The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Screwed up my vote as well. 4/10 in a standard 1 out 10 scale. In TC's scale, that would be a 6/10. Anyway, this is how I see your scale: 1 (Best) - Nurse and SWF with voice comms 2 - Spirit and SWF without voice comms 3 - Billy/Hag and 4 good solo queue Survivors 4 to 6 - Mid Tier Killers 7 to 9 - Low Tier Killers 10 -…
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Surprised to see the one-shot suggestion being this unpopular. With proper adjustments, it would make mediocre Demogorgon much closer to Billy's power level, which many (myself included) consider to be the closest to ideal. An alternative Billy more geared towards indoor maps would be a great thing to have. It would also…
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@Tower_XVI That was a refreshingly civil response, specially for an unpopular opinions thread. Here are my answers: 1 - F2P model doesn't necessarily earn less money. Compared to the traditional monetization model (20 to 60 dollar main game + 5 to 20 dollar expansions), F2P has focus on selling cosmetics and speeding up…
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Oh boy, here we go... I) DBD SHOULD BECOME FREE TO PLAY: It already has a F2P level of grind, F2P level of bugs, a cosmetic store featuring inflated prices and a predatory premium currency, as well as a lot of gameplay related DLC you can pay not to grind for, not to mention the soon to arrive battle pass. It has all the…
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Just having the option to select any Killer in the tutorial would already help a lot.
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I remember back in the day Dwight was considered bad because of his perks. Turns out Bond was always a strong and fair perk. Sprint Burst, Self-Care, Botany Knowledge and Saboteur were just broken beyond belief. I remember Billy being bottom tier because infinites and the sheer number of obstacles on the map. I remember…
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Vigil should allow exhaustion to recover while running. Yeah, yeah...recovering from exhaustion while running was OP as a baseline ability, but would it really be too much if it took a perk slot?
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As long as devs don't change their mindset about Feral Frenzy not being able to down Survivors, any sort of rework is a waste of time and resources better used elsewhere (buffing perks that need just a little push to become meta, giving some add-ons the Brutal Strength treatment etc.). Feral Frenzy could literally be a…
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Mettle of Man 3.0 - Whenever you rescue a Survivor from a Hook, unlock the ability to heal yourself without a Med-Kit for 60/75/90 seconds at 125% the normal Healing speed. In addition to that, We'll Make It QOL change/Buff - 60/75/90 second duration (up from 30/60/90 seconds). Inspired by a comment made by another user in…
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My Killer & Survivor combined Tier List: High - Claudette (SWF voice comms), Nurse, Claudette (Solo) = Spirit, Old Legion (Frank's Mixtape), Hillbilly, Hag Mid - Old Legion (Moonwalking), Ghostface, Huntress, Myers Low - New Freddy, Plague, Leatherface, Wraith, Clown, Pig, Trapper, Doctor, New Legion, Old Freddy. Some…
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Still early for Freddy's placement. First impression is that he is better than before, but not enough to move a tier.
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Completely agree with decreasing the charge time to 2 seconds. Doesn't seem much on paper, but it would actually help a lot. And to be honest, I would like the perk to have a normal 60/50/40 second cooldown rather than exhaustion.
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Camping is not against the rules and more often than not benefits the Survivor side by giving the other players either a free escape or tremendous gen progress. From a balance perspective, I would say there's a good relation between risk and reward. That said, the hooked Survivor should totally get bloodpoints when camped,…
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Legion rework, by far. Crazy running speed, smooth fast vaults, the choice between risky Feral cancel for an early down vs slower but guaranteed moonwalking cheese, overall relaxing gameplay. Not only the most fun Killer ever created, but also the one that gave Survivors a bit of a taste of their own stressful/annoying…
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Current version of Ebony Mori is still broken, but I don't want BVHR to completely remove it from the game. My suggestions: Cipress mori - disable the offering, make it baseline instead. Ivory mori - change it from rare to very rare. Ebory mori - nerf it: "Grants the ability to kill two Survivors who have been hooked by…
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Would be great if BHVR made a patch focused on menu/lobby QOL. 5 second cooldown after leaving lobby, 10 second loading screen when Killer leaves at the results screen, lack of requeue option at the results screen, lack of auto-requeue when a problem happens (lobby no longer available, "NAT" problem, match cancelled etc.),…
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@Acesthetiic Hag gets even better using NOED!
