Shocktober

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Shocktober
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  • Godloops are mostly gone, sure. But they also changed a ton of good pallets into bad ones, and spaced them out. How is that not making the maps more unsafe? There's large deadzones regularly, and the latest maps have pretty awful loops, if you can really even call them that. Most of the new / reworked killers are…
  • Them making the maps more unsafe was the biggest buff killers have gotten in the history of DBD. Solo Q is mostly a slaughtering ground now, more for the masochist than anything. I played like 5-6 red rank survivor matches today and literally all of them were hatch games. But you don't lose pips at all if you just farm…
  • I think the map reworks are why. Before you could loop a billy for a pretty long time unless he curved on you. Some of the new maps are just empty and there's literally nothing you can do when crackbilly flies over to your gen and you have 1 unsafe pallet to work with and that's it.
  • It's a horror game *Loads into match where a person dressed up like a bunny is spam clicking a flashlight while being chased by a giant rabbit*
  • All these videos of "gen rush" end in the killer winning, it kinda blunts your point. The first gens go fast, that's how DBD is. The fact is, there's killers out there who win ~hundreds~ of games in a row. What other game is that possible in? Even smurfs in league are usually only at an ~80% winrate. And it's not like they…
  • Tunneling and camping is pretty much routine at higher ranks. The options for killers are tunnel/camp, snowball, run an OP build, or massively outskill your opponents; since the game is designed around you getting a 2k, not a 4k. I would go watch some videos on how to run all the loops, as well as some that offer build…
  • There are only 4 real chase perks in the game for most killers. Enduring, brutal strength, bamboozle, and spirit fury. Spirit fury is worthless without enduring. Enduring is good for pallet heavy maps. Bamboozle is good for dealing with particularly strong pallets (jungle gyms, shack, cow tree, etc) and some god-windows.…
  • Probably the go-to generic clown build. You can get away with more slowdown perks the bigger the gap between you and your opponents. A 32m terror radius on him is crippling at times since he will need more perfect bottle tosses to close the gap. This is in my opinion his most powerful build, assuming you can afford to use…
  • I don't agree with running legion without a chasing perk at red ranks. If you hit a good team you are liable to get merc'd since after his/her first hit they are pure M1. Load into mount ormond or spingwood and your first free hit will be as worthless as wraith's since there will be about 6-7 safe pallets between you and a…
  • This one is probably my favorite. Though sometimes I will swap the sloppy with shadowborn or NOED (his knife holding animation just looks so much better with shadowborn). No other perk in the game is going to get you a first stalk as well as whispers. Corrupt is mandatory unless you really like 4 minute games. Sloppy is a…
  • Killers always get more BP than survivor, assuming you don't get totally rolled. 4 stack BBQ is way easier to get than 4 stack WGLF.
  • Called this so long ago. I said he was OP and people denied it. Another OP release, nerfed after the majority of sales were made. Mettle of man 2.0
  • There's no other point in DBD you can be running the bests builds in the entire game non-stop while still banking BP on the side. 516% BP gains with BBQ while running ebony mori's and 5 second Q times? Don't mind if I do. I can't believe people complain killer is bad right now.
  • I think he is relatively mechanics intensive. As in you need to know where to charge the saw at each loop to curve correctly, when using which add-ons. I don't think M1 billy is always viable at the higher ranks, though depending on the team and your perks it can still work out fine. I almost never see curve billies…
  • As long as you acknowledge they are easy. Although some of the tool-tips the dev's put on the characters are inaccurate. Someone like Billy is an extremely difficult character to get used to with his curving mechanics, but called easy by the devs. Where-as freddy can just snare spam and tp to gens with pop but that's…
  • There's no way im the only person laughing at these loading screens
  • The jane got caught early enough corrupt was still up. There was no option but to unhook them with the killer nearby. The jane going down within the first 20-30 seconds of the game starting implies they were outmatched, as also indicated by the ranking system. He was also running like 9 self-setting traps; a particularly…
  • I mean the guys name / build implied he was specifically out to grief people. I believe she only stepped into the trap because she got tunneled off the hook, then she got tunneled off the hook again, even with other survivors nearby. You are acting like killers can't camp, you can't unhook with the killer away if they…
  • In SWF sure. In solo Q? Not really. It's more of a risk than anything. You can get some dumpy map with terrible loops against an OP killer and it will just get you killed. Or maybe you get a really bad team and then it pretty much makes you go down with the ship, because I believe sole survivor is still bugged.
