Comments
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You are lucky, i would get facecamped by a LF any day (Not being sarcastic). Although, most LF i meet nowadays are snowflakes who don't facecamp :\
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Consistent uses: right before vault/pallet drop However, if you use it to dodge hits; Expect to miss it/baited at least 50% of the time due to the short time window/latency. So don't feel bad about the second scenario.
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Killers always assume most teams are E-Sports teams that will make the most of the perks lol. Gambit will be hardly seen in matches i say and like you said, P energy will backfire usually given the average survivors.
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I could write a long list about this game's flaws but pay2win is not among it.
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Short answer. No & Yes, you can change it back.
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Same, it's so rare now it's actually disappointing.
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You are just as boring as them for slugging for 4k, so i don't really feel sorry for either side lol.
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You know, windows are meant to be a way to make distance for survivors right ? Why would you feel like they should work in your favor ? :) What's next ? run through pallets with bloodlust ? :D Plus you have perks to get that benefit, if you can spare one of your slowdown perks for it.
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If you can aim properly, he is easily high end mid tier imo and can outplay a good range of tiles vs survivors. However, most DS i meet can barely aim so no wonder most people complain about him. And i disagree with the TR range reduction, you need to consider the counterplay also when balancing a killer. What's the point…
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lol he is a delusional streamer catering for a special-minded type of players. I don't blame him, it's his job after all. However, i would never take him seriously for any balance changes or even advice.
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Given nurse is still top killer by a far margin since release, you still have a couple of years before Blight is even considered.
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Trickster, dredge and clown are the most annoying for me.
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"Why do killers let 4 survivors bleed on the ground for 4 minutes without hooking". Both are boring and childish play, so move on; It's not like you get this every game. At least killers have the mean to push them out, imagine being slugged on the ground for 4 minutes and helpless.
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I always get that feeling when i do a 5 gen chase vs a bubba. Am like, yeah am not escaping this match lol.
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Insidious bubba is probably the most fun games i ever get as survivor. Dedication to your true nature.
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Doctor is good as you might struggle with finding survivors at first plus he can farm BP more easily. Wraith is also good with a very standard playstyle, good for learning maps/loops and can surprise survivors especially the new ones.
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I agree. Personally i perform better when playing solo, usually when i SWF it's all about stupid plays and trolling each other rather than playing to win \o/
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Finally something positive on forums. As stated above, the "Silent" majority of this game is actually nice/chill; Forums posts don't represent the playerbase by any means.
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Personally i did not enjoy it but that might be because i have been playing since 2017. Same events, same mechanics. Do gens/hooks and you get X to unlock whatever cosmetic. Last event i enjoyed was snowman because it added slightly to the gameplay and had very fun moments. New players will enjoy this event way more for…
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Bad perk design, just eat it and move on.
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It was hell for killers tbh, claudettes with fog and moonlight offering had the wraith power..literally.
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You do realize killers received weaker versions of bamboozle, brutal strength and STBFL as basekits, right ? Survivors didn't even ask for a 'weaker' unbreakable and it was only added because they want to introduce that finishing mori thing, which is a huge nerf to survivors.
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Then you will pretty much have the sweatiest time each and every match, as now all killers/survivors will bring the best addons/toolboxes/offerings. Rarity will also mean nothing, so accordingly you will need to adjust all addons strength. Because those are somewhat OP to make up for their rarity.
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Time urgency is an effective marketing strategy. And tbh, i don't believe BHVR when it comes to any time-limited events/purchases; They always come back most of the time.
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Just remove the basic attack status from the strongest/most broken power in the game, then she should still be the strongest killer in the game by far but at least not as oppressive with some builds.
