Comments
-
i just hope, that thing is disabled after the doors has been powered, and the killer can still try to defend one kill... im okay if survivors can unhook themselves before that.... we know.... about some bubbas and huntress...
-
Can't wait for the Exclusives from Meet Your Maker and Hooked on You ☠️ (i was temped to buy these games just for the exclusives... but after what they did with Death Garden and in-game events... i passed) AND OMG, i bough Flippin Misfits because it was at reduced price, and they did it again!!!! BHVR what excuse do you…
-
tryed again, still not working
-
XDDDD air guitar... hahaahahahahahaha yeah, you're right. im still waiting for true Offline mode with bots where you can choose how many survivors bots are, who, wich perks they use, same for the killer, the map, etc. Where they let us do dailys and archive missions here without hurts others, or screwed by other players.
-
But we can't play killer with friends, not even with the twins or legion, we have to play one of them at time Would be fun, if atleast the twins can be played with a friend, and one using charlotte while the other victor.
-
Unnecesary same for the entity sacrificing everybody in case all them are downed at the same time just allow them to use their own anti-slug perks, like Unbreakable, Soul Guard, No-mither, Boil over, Flip flop, Power struggle, Boon: Exponential, idk, there are too many things to solve that. The infinite unbreakable makes…
-
the old one had 24 out of frenzy, and 40 while in frenzy also i said:
-
i dont understand anything about the last update they make the entity killing everybody if all them are downed? why? but to counter this, we add basekit unbreakable? ######### just allow them to use their own unbreakable, soul guard, flip-flop, adrenaline after closing the hatch, no mither, power struggle, even the boil over,…
-
i expect it since the nerf to Pop Goes and Ruin was annunced, what's the point of tryning to put pressure when Cyrcle of Healing/Adrenaline/Medkits are still a thing, but the gen regression perks got killed? That's why i keep using DS after the update. well, killers got a 10% action speed bonus, they can use it to tunnel…
-
the 3 seconds should be removed and stay for ...30 seconds? while doing my adept with the new killer, i never get profit from it every time a survivor vaulted a pallet after hit them, was before the 3 seconds... or just use my hit sprint to go full W until the effect dissapear
-
SURVIVOR PERKS: Lightweight: Scratch Marks stay visible 1/2/3 seconds less than normal. Your Footsteps noises are reduced by 50/75/100 %. Iron Will: Grunts of pain caused by injuries are reduced by 50/75/100 %. Overcome the urge to scream. Calm Spirit: 100% of the time, Crows within a range of 20/28/36 metres are not…
-
i would love to make this perk an scourge hook PLUS basement hooks always being scourching hooks (8 in total)
-
just give to the survivors the same super slow crounching mechanic the pig have :v
-
Let him see scratch marks again in frenzy (YES) Reduce cooldown and fatigue (buff the addons who do that instead) Performing a basic attack no longer depletes the power gauge (YES) Give him a 0.2 m/s boost after every frenzy slash (maybe?) Having his old terror ratius (24m base / 40 in frenzy)
-
we need to double the base gen regression speed and giving to some perks an small extra gen regression bonus(10%-15%), brutal strenght, overcharge, etc. just like this perk does
-
same here... i was closing the hatch... and DISCONECTED :(
-
i'll give him 4 chains instead of 3 every time i try to chain a surv in the other side of a pallet he is able to reach it and drop/vault it, feels totally useless unless in a open field... but for that we already have clown
-
Yes But the only ways to do it are: Force Each Killer to Only play it's Own map, so it becomes easier to balance the amount of Pallets/Windows/Breakablewalls for him. Nerf every Addon to the ground: Common increase things only by 1% Uncommon by 2% Rare by 3% VeryRares by 4% UltraRares by 5% none of them changing powers in…
-
i still don't understand this perk, if it was like an Hex, where after being "destroyed" dissapear forever, okay, i could understand the high healing speed, big reward, high risk. but no, survivors can boon infinite times... that make it a better self-care, being this the case, it should heal SLOWER than self-care, 1 perk…
-
reducing positive effects by 1/4 for each player with the same perk, and increase the cooldown by same amount. examples: DS base 40/50/60 seconds use: 2 DS 20/25/30 seconds use. 3 DS 13/16/20 seconds use. 4 DS 10/12/15 seconds use. Prove Thyself 15% base 2 Prove Thyself 7%. 3 Prove Thyself 5%. 4 Prove Thyself 3%. DeadHard…
-
Not having a tier progression, starting the match at "Tier 3" Nemesis can't see crates aura, but if he found and check them before a survivor does it, he found a Flamethrower or Grenade Launcher. Able to Grab survivors in dying state and throw them, thorowed survivors instadown others survivors on hit.