  • Yeah, I disagree with that. Playing some blendette today cause killer Q times are insane. First two games have had people hard tunneled at 5 gens. The killers name was along the lines of 'stay mad and bad' and he killed off someone within the first minute of the game cause they got unhooked, stepped into a trap, and then…
  • Not really, I run blendette or blendjake alot because they offer a genuine advantage. Other than that, I run a team focused build or a selfish one. And it's the same across survivors. Alot of the time I close my eyes and randomly pick a survivor to play.
  • Survivors don't matter since they are just skins. I just run the meta perks in solo Q. For killer, it's Oni, Hag, Freddy. Oni is all in. Either you snowball hard and win, or lose horribly. Hag is just brutal, and rewards you for your map knowledge. Freddy is strong and easy for some brainless games.
  • Gen speeds are totally fine...for the 4-5 meta killers. Just get 12 hooks in a 4-5 minute game when every survivor has DS/Unbreakable, there's 2 BT, and all the survivors are on comms. I only won because I knew it was SWF and to bring overpowered items. I even depipped for this 3k, amazing.
  • There's only 3 killers in the game like this. Trapper, wraith, and to an extent ghostface. Trapper only needs a 3k trapper bag. Wraith needs a couple yellow add-ons. Ghostface needs a 3k recovery add-on. The problem isn't as bad as you make it out to be; especially since add-ons are so cheap if you run BBQ on a semi…
  • I'd say sloppy butcher is actually the best regression perk with ruin. 8% regression to the gen is....6.4 seconds in theory? And that's with a 40 second cooldown and also requires you to down someone near a gen someone else is working on one nearby. That's alot of conditions to be met when sloppy has no cooldown and is an…
  • It's not terrible if you have a pill bottle. It means you are invisible and silent to awake survivors at 24m and beyond; and by the time you are within vision range you are only a few seconds out from an attack. Good survivors will be waking themselves up as much as they can can, and getting an easier M1 to put them asleep…
  • DBD killer is either going up against potato teams, too afraid to touch gens even when there's an icon showing the obsession being chased somewhere across the map. Or, you get full meta teams and 3 gens pop in 3 minutes and also; you are a terrible person for camping / tunneling because you should get 12 hooks in 4-5…
  • Looked fine to me. Even if you get to 115, carrying someone makes you slower. So she gets boosted to 115 then goes back down to whatever the carry speed is when she was going to the basement.
  • It's hiding and not being found in the first place. Similar to deathslinger, nurse, spirit, etc. All of those killers have very little to do with how good you are as a survivor and more to do with how good the killer is at landing their ability.
  • Freddy is the lowest skill, highest reward killer. Spirit / Nurse are better but require more skill. Oni / Billy can achieve similar results but also require a decent amount of game knowledge. Freddy only requires you to know the loops, and to place snares at the apex of the loops to get relatively easy hits. He snowballs…
  • Wraith can literally run every slowdown perk that exists in the game. You could run corrupt, ruin, thanta, dying light, sloppy butcher on a killer running around with 146% movespeed getting free hits at any generator unless the survivors all have spine chill. Wraith does not need any tracking perks. You could dump ruin for…
  • Wraith can get up to 146% movespeed while cloaked. The pig moves at 90% movespeed while crouched. The pig needs 2 perk slots, whispers and monitor, to even get stealth hits. Wraith can stack up slowdown perks instead. Windstorm wraith is fast enough to utilize the new ruin extremely well.
