rocks solely because of this one time where I popped a Spirit's NOED in her face just before she hit me.
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Badham's walls? Yeah, those were stupid, to be fair. I don't know why it took them so long for that.
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No Killer should be C Tier though, at least not in the way C Tier is defined right now for DBD.
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Doors not spawning on Haddonfield? They... haven't implemented breakable walls yet?
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I think they're scrapping the extra blood pools. If you still want to track with blood pools, you can run Bloodhound though.
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They enjoy playing the DBD equivalent of the Beggar's Bazooka from TF2.
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Just give it a different effect already. Haste is such a difficult thing to balance as is. Maybe something like 20% vault speed instead would make it actually usable. The boons we have currently are a very mixed bag in general, in all honesty. Dark Theory is useless. Shadow Step and Exponential are situational (inb4 people…
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It doesn't change the fact, but it adds a counterpoint. They're not the same. Why is this hard to understand?
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What? I'm simply stating that killswitch was not what they did with the bloodlust experiment. Bloodlust is a general Killer mechanic which applies to every Killer. Dead Hard is a Survivor Perk, not a basegame mechanic. Realistically, the only reason they'd disable Dead Hard is if it somehow caused a crash, or something…
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Anything that would make Sadako's Condemned even a slight threat would be appreciated.
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That was way before killswitch. Pretty sure the disabling of bloodlust was back before All-Kill even came out. Killswitch was introduced during the PTB for Hour Of The Witch. Killswitch specifically has only been used for things that are in a significantly bugged state (Object of Obsession, Wake Up, Nurse, etc) or maps…
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Really fun to play on... as long as you're playing an actual Resident Evil game (barring the RE3 Remake because that's a disaster as well). Really unfun to play on when you're playing the asymmetrical 1v4 horror game known as Dead by Daylight.
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It's really hard to take you seriously when this is in comic sans.
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Sigh... posts like these make me really sad. I genuinely have so little to say other than... stop with the us VS them bullcrap. Hey, how about we start trying to have the mindset of "this needs to be changed because it's poor game design" instead of "oh, we got something nerfed, nerf something for their side"? Please?
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That actually gets me thinking. What if they add a Killer Instinct addon for Legion prior to your first hit? Something like: When in Feral Frenzy, Survivors within [x] (maybe 16) meters of you have their location revealed to you via Killer Instinct. This effect is disabled after you land a Feral Slash. To be fair, they…
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I'm still remembering all the awful experiences I had on Hawkins and I hope it doesn't return.
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I wish Jeff got one.
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Roadie. Can't believe what they did to him, both visually and gameplay-wise. He's a mess to play now, which sucks, since I really like his character.
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Against Survivors who know how to loop a 115 M1 Killer who has absolutely no strength in chase? Yes, it is.
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None of them will make Legion as strong as they currently can be right now with FMT SWS (Frank's Mix Tape and Stab Wounds Study), so it'll probably be an overall nerf to Legion.
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Someone necro'd it 6 hours ago.
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The post was made on May 30th, 2020...
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People seem to forget about Ghostface, who has a total of 0 useful addons.
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She's really just... not fun to play as. Something about her never feels satisfying.
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It wouldn't really change a whole lot if they didn't lose any of their power, but yeah, it is pretty stupid.
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Imagine running Dead Hard when you can run Smash Hit, the superior exhaustion perk.
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Make Your Choice.
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I had a game where Survivors sent me to RPD and abused boons with Boil Over in the library. I was playing Freddy since I actually really enjoy Freddy for his visuals. Today was not a great day for me, but hey, I played Among Us with some friends so that made up for it.
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They also screwed up his skin color on the official merchandise with those stickers a while back. I'm baffled by them doing this multiple times and getting away with it. I figured they would've fixed this silently when they removed Bubba's Masks, but I guess not. Sad.
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I really hope they fix Jake's so that it, y'know... actually fits his skin color.
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I think 3 survivors body blocking is also not fun... Also of course you had to bring up us vs them. There's a lot of stuff in this game that is not fun for both sides, which makes it a horribly-designed game as a whole.
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Killers can attack... you're still able to deal damage to someone to sort of deal with it. I do think that it is rough that most Killers can't recover from people taking hits, but this is a terrible comparison.
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If we're talking about like... 2 different people playing at the exact same time, then that'd be really hard to balance and would lead to a lot of unfun moments for the Survivors. And before you say "Oh, it's always about the Survivor fun, huh?", let me ask you to grow up. Game design should inherently be about making…