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ZCerebrate

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ZCerebrate
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  • That's the case - walls should be used in this manner to be strong for the killer and not the survivor with the option to break them as the match progresses to increase your own map mobility in exchange for unlocking a stronger loop for the survivors. Unfortunately most breakable walls being designed right now are "If you…
  • I've had that setup before and it makes an unwinnable situation / boring one quite often even if you don't have that. 2~3 survivors end up on one side of the map and start banging out their gens over there... you hook the other person on the far end of the map. Now you don't have to "face camp" as you can literally just…
  • I guess more excerpts need to be added to the rulebook... If you burn a 4 year cake - you shall take it easy especially in the pressence of other Bloody Party Streamer effects https://forum.deadbydaylight.com/en/discussion/196244/the-unofficial-official-players-rulebook-for-both-sides#latest
  • Why wouldn't you be able to crouch walk out of them just like the Hag's? Or do you mean that Pyramid Head being a 115% killer with an AoE Ranged attack would prevent you from crouching out in time making it more than a little broken? Which is true if that's what you meant
  • Not saying better tooltips wouldn't be nice - because it should be immediately clear (I guess the argument is that %'s, numbers and "math" are a turn off for a "fun casual party" game like DbD). Anyways for you personally the Wiki has all the percentages listed if you hold your mouse over any of the "Slightly" "Moderately"…
  • We got the signatures all there. But... but... that's like your opinion. 😂
  • Something I replied to a post in gen discussion to add to what people are saying. "It's basically a technical impossibility to stop people from using voice communications completely in today's world. Would you make it so no 3rd party programs could be run at all? Even at one of the most intrusive BIOS level anti-cheat…
  • It's basically a technical impossibility to stop people from using voice communications completely in today's world. Would you make it so no 3rd party programs could be run at all? Even at one of the most intrusive BIOS level anti-cheat systems (That Riot's Valorant uses) can't stop most system level comms not to mention…
  • It's an unintended strategy or player evolved behavior at first from playing around Blood Warden then the 2 minute EDC time. Basically it's something some Killers don't like to see at end game as they would "rather they just leave or at least start the timer since that mechanic is there for a reason". I personally don't…
  • Did you seriously make a relevant reply to this thread then made a new topic with that same reply? Anyways - that's another option if the killer had to go to the exit gate themselves to "damage" it but it wouldn't really discourage 99%ing the doors as that's still going to be a lot of travel time for the killer and not…
  • Because with MMR right now - ranked mode is "social mode" for a majority of players. Ranking up is meaningless for the most part and BHVR already has plans to phase it out completely for their new hidden MMR system that has been honed by tracking millions of matches and will fix 99.9% of all issues of matching solo, duo,…
  • 3) They brought the flashlight and followed you while the other survivor was being chased. You aren't allowed to mechanically prevent them from doing what their sole mission for having a flashlight is... he will run out of batteries eventually or mess up the timing anyway. Just 5 minutes before you post added the things…
  • The exit gates should regress naturally down to 25%/50%/75% as noted by the lights on the gate. It would no longer be possible to "fully" prep the gate just to avoid Blood Warden. There could also be a buff to Remember Me or Blood Warden directly that allows the gate regression to go all the way down to 0% instead of being…
  • In the interest of fairness I added 3 more to the survivor rulebook "13) Attempting to unhook yourself (Especially since Deliverance is a crime) is fine, but successfully unhooking yourself with that 4%+ Luck offerings is not. If you do manage to unhook yourself - you must crouch and wait there under hook until the killer…
  • Lol fixed - I think I copied instead of cut+pasted
  • I actually like this idea - targetting a far off gen to release gas to make them scream (location reveal bubble), stop if not slow that gen progress completely for a few seconds while he slowly walks across the map, giving him enough time to Pop the gen as long as he is away that survivors are focusing a single gen instead…
