The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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This game could be so much better if they just go through everything players hate like keys and iri head and just ask one of the community figures for ideas on how to change them.
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Most people will spread out once a Legion is spotted, meaning this just makes it so he doesn't get anything other than an injured survivor from his power, which on paper sounds good, but in practice doesn't mean anything. Unless you allow Legion to only down with two FF hits then this is basically just a straight nerf.
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Jesus Christ i've never seen someone so entitled. You sound like you have only ever played survivor and played killer once when you were new found it easy to kill people who didn't know how to play, then thought killer was too easy for a hardcore gamer such as yourself? You want empathy, think about what the killer was…
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This is what I've never understood about pressure, is there an actual consistent way to apply it or are you just out of luck if you don't bring very specific perks or play certain killers. I have 700 hours in this game, 600+ definitely on killer and around 500 hours I just had this crisis where I realised there is no…
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It takes a while to unhook survivors who are in the basement, also you may think 3 lockers to hide in is a bad thing for you, but if a survivor goes to hide in one to get away from you, just listen near the locker, you can hear them. Certain killers can make it impossible to save without a down, for example, the character…
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This is sadly true, I have spent the majority(90+%) of my hours in dbd playing Legion, Even playing well, the survivors generally don't care if im anywhere near them. I swapped to nurse to give her another shot and realised survivors are much more scared of her, even when I was playing terribly.
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This is a pretty great idea, but one thing, the awarding add-ons thing sounds good in theory, but a lot of killers have useless add-ons, and for the survivors, broken key and every map(only slightly joking). Im trying to figure what else they could award besides bp but I can't
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Im aware, I said they don't need to. A survivor can waste enough time without it, but if they mindgame correctly the killer isn't winning. Im also sure 90% of killer mindgames can be cancelled by running away from the tile to another.
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A lot of people like to bully the devs for the state of the game, but it's not as bad as the community makes it out to be. They have done a pretty good job so far.
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Ebonies should require every survivor to have been hooked once, keys should require a interaction that requires time and be one person use. Ivory should require the person to be on death hook.
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Looping is fun sometimes, they really need to shorten loops and spread tiles apart to make it fairer for a killer. Also survivors don't need to mindgame, only killers. Survivors can waste enough time if they loop without mindgames, while killers will lose if they don't.
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Im very confused. Does the person vote for themself, if so a player who needs to quit for maybe an hour needs their team to agree for them to leave, and that team may say no, costing them to have to wait a day to play the game. You also said that it doesn't work in teams, which means voting just doesn't work, and if you…
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1.Being injured sucks but really isn't a big deal. 2.If the survivors bring fast healing or swf your power is even worse 3.Detecting everyone in terror radius doesn't mean much against good survivors who know to spread out against Legion, they also have such a short base power duration you likely won't catch people more…
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Because to an extent it is. The base power time is way too short, meaning you might only get 1 injure with a power who's upside is injuring all survivors quickly. Also, most survivors won't care about being injured at all, they can still waste your time immensely with the right perks or tiles, even if injured, and deep…
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Flashlight saves or just blinds, all you have to do is blind at pallet, then reblind a second later, then keep doing that, I got like 8 for a challenge in one game off of that.
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Camp the pallets with a stypic or insta syringe, I have used this strategy every single stun challenge and I always get it in one or two games.
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Correct me if im wrong but I believe every killer has only 3 ultra rares to be in their bloodweb, which makes it even worse as they aren't even rare and you will get a ebony or iri head/other broken addon in like 3 or 4 bloodwebs if you're unlucky. My p3 Legion gets an ebony almost every bloodweb.
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I don't think this counts as working with the killer.
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Optimal play is too grab out of locker. If you do that, they may miss, or if not, you can just chase and down or leave after and go pressure other gens, they should've already run a decent distance.
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Rework, although id like them to keep FF, I can see why they wouldn't, historically Legion has either been too weak, or broken. A Buff either wouldn't do much or make him unfair to go against.
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It isn't supposed to be auto aim, and its not really, the devs have said that it shouldn't cause you to get a hit you would've otherwise missed, they also said that one of the issues is they check for collision during it causing people to hit things other than the survivors, I understand your pain though, many times i've…
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You mean endgame collapse? Im not exactly sure what you mean by endgame.
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Just to add onto this, of course killer will be easy in low ranks, bad survivors will always lose to killers. However once you get to higher ranks with both sides you'll realise killer isn't easy. Especially against a swf with meta perks, where certain killers can't even begin to compete well.
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A lot of the community is divided between people who swear killers are op, and those who think survivor is op. Don't listen to any of these people as they're usually super biased, wrong, and refuse to find anything wrong with their sides perks, while getting mad if you even run perks on the other side.
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Don't try too hard to finish the challenges, this game naturally starts to feel like a chore if you try too hard in it for long enough.
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Yeah it's great, it justifies staying near the hooked survivor.
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Just because a playstyle is boring for you to play as or against, doesn't mean someone shouldn't use it. Also yeah, insidous should be reworked because it's only good for 1 kill if the survivors are competent
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Noed is the biggest second chance perk of all as its meant to allow you to easily down survivors when you fail to prevent the exit gates from being powered. Blood warden blocks the gates allowing you a second chance to get survivors.
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BBQ and whispers are tracking perks. Make your choice isn't a second chance perk but i don't know what to call it. I could be wrong but i believe nemesis just makes the person who dropped a pallet on you obsession and removes your heart beat for them. Saying it is a second chance is implying you failed if you get a pallet…
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It screws over your teammates most likely ending up in them losing and ruining their fun. Killers get more bp for downing you and hooking you 3 times than you dcing on your first down or immediately. Dcing is also against the rules. Basically you not having fun doesn't justify ruining everyone elses.
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Noed should only insta down people who are on death hook that way you at least had to somewhat work for the kill. I can't think of anything for ds.
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If they nerf Legion again, the problems will go away
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Dealt with too many salty players to think anythings a joke
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Spirit isn't f tier