The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Hope does affect crawl speed, actually. I've done several slug races with friends, and I always come out first because I'm the only one who uses hope, slowly seeing myself crawl ahead of them. It's just like… 1% faster since 7% of whatever the crawl speed is amounts to like, 1% increased move speed or something.
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That born sure was light
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I should mention this happened twice, not just once.
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Vaulting into Pinhead or Artist because the vault key and interaction key are the same is such a huge pain, and that even goes for healing/vaulting being the same on a controller, too. Definitely something that should be looked at.
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Still haven't received shards on my PC account, wondering the same.
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It isn't supposed to count as progress. For the People's instaheal is a separate mechanic from healing in general, as it doesn't instantly incur 16 charges. From my understanding, it is working as intended.
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Are you referring to the chattering? The Chatterer legendary cosmetic doesn't speak, he's only supposed to chatter with his teeth when he teleports or gets stunned.
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I reckon the system is just taking longer than 24 hours, I'm sure they'll be here soon - but some clarity would always be appreciated by the forum mods!
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oHHHH yeah the whole charge system, I forgot that applies to non-item things. Thanks!
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Figured as much, thank you for the reassurance!
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I've suggested the last one before! Making things like blindness recover, say 50% faster, while exhaustion stays a lower value :0
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They give you either blindness or oblivious (for a minute?) randomly when you complete the interaction with blue ones!
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But... she's already in the shop? They added her last Halloween, I think.
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@immoraldemise I did! You never specified if you let the FULL animation play out, which is why I ask - you just say you pointed in his face unspecified, that's just why I ask :,0 a lot of people cancel the animation and have issues, I had to specify that to some friends of mine
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Are you letting the full pointing animation play out? You need to let the full animation for the pointing play out.
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@GoshJosh Thank you! I also think that having the perk trigger on injured survivors going down is sub-optimal, but it still has usefulness so I guess it's bearable in regards to preventing pallet saves. I also do wonder how much the time would need to be tweaked, taking into consideration if they DO stay at the loop (which…
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@GoobyNugget Oh yeah for sure! I just don't know how it would be remixed to be more ominous lol, but I'm sure they can make that work
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@Kees_T Oh no it doesn't do a riff of the killer! Just the killer associated with the map youre on.
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@Volfgang57 Yeah :0 That's what I figure might be going on here. Interesting that this is the first time it has ever happened though! Either that or the ghosts of long-dead survivors are getting a little antsy with wanting to light burn that Nurse lmao
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To be honest, I see it more as an extra place to look to see if spine chill is working or not. I'm not always looking at the perks in the bottom right, so maybe if I'm glancing at the survivor portraits on the left, or looking elsewhere, seeing that I'm getting the random speed in my periphery can help me better deduce…
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It is entirely possible that someone has said this before, but from my scouting, I couldn't see it, so apologies in advance if someone did say it. All I have to say about the survivor animations is that there appears to be a weird snap / missing animation for looking from shoulder over the other shoulder when crouched.…
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Did you close the hatch? Rancor ONLY triggers when the five generators have been completed, not when the endgame is triggered via the hatch being closed.
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Can confirm - my friend "Skybones" on Steam is having this same issue.
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No no I understand that! I am fully aware of that, my whole argument here is that, a mori will always finish killing a survivor quicker than the pick up time to the hook + the full. Of course if youre right underneath the hook then hooking the survivor and having them go through the entity animation can kill them quicker…
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Oh I'm not arguing about the effectiveness of the mori, I'm just pointing out it's quicker to get a kill.
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I am quite fond of this feature! I myself do main the same 3 killers at the moment on the Xbox, where the menu and the UI is typically already very slow and tedious to get through with the constant freezes every click, so this would especially be of great benefit to console players.
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@gibblywibblywoo Thank you! I try to put out my suggestions for less used perks and the liking, I really would love to see a greater variety of perks being utilized! A lot of them have so much potential that isn't realized, and some of the concepts are so nice to be in such an unfortunate usability ditch.
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The twitter guy confirmed a bit ago that it was indeed a mistake :0
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How funny! I was recently considering making a "QoL Improvement Suggestions" post with that exact suggestion in it! Good to know I'm not the only one wanting to have this discussion.