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There are so many elements missing that are important in this analysis. For example, how many games played by each killer to get that kill rate ? Sadako for example, is not strong imo; However she is #1 spot. Could that be because she is played much less given her weakness ? And those who play her, only use her strongest…
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What's with all these Sadako nerf requests ? I am genuinely curious. I am experienced player since 2017 but i don't find her to be strong by any means, i don't even recall losing to her unless our team threw the game hard. The only thing that could be tweaked is her popular and probably only strong build with the passive…
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He was a noob stomper, some addons along with slowdown perks were oppressive (Forever freddy) and his infinite aura reading kinda made him a tunneling machine unless you were lucky enough to have adrenaline or have a medkit with skillcheck increase, so you could fail a skillcheck mid chase. You can consider him as legion v…
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Because games are much easier for killers nowadays, except for sweaty SWF here and there. They have all the slowdowns they need and survivor nerfs, camping is not as needed as before.
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I do enjoy her, she forces a different playstyle other than the traditional looping. My only take against her now is her blinks being basic attacks, that's it.
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Delete all FL and medkits, survivors should not have items s/ Killers have feelings.
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Candyman & Alien, just for the childhood nostalgia.
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Nah, it adds more randomness to the matches; they should all be deactivated for both sides. It's fun as it lasts during an event, other than that it loses its touch.
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So what if someone rushes to the hook ? That actually harms the survivors, you can trade hooks and it snowballs pretty well if you don't make big mistakes. No need to even try to grab, just smack the rescuer before the unhook and then 2nd hit right after the unhook. End result is, you get a 2nd hook (Even better if scourge…
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Which server are you playing on ? If you on EU, you can add me and chill...i don't play with voice comm either even when playing with a friend.
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That's every killer's dream
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It is so glitched, it's not just about the angle. Actually if you are a bit far, you can literally aim the beam at his **** and get a blind lol.
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Although i have been using it for quite a while but i don't think it should stay. I haven't played this update yet but am assuming saves could be busted if you can drop two flashbangs around the killer. I would rather it be more skill based than spam.
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Busted connected tiles ? Sure, a few maps have those and am fine with reworking but also rework shelter woods that have like 24m dead zone in the middle :D However, the post is a clear case of "git gud". This map is relatively very balanced compared to most other maps.
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you are comparing one variable and ignoring all others. Make them have map wide effect, no audio cues, a way to interrupt the killer when sniffing then we can have them as hex am fine with that.
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The nurse is wrong by design and it had its reasons back then when she was released. There were infamous infinites (Literally) and devs wanted to address it, so instead of actually addressing the actual issue and fixing/reworking; they just decided to release a band-aid killer that ignores all mechanics of their own game.…
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You are just trapped inside your own bubble with your own assumptions. Regardless of the games imbalances, it's not dying; not even close yet. And in EU, incentives are for survivors the majority of the day. Perhaps you play more at night when queues are screwed anyway. I get you lost your 4k streak against a good SWF team…
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As a soloQ mainly, this rework moves it to trash tier and won't even be using it ever.
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If you are getting tunneled "each & every game" then i would say make the killer pay for it even if you die. Although i think getting better at looping is enough to push away tunneling killers but besides that, you can have a heavy anti tunneling build. Think about a DH OTR DS build maybe, then you are guaranteed at least…
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I usually play survivor but "the game" map has always been hell for trapper. Very few places to have good traps and basically too many pallets.
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Not trying to disregard the OP feeling about game experience but if you complain about 360's, then most matches will seem like a bully squad to you. The only advice is to play & get more experience, nothing else. That's the nature of most online games that are around for years, you can't expect to jump in and destroy…
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Not all survivors want that. I mostly play survivor and i would literally point at the hook IF killer wants to farm. If we get a DC, i would maybe "appreciate" a killer just giving a chill game. and by chill i don't mean farm but at least not just hard camp. Still, if he chooses to; I wouldnt be mad much. Farming is…
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lol i don't even remember what this perk does, given that i don't think i ran it once in over 4 years.
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That's the build that makes soloQ a bad experience even more lol.
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It's more about the stability of the line rather than the speed. Check your connection page (Most importantly is errors/packet loss) and maybe run a ping test; these are the two most important metrics.