NittanyBruin1719

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NittanyBruin1719
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  • I think you can--and should--still run it and any other hook based perks with PH. I've posted about it before, but I along with many others (streamers, people here, etc.) that felt that they were starting to play PH at a relatively high level all say agree that it's still more beneficial to hook more than cage. I found in…
  • The more people in my party, the less productive things become lol. It's hard to get more than one friend on at a time, but when we have 3 we usually start to get pretty silly and not pay attention (we don't lose it completely because we don't want to ruin the random's experience); when we have a full party nothing…
  • An update for everyone: one of the devs mentioned in Otz's stream today that there were some unintentionally changes to the Wraith and acknowledged that they are working to be fixed. Essentially, because of unintentional camera changes he feels more sluggish, even though he hasn't actually changed. The ring of the bell…
  • I think it's a solid update as well. The only thing I'm annoyed about it the problems with the killers (wraith in particular). It feels like every update is a game of roulette where you can always count of some new impactful killer bugs. You just have to hope it's not your favorite killer being hit.
  • Like stated by others, the game feels pretty darn casual to me when I play lol. If matchmaking worked properly and we actually matched with people at our rank/skill level (as Peanits just put it) consistently, I believe it would feel that way more so.
  • While I definitely feel the perk needs a rework, I don't think this is it. Honestly, I feel like reducing the activation time to 35/40/45 seconds and making it so it can't activate out of a locker would suffice. There's no doubt the perk is needed in the game: I've found I run into survivor matchers where killers that…
  • Honestly, I find gen speeds to be fine. It's balancing around swf that proves to be the real problem. When I'm not playing against a well coordinated team that's obviously communicating, I find no difficulty and never feel generator speed puts me at a massive disadvantage as a killer. Sure, some teams will push me more…
  • Iri Huntress always trumps all, but after that it's definitely the chainsaw users. I don't like them aesthetically, the constant sound of the chainsaw revving I find a tad grating, and--though not always the case--I found survivors get "camped" (to use the communities lexicon) more in my games against them. I assume this…
  • Yeah, I agree with the sentiments of the others. Is the game best optimized to accommodate playing against a team of survivor friends? No, perhaps not. That being said, this call for removing it completely is unrealistic for many reasons (some of which are listed above). I do think some simple things can be done to appease…
  • Lol seriously, what an unproductive response that was. I often find the criticism the Devs get on this forum and reddit to be superfluous and immature (many of the players that frequent here are young I'm sure), but comments like this just foster the disdain for what people see as complacent developers unwilling to listen…
  • Except when his power is bugged and fails to work. This problem with Myers and Ghostface has hindered their playability for so long. Are the stalking bugs planning on being addressed anytime soon?
  • Yeah, if you know what you are doing the Hag is definitely one of the better killers in the game. Like others here, I just find her boring to play and don't enjoy her cosmetics either.
  • My friend and I are currently playing and talking about how much quicker we've got into matches and how much more balanced they've seemed to be as killers and survivors in the past 2 weeks or so. Maybe what we've been discussing has something to do with this conversation.
  • Though I've reached rank 7, I don't typically feel I'm that good at survivor until I see threads like this. Like, if your at the very least average or maybe slightly above average and pay attention to the advice people give to counter-play him, it shouldn't be that hard to play well against and loop the Deathslinger. Even…
  • It was unsuccessful for my friend about 15 minutes ago. Appears to be a 50/50 chance I'd wager.
  • Lots of Demo talk today. Demo is one of the 3 killers I use and I largely agree with those that say he's one of the more balanced killers in the game. The only changes I personally believe he needs relate to his audio cues and lackluster add-ons (well, and his horrid frame rates on PS4 but that's another issue). The main…
  • Lots of Demo talk today. Demo is one of the 3 killers I use and I largely agree with those that say he's one of the more balanced killers in the game. The only changes I personally believe he needs relate to his audio cues and lackluster add-ons (well, and his horrid frame rates on PS4 but that's another issue). The main…
  • That's a really interesting twist on the mechanic, I personally like it.
  • Unfortunately, not in his current state. As others have mentioned, while fun, he's not very good. I love his look and base ability itself so if they rework him so he can better apply pressure (bayonet charge plzzz) he'd be a day one grab for me.
  • Agreed. Another poster and I presented the same idea yesterday. He has a bayonet, so a bayonet charge attack seems like it would make perfect sense.
  • Interesting, so is this something ya'll may eventually pursue? I have friends who have been playing for a long time on PC who I'd love to play with. Also, as someone new to the community, are there any planned changes to matchmaking? As a level 19 killer I keep getting paired with survivors hovering around rank 11-13…
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