Comments
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Generally most games witb Trickster is unfun insta downs from healthy cause the knives are so oppressive and Blight has broken add ons and an absurd turning circle on the smash reaching full 180 turns sometimes
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There is a burning sfx for totems its just rather quiet and I didnt even know till a few months back.
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To be honest I thibk it will greatly depend on the killer like Freddy make have unfair hits more often due to his short character model for the survivor while playing killer those with ranged abilities such as clown, huntress, deathslinger, doctor and plague might start missing more hits on these ranged abilities.
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Yeah it so bad when a survivor runs in your face and and you whiff cause you literally cant see where they are.
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I need to ask everyone on this thread that has said these perks but I don't understand why people are saying that dead hard and pop reward bad players? Apart from the use for distance (which from personal experience not a lot of people use it for) dead hard can easily be countered by just not swinging as soon as you are in…
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Yeah cause currently if I see a key in the lobby I usually put on an ivory or dodge.
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People have played with have expressed concern that with these unlinkable outfits the outfuts that can be unlinked might drop in quality. What is your opinion on that?
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I can understand the reason of the clipping issues but by making the them linked, while lets you the devs be more creative, the community loses that chance to mix and match to find the style that suits them.
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Playing Killer I can get some.good games where the survivors are okay and not experts at loopinh amd gen pressuring and its fun good length game with plenty of action but its the games where you go in and you meet that first survivor and you just go "this isnt going to go well" and then the game is over in about 5 - 8…
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Hemorrhage would probably be only useful if it made survivor bleed while uninjured
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Personally, I'm loving pyramid head. He actually made me rnjoy playing killer again. The new map 3 ways up (4 if the killer breaks a couple walls) There are about 2 holes in the floor and about 2 holes in the walls and windows to get down stairs quick The map is literally a rectangle that doesnt change so I can't…
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If they did anything to it for these tunneling situations it should just be change it so the killer cant see where the cage is and just get a notification that they have been unhooked instead.
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Demo's portals and hags traps still will effect the exit gate as then can be close enough. On some maps spawns of these object can effectively create dead zones as if a hook and gen spawn close that can be a small section you cant cover. I had a match where the exit gate, 2 gens and a hook were all close to each other so…
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Dude if you aren't gonna add anything constructive to the discussion don't post anything
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You can also avoid trail by crouching so surronding a hook is the equivalent a hag trap which has a aoe trigger which will cover an area
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So a trapper and hag putting traps on exit gate switches and on sides of gens arent scummy tactics? And even if they dont trigger the trapper traps disarming them still give a notification just like trail so I dont see the difference, especially when the trail doesn't have any innate debuff effect to it.
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Just want to vary up the perk loadouts instead of seeing adrenaline, ds and bt most games. As well as noed and pop goes the weasel
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For the endgame escape issue you brought up, the perk cpuld also not stack with deep wound so bt would counter a survivor perk making the low risk high reward of bt a bit more risky.
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Dude I wouldnt even be surprised there are so msny bugs and broken things in this game.
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I waited 4 days
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Yeah I haven't dced anymore, I have the people Ive play with to back me up on it. 2 times this week and my timer was around 16 minutes even though the dcs are on different days. And yes you are very right if they cant reset ranks like they ALWAYS HAVE DONE right, how can we trust them with a brand new system?
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Dude I have people that can back it up and I am being fully serious that two times this week only and I had a 15 - 16 minute ban on matchmaking. When survivor queue times are 10 minutes long alone I aint sitting through a god awfully long ban on top of that unless I have to.
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I like the huntress lullaby idea but im not quite sure the point of the new Hex? It doesnt seem to actually do anything apart from make fake hext totems
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No they werent running that perk
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Yeah it sort of looks like he is semi gliding across the ground? It makes me mess up more often against him
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It must be just me then as his animation to me makes me panick as it just looks like he catching up 2x as fast than other killers
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My question is: what do YOU want them to do?
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Maybe the affect of an ebony can be changed? Like instead of it letting you kill survivors it puts survivors in a broken state after being hooked? So it shouldn't really encourage just hook tunnel kill playstyle.
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With the spirit I just think her footsteps need to be louder while in haunting