-
he should be an 115% huntress has 110% too, but is better, hatches always hit, bigger hitbox, difficult to dodge, no need to reel. even Pyramid is better who is already an 115%, no need LoS, hits multiple survivors, and ignore any obstacle hitbox.
-
survivors can already counter camping by unhooking in group one fake the unhook action, get hit by the killer, and while the killers does the wipe animation, another survivor unhook
-
they atleast should make the boon time increase for each snuff the killer does
-
he should be an 115% killer now he don't have addons to reduce the aiming time, huntress have to reduce the wind up time. huntress shots always reduce a health state, deathslinger need to hit you after shot. impossible in pallets without addons. huntress have unlimited range, deathslinger only 18 metres. huntress can spamm…
-
to make them give us something else as rift rewards :v
-
Killers should be able to Hex & Destroy totems Survivors only should be able to Boon & Snuff totems Fixed.
-
is not about check them individually is about making an algorithm who check everyone profile, if the player get any amount of points when launching the game, nothing, if they don't, giving them the amount based of wich rank they have a day ago
-
i just finish a match, and my game crashed just a second before the game close itself i was able to notice my rank was reseted i open the game again, and there was no reward :/ also, i lost my offering/points from that match :((((
-
these counters don't help when the survivor is in the other side of a wall, where grunts are the only clue
-
i think they should stop making new Original survivors, instead adding their perks as regular perks for everyone.
-
He grab you when you used Head On and you become fused with their animations
-
Survivors: Healing BotanicKledge / Well Make It / Desperate Mesures / Wglf Vaulting Resilence / Spine Chill / Lithe / Quick&quiet Faster Urban / Speedbust / Fixated / Tenacity Support Leader / Streetwise / Vigil / Breakout Hooks Saboteaur / Breakdown / Deliverance / Camaraderie Pallets Smash Hit / Power Struggle / Means…
-
because they take years to find gens / unhook others. (sprint burst holding until the killer chase them)
-
me too also, costume them character they are, perks/items they run, how many of them
-
i don't want free DS, everything else is okay i guess...
-
i had one worse, i was playing as the "pinball" and someone DC while i was running, and then become stuck in place until the other 3 survivors escape
-
Because they need SOMETHING changing beetween tiers
-
Today i had to play a lot of matches with Keys.... Please BHVR, Nerf them already, it's not fair have to slug a entire team just to evoid them to use the key, kill him is not even a solution, someone else will grab the key again. Or multiple of them because Plunderers....
-
Okay, tnx. i was worried to become one of these guys with penalties of hours complaining in the Steam forums. But guess im safe, mi game crashed only 4 times during the last two years.
-
Im okay about have to play a mindgame vs her while she uses the phase walk But im not okey about she don't actually have to do anything and just stall still If she wants to fake the phase walk, it should to use it inmobile, but use it, so if i run away she have to recharge it. And the phsssss sound should play inside the…
-
if one already escaped with a key don't should a second one be able to do it too. and im not going to stay here looking at him forever. the only chance i have to kill the second one is close the hatch without letting him be able to jump, and force the EGC to kill him.
-
+normal speed -less knifes +able to hold main event -take longer to charge main event idk
-
Well, if all the gens are done, killer don't have a why to leave the hook area. Doing that is letting them unhook and go to the exit door for free. While camping that guy you atleast secure 1 kill, and maybe two if someone decide to unhook alone. But hey, is not like is impossible to unhook a camped survivor. You only need…
-
Because taking the game hostage is force a player to disconect in a infinite match, example: bodyblock in a corner forever. While the match ends is not taking hostage.
-
Alan Grant & Ellie Sattler 🦖
-
I mean... maybe nobody should climb it... but because everybody can.. killer included... i don't see why it should be "fixed" for me is like a harvester... or a weird hill.
-
She don't have mobility to protect gens Unlike every other female killer, it's power don't help on windows, in pallets survivors will just run away the moment you start crounching. Traps CAN BE good, but only if they are in the last box every time, but... is not going to happen.
-
Because survivors want to genrush without lose 10 seconds hidding inside a locker
-
it is, when playing solo, where if playing SWF you get that info anyways.