  • I think wraith is the best stealth killer in the game since his buff. You can stack a ton of slowdown perks on him. "Forever wraith" gets corrupt, ruin, sloppy, thanta, nurses, and a ton of mobility to go along with it. It blows my mind when people say ghostface is best played as a hit and run killer when you can be using…
  • Oh, and this is the bootleg version if you don't have a key. The strategy is to stand on a door and let the killer find the hatch. Wake up + resilience will have you opening it faster than most killers can react. Of course, without DS / Dead hard there is no guarantee you are making it to that point in the first place. But…
  • This build is almost completely self sufficient. You can dump deliverance for calm spirit to hide from doc / IF killers but since spine chill can get you to late game without being hooked alot of the time, I find the biggest weakness is dying on first hook. Swap to the key at 6 seconds so you don't get mori'd though.
  • Yeah but all rules set 2 does is make the survivor wander around useless for a bit; and then they can usually get the trap off. I believe tampered timer + crate of gears / 5th box actually makes it impossible to search all of them if they get unlucky. Just tampered timer alone won't do that. Rules set 2 will buy you extra…
  • I find that at the higher ranks, usually a gen is going to pop while they are on the hook anyways. I don't run any slowdown perks on her beyond corrupt (which I sometimes swap with whispers) because pig is a killer I usually want some gens to be completed on. So the pink offering doesn't do too too much alot of the time. A…
  • She's pretty meh; but also has one of the meanest add-on combo's in the game. This combo specifically, is just RNG death alot of the time.
  • Trapper, wraith. Trapper because you don't always have to find everyone, you just need to set up good traps and let them walk into them. Wraith because his power lets you get right on top of people easily, and he can equip wallhacks as a purple add-on. Stridor would be good on him as well since you could get the first hit…
  • Stalk for sure, where you can. If all you do is hit and run with sloppy you might as well just play wraith. I'd say they are somewhat close when no add-ons are involved, but once you start getting into the greens and purples wraith can turn into a hit and run monster where-as ghostface will always be limited by low…
  • Just tunnel mori'd someone who brought in a green key, whoops. Is it fair? Sure. At red ranks you get games where 4/4 survivors will all have DS/Unbreakable + an exhaustion perk . The games last like 4-5 minutes. I think survivors have enough second chances. Personally, I start tunneling hardcore at around 3 gens left…
  • You can't "chase people into traps" if it doesn't exist. I was the first person she chased at the start of the game. If she sets it down in front of me during the loop I am just going to run to the next loop or disarm it with a flashlight. So you can run loop to loop shutting them down with a trap, and get absolutely…
  • She was literally the best killer in the game for years. Just because she got nerfed out of SSS tier and alot of people moved on, and the new people don't want to invest hundreds of hours into learning her, doesn't mean she is bad. There's a handful of streamers who still play her and they completely slay. And a 110 killer…
  • I don't agree with that. Hag is a terrible chaser in that a smart survivor can basically just hold W and at 110 with no traps you are not going to get them in a reasonable amount of time unless they corner themselves. She is only really chasing multiple people at the same time if they come into your prepared minefield and…
  • He has to kick shack, jungle gyms, cow tree, and any other god pallets. If you are not running exhaust clown, plenty of survivors can just rely on dead hard if they mess up at unsafe pallets. A survivor running the shack or a jungle gym very well can win the game off a single chase, assuming you keep following them. Unsafe…
  • How is it not optimal? It's only bad if you are placing them right next to eachother. If you put 1 on the hook, then trap every nearby pallet and window, by running back to the hook you are basically guaranteed hits. Ideally you space them out enough that you activate one, and the next one is far enough that you will…
  • He can't do anything against safe pallets. He has to kick them like any M1 killer. You will need a series of incredible bottle tosses against good survivors to get your first M1, where-as killers like ghostface just walk up and get it for free.
  • I don't think clown is that dangerous to stay injured against, you still get the terror radius warning and can go hide with iron will. Hag is like, you step into a trap, she teleports, and boom you are down. The only thing stopping it is dead hard / sprint burst, which blood echo ideally gets rid of. This is probably my…
  • I think trail of torment is meh. The best use I have gotten out of it is on Freddy, since Freddy can run whatever he wants. Hook someone, TP to a gen, pop it, then trail of torment back to the hook. Maybe it could work with an indoor map offering but might as well just play a stealth killer at that point. Deathbound? Also…
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