Comments
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Which killers is the blue skeleton skin for? I can't recognize them.
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I've been maining Dredge for awhile now. And people always tell me they never see him hardly. Which shocks me honestly hes fun and strong imo.
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I don't mind as long as its done right and not abusable . It definitely should not work if another survivor is nearby and should only start if a killer is idle or not in a chase nearby. Making survivors unhook each other is the biggest and most important slowdown in the game. If swfs can abuse this to bully killers they…
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Thanks!
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Just jumping on to second this. Found a recent video on Tiktok over it as well. https://www.tiktok.com/t/ZT82bxv4c/
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I've had several close games so far. Survivors who are good at looping are still good at looping. And gens can still fly on large maps or if you over commit to one person. I feel like many people just weren't prepared for a huge gameplay shift like this. I will say that as someone who hates ds, and as someone who remembers…
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I hate to slug. But I guess its time to embrace it in these cases.
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I wouldn't mind it as killer if it gave me full credit for all hook stages. Trying to get certain achievements or difficult tome challenges is super unfun when someone kills themselves on first hook. Same with DC's
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I don't really want to see moris taken away. They're part of the charm and make the bloodweb exciting to progress in (besides just gronding for a specific build). But the main problem is the lack of choice. Many times I've downed a survivor only to let them go because of a last minute change of heart. Some of those have…
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I swear its always ass when the pan starts on her. Never get that with other killers.
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They did that to ruin not to long ago. It was almost base kit for most killers till the change.
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Comms is a huge advantage to any swf. They can instantly undo several stealth perks or playstyles in seconds. Its why blindness and obliviousness are so terrible. Its also why solo survivors have such a hard time. They have significantly less info than a 4-3 and even 2 man group. And yea while it may vary from team to…
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I typically to pretty well as killer. Its a slog with dead hard and boons, but I manage. But whats really driving me away is the toxicity. If I lose its teabags and clicks. If I win its 2 - 3 people telling me how terrible of a person I am. Literally tried to play meme builds. Like security guard (never leave shack)…
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I'm not saying its life changing. But damn...why?!?
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I've had this happen 3 times so far as well, seems to be on some hidden timer. All were mid chase and around 20-30 seconds into it.
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Not to mention if you do "win". You'll get spammed with abuse. And then they all look up your profile just to leave -rep , like seriously...
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I love the snowmen. Most fun I've had in awhile on dbd. But they should definitely not offer any protection. That mixed with basically nothing special for killers to do really sslts the sugar. Thankfully I've met mostly nice survivors being goofy. But had a few dead harding into snowmen for the extra hit. Although if your…
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I will miss it very much. Always love the indoor maps. It also had an interesting layout and design which was fun. And the rat cage routinely scared me as killer.
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All 4 survivors can have a boon. And I've seen boon sqauds who all have CoH. And will replace the boon the second you leave. And with the new unbreakable boon which would combine with coh or the others. Its going to be really unfun. They should have a hefty cooldown at the very least if they continue giving them strong…
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Iblove kicking them but I've only gotten haste 1x. How do they work?
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This! ^ In this case its a physical object, an actual obtainable item. Where as an NFT was just a glorfied digital image. Besides funko clown is a nightmare I need in my life.
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True. But thanks to them many characters that never had a chance at memorabilia are able to represent themselves that way.
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"######### are you doing" and "Good Job!". Interchangeable.
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If a boon totem is cleared by the killer is should be deactivated for the remainder of the game. That's how it works for killers, and the killer only has 4 perks. Where as the survivors have a combined 16!
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They’ve had years to make keys more balanced and fun, and have done next to nothing. I’m tired of loading into a match, only to go against someone who has 10 hours in the game, because they’re playing an item that takes zero skill. It’s just easy mode, which should not be in a competitive game. Let us have fun please,…
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If it happens naturally or was a genuine response, then yea we cool. But I've had sweat sqauds before where the last person will try and boop the snoot as a last plea for mercy.
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I mean its easy to miss, is predictable, and can only injure healthy survivors. Not to mention the slower channel recovery and then still having to catch up to the Survivor. Its more like a less reliable huntress hatchet.
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Thank you for the replies. It still seems like a pointless system imo. But atleast I'm no longer grasping in the dark.
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Steam could but not BHVR although they could weigh in I'm sure. But as far as user made guides on steam go its a non-issue.
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Had a period awhile back where I'd stomp with them regularly. The power was fun and it just felt right. But one day I logged in played a game and lost the taste. No idea why, the game didn't even go badly for me. I just stopped enjoying it. No idea why...
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I've had plenty of survivors get fussy with me about coming back to the hook. Mind you I dont tunnel the unhooked unless they get in the way or to knock them down for time. My main goal as killer after I hook you is to start a bew chase asap. And if bbq says someone is nearby Ill check. Also many times I'll see…
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Had a an endgame build on clown. Noed/Bloodwarden etc. The map was Hawkin's and the gens had flown by effortlessly. Before the last gen was finished I downed a girl and hooked her to not seem suspicious. They open a gate and proceed to wait and teabag. Especially a Feng who kept running out and running back in. I stood in…
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Nemesis is weapon free as well. Just shows his whip every so often.
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A 2-story mall, with a retro arcade with neon lights.
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Leaked by datlight says pennywise. But most definitely the next killer is hinted to be a clown. Also good catch on ace! Most likely a joke though.
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Devs don't do this.
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If its in the rift they can pay their way. As for the challenge board no idea.
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You'll need an adequate mouse pad to make it easier. But mostly just choose a sensitivity you like best. Then at the end of your dash or lunge just turn fast towards the target. Just practice it and you'll get the feel for it. After awhile you won't even need to premediate your hits, it'll just be natural.
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👏👏👏
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If a killer is truly tunneling then don't jump on a gen. If a killer comes back and sees you on a gen next to the hook its not tunneling. If you have time for a gen/heal your not being tunneled.
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True but doing gens in front of and following the killer around has largely died out.
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It can benefit if a person has a key, or if getting a person out of the game is top priority. But generally thats if you have severely screwed up your early game. Unfortunately I often see it used by killers who don't feel confident enough to play the game. And use tunneling to get atleast 1 kill.
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I still see it all the time. Still works like usual, even the devs said the stars are largely the same. All it means is now survivors can't abuse it. Its no longer 60 seconds of free gens, or guaranteed safe unhooks. Still destroys tunneling like it should.
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Most I play her us for daily tasks. Idk she just doesn't appeal to me. Same with twins but thats because they feel clunky.
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I would make the idle menu spitting animation play less. Otherwise hes fine.
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Spine chill exists. Nothing else needed.
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Brutal Strength, Enduring, Overwhelming Presence, Iron Grasp. For him so many perks are interchangeable though. Hes just a massive angry muscle.
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I have been ;-; They hit me, i nod. They start on a gen next to me. I wait then grab one to hook then its all downhill from there.
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Midwhich is easy to learn after a few games. Rcpd on the another hand has too many dead-ends , and tiny side rooms to be in a game like this.
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It shouldn't even give survivors a buff. Its the only killer power that gives the survivors a buff in the game. In a close chase or at a pallet valley its useless and pointlessly risky for how abysmal Clown already is. And with only 4 bottles (shared) it mean you'll be reloading and giving up distance/time more often than…