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(Ruin/BBQ/Enduring/Spirit Fury) for Trapper, Wraith, Hillbilly, Myers, Doctor, Leatherface, Freddy, Pig, Clown, Legion, Plague and Ghostface. (Ruin/BBQ/Sloppy Butcher/Infectious Fright) for Nurse. (Ruin/Sloppy Butcher/ MYC/NOED) for Hag. (Ruin/BBQ/Sloppy Butcher/NOED) for Spirit. (Ruin/BBQ/X/X) for Huntress. Since BHVR…
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Identity V Survivors each have unique abilities and play a certain role in the team, making their gameplay a lot more diverse than DBD. There are some cool abilities I would love to see adapted DBD as new perks: the Cowboy's lasso allowing you to rescue another Survivor from a distance, Magicians power to become…
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This game already has major free-to-play elements such as the extreme grind, a cosmetic store featuring standard and premium currency, slow character unlocking system that pushes players towards instant access purchases and events to promote new cosmetics, not to mention the upcoming "battle pass". Other than zeroing the…
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Major buffs would be something like Spirit/Ghostface treatment. These two Killers had a lot of problems and received numerous changes that made them much better. For specific power level, I would like for yellow tier Killers to be in the somewhere between Billy and Myers (wishful thinking of course, but one can dream). If…
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Red is viable against good survivors (lethality + mobility/map control). Orange is not quite there yet (have lethality, but lack mobility/map control). Yellow...yikes. Let's just say they each have a lot of problems.
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In my opinion: High Tier: Old Legion (Frank's Mixtape) Mid Tier: Old Legion (Moonwalking) Low Tier: Old Legion (no Frank's, no Moonwalking), New Legion Old Legion with Frank's Mixtape would down Survivors in 3 Feral Frenzy hits. Pretty similar to Spirit in the sense that they could down with 2 power activations. High…
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I'm All Ears is pretty decent now. I think your buff suggestion is fair and wouldn't make it overpowered, but personally would prefer if tiers II and III increased the aura reveal by 1 second each. In other words, an 8 second reveal on a 40 second cooldown over a 6 second reveal on 30 - similar power level, different…
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Brutal Strength, Enduring and Spirit Fury help against pallet drops, not the loop itself (running laps around a pallet). When you combo Enduring + Spirt Fury, half of the Killer's loadout, which should be equivalent to 8/16 Survivor perks, the best you can do is get a free hit every 3 pallet drops. Assuming you can run at…
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Clown + Freddy: Clown receives an add-on that puts intoxicated Survivors to sleep for 90 seconds, causing them to suffer an action speed penalty of 50%. Intoxicated Survivors can only wake up after the timer runs out (affected by Vigil) or with the help of a teammate. Clown + Hag: Clown receives the ability to teleport on…
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This could actually be nice as a baseline mechanic rather than a perk.
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A lot of great ideas that would be both powerful AND fun to use. Monstruous Shrine is my favorite, but I'm not sure it could be implemented because some maps don't support two basements and it would probably be too much work to add that second structure. Instead, I think the perk could keep the special basement shrine, but…
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There's no reason for this perk to have a timer in the first place. You can't stack perk activations. Survivors having less ways to predict whether the kick is going to be standard one or not is a good thing. Such timer also doesn't prevent camping, since hardcore campers are probably not even gonna bother with this perk…
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I agree. Pig should be able to see RBT timer progress. Furthermore, Plague should be able to see Survivor's infection meter. I would also like Hex: Huntress Lullaby totem to not light up until the first hook and not give any notification until the full 5 stack is in effect. During the time the notification was bugged, the…
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Completely losing the item is too harsh, specially because of skill checks that appear right when you cancel healing or repairing actions. Taking 10-20% of the item's charge when you miss a skill check? Not a bad idea, as long as the game gives you the opportunity to complete the skill checks that appear after cancelling…
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I hope we get a double BP weekend soon, even if not on Easter. Ash being released so soon after Chapter X got me BP starved. Manage to obtain Ash and Jane's perks on my main Survivor, but getting Plague's perks on all Killers is gonna take very long. 😧
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The Legion update goes against a big feedback from the community regarding Feral Frenzy's lack of lethality: without Frank's Mixtape or moonwalking, it took 3 activations to cause enough meter damage to down a Survivor. The rework worsens the problem, making their power completely non-lethal. My question is: now that Feral…
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Instead of allowing the Killers to open the exit gates, could you allow them to surrender and immediately leave the game once the exit gates are powered without losing bloodpoints?
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High Tier (don't need buffs) - Nurse, Billy, Spirit, Hag Mid Tier (could use buffs/ QoL changes) - Huntress, Legion (current), Leatherface, Myers Low Tier (need significant buffs) - Clown, Trapper, Wraith, Plague, Pig, Doctor, Freddy Too early for Legion (rework). First impression seems to indicate a Wraith level Killer.…