Comments
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with the chances trapper should on default be able to carry multiple traps
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I modeled the perk after STBFL. as for loosing the half your tokens i wrote it that way for balance that way as a killer you'd only be able to bring back a hex once or twice perk game. yeah I typoed for tier 3. and tbh i really want to air out any kinks so the devs have no choice but to implement it
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I kinda feel that this nerf is unnecessary at least add and addon or to his vanillia power to do more gen regression when smacking gens in blood fury
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TBH there should be a Hex perk that plays loud static in SWF
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now to cook up a backstory taking place in the fifteen hundreds
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It would be to over powered you'd be able to identify the killer your going against immediately an track what the killer doing throughout the match
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there updated the discussion and i gave you and Fibijean a shout out for your help
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sounds good but that might be a little too much so 25/30/35 lets dial it back by 5
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ooo everytime you hook a survivor you hex totems become dull totems for 5/10/15s
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Now i just need to come up with a perk that would mesh well with the totem support.
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quote true and it has an obvious counter-play which is adapt to switch in controls yeah blinded exhausted would be a sweet punishment for cleansing
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the reason I wanted it to be tedious to recharge is because if hit it has the potential to shutdown loops.
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I'm still think about the ability It has to be dodge-able. so lets 3-5 charges but a slow recharge which could be adjusted by addons. teachable perk two: Name in progress this perk spawns an addition 3 totems on the map. survivors cleansing totems auras are revealed. Survivors get double blood points for cleansing totems.
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It would turn back into a regular chest thought and what if to further balance this after before being downed a skill check appears and if its successful nothing happens and the Item inside is guaranteed to be green rarity+
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thank you
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I can’t re use my idea damn
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https://forum.deadbydaylight.com/en/discussion/88463/fan-chapter-widows-woes#latest
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that's amazing lmao
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that way when survivors are trapped they have no choice by to actually look for a box slowing the game down a bit. The timer with as long as it already is it would be fair if it activated after the hooks. to rebalance my idea Opening the gate, and closing the hatch should activate the traps timers
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reading up on it yes the prayer beads need reworking or to be removed altogether other than that she's fine
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I'm also sick of hearing the bitching about the nurse I find omega blink and 5 blinks perfectly fair give how slow the ######### is. She has such a huge learning curb that only devoted players take the time to learn.
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thank you Idk what number to increase it to and still be balanced
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Ooo I like that
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I'd love to see the Xenomorph or predalien
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TBH Jigsaw boxes shouldn't be highlighted the way they are to survivors. To be true to Saws actual lore the reverse bear traps should activate once their pulled off the hook. and the traps should go off regardless of being activated at the exit gates
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agreed I'm sick of hearing all the bitching.
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then 60/120/180 would be more balanced. since hex perks on average only last about 60 seconds or less after a match begins
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its only 4 minutes of untouched ruin. If its implemented the same way plagues corrupt intervention is the entity would literally be giving away the location of the totems across the map
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Although one question why would the devs use this as you have claimed rights to this character which means if the devs wished to use this they’d have to buy it from you
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God damn this is brilliant! And a fun read at that too love his perks and abilities.
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I really hope that this concept get recognized She would be the perfect addition to the game. She could have two Cosmetics Starved and Beaty in her beauty cosmetic she would be pretty but still have a wicked neck scar. And a starved Cosmetic Where she’d look almost zombified
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Maybe I was more going for bringing perks that where taken out of play to be put back into play although hex shuffling would be really cool
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Hex. Bloody Tears All survivors are affected by Bloody Tears. Skill checks for cleansing totems are applied .Good skill checks result in 3/4/5%regression on Cleansing totems and Sabotaging Hooks .Great Skill checks result in 0% bonus progression on Cleansing and Sabotaging hooks
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removed
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I do have ps4 my user name is the same as my user name here. Right now I'm tossing the idea of a hex perk that apply the same smaller skill checks that ruin does on sabotaging hooks and totems
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I will when I post the final draft. I need to fish come up with a hex perk to pair with jumping spider
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I know what your thinking from the image displayed but that's a placeholder since I cannot draw but, I was thinking with cosmetics we could have a beauty skin where she's stunning and a Starved state skin where her looks are sunken
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Perk 3: Widows Kiss the killers terror radius is increased by 25/50/75 % also the killers weapon is coated in a toxin that causes anticoagulation which slightly decreases the struggle phase and also shortens the bleeding out time
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Hex Hunting Spider: While in a prolonged chase of a survivor the killers movements become sharper for a period of 30s (the killers hit box will slightly shrink) this will balance out over powered looping
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I like your version of her ability As for the Perk Jumping spider I like how you worded it. This perk gains tokens for Hooking survivors. After a generator is completed and if a hex totem has been cleansed. X amount of tokens will be consumed and the Hex will be applied to a random dull totem. Ultra Rare Addon Husband's…
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ability idea 2: Instead of spinning webs that would be completely visible and survivors would never get trapped. What if it worked by AoE she instead similarly to how the trapper spawns holding one trap and there a traps throughout the map. She spawn carrying a spider which she could plant on either the ground and walls…
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yeah except instead of a pumpkin black mist
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She'd definitely have the terror radius and speed you listed. As for her webs I didn't want them to be too OP. However, with an ultra rare addon she would be able to see the auras of survivors as soon as they get stuck in her webs with the disadvantage of a shorter stuggle to get free. also instead of limited webs what if…
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nah he wouldn't be mounted he'd just have a huge axe
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I agree Slenderman should be a killer this game how his kill name be should be The disciple. As slenderman is also a being of the fog and night. Slenderman learn to toy with his prey via trial from the entity.
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if anything Springtrap/William afton would be the killer
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we definitely need a pirate killer