  • I've advocated for this idea in another thread because each dull or hex totem that breaks reduces the cleanse speed debuff by another token - meaning an attentive survivor could tell about how many totems are left from each one cleansed since Undying requires more totems to be destroyed in theory that ToTH. Also the noise…
  • Ultimately the survivors who play like this also enjoy "Prop Hunt" on garry's mod or other games where just pretending to be an inanimate object without getting shot is the point of it. Watching the killer go walking by while holding their breath etc etc. Not progressing ANY objectives for that long could be considered a…
  • Auto aim is built into the game albeit it hurts you more than helps a lot of the time. I take it you're a console player though? Anyways pallet stuns have been a part of the game's core design forever - vacuum stuns have been removed and there are a lot of options for instant breaking pallets (trying using your Oni bat on…
  • Watch this video by Michi, the best European hag player if not the best hag streamer I've seen and go from there. https://www.youtube.com/watch?v=AX5AGQiNKg0&ab_channel=Michi Start with using lots of "Distance" traps that aren't RIGHT ontop of pallets and vaults but like a full meter away. You can just instant teleport…
  • I've found it has a 14.36%~16% usage rate at Red Ranks over now 450 games (1800 survivors, over 7150 tracked perks) meaning I was usually seeing at least one Prove Thyself every other game. (https://forum.deadbydaylight.com/en/discussion/194632/the-latest-survivor-meta-snapshot-with-excel-data/p1?new=1) At the level where…
  • What...? Is this some sort of unknown alpha gameplay mechanic from even before Swivel Hooks because it's still 3 hooks and always was. Being struggle phase on 2nd hook and dead on 3rd hook is the current system as always with no current plans to be changed to my knowledge
  • There's a post about this a mere two posts below this one in General Discussion https://forum.deadbydaylight.com/en/discussion/195830/doors-stop-the-stupid-poopoo#latest And how is this an unpopular opinion...? It even goes against the Entity's lore reason to "always" give the survivor up all the way until the moment where…
  • The only thing I could find on the upcoming rift cosmetics - if you got some additional sneak peek at the upcoming rift then please share as I'm curious what you saw beyond this that set you off The community contest winner Legion skin predicted for something like October 21st?
  • Autodidact completely doesn't work with Med-kits either by design. Post the video if possible but to my knowledge this was specifically addressed with We'll Make It 300% stipulation being blocked for a reason... and should be a hack if they're trying to actively mask it like this.
  • How engaging is tapping spacebar (or a button) while moving your camera around to see what's going on from the auras exactly? A struggle phase rework could be something as simple as having skill checks at set minimum intervals so you have the "option" of dying faster but not the nearly instant 3 attempts to unhook oneself…
  • It's a bit idealistic that a perfect matchmaking solution that can and will account for the numerous amount of discrepancies of people who can perform at a "base" level with their friends with info share just get thrashed by any competent killer. Even the absolute top players will see hits to their consistency and decision…
  • If you're talking about communication during a match that PC players use things like Discord to accomplish then "https://forum.deadbydaylight.com/en/discussion/195648/this-issue-needs-to-be-addressed-before-top-down-balancing-can-take-place/p1?new=1" is a post I made related to it - probably could use a bump on why it's…
  • Funny how he posted in these very forums more than 4~5 times in the last week though. Now whether he implements your suggestions or is interested enough to respond to every single concern or discussion that comes up is another matter. Also whether he bothers to respond since he is probably limited by policies from higher…
  • Sometimes Myers just wants to be friends with Nea, Meg and Dwight. Taken from 4Gamers youtube channel --- It's actually kind of funny that the old advice of "go to the opposite corner" of the map doesn't apply anymore as you should just check adjacent spawn locations especially on Azarov's Resting Place (Autohaven…
  • They're definitely a bit strong if they're bringing in purple/pink addons or green/purple medkits for more than 1 full self-heal. It's a steeper uphill battle for the killer than normal against competent survivors - it's fairly ridiculous how much smoother even my solo-queue surv experiences improve by just bringing a…
  • At the beginning there was a lot less "content" in the game like all these pesky perks and new killer powers, realms/maps, etc. There wasn't even survive with friends at the start - but the addition of that honestly vitalized this game and being forced into complete solo only interactions would turn off a huge portion of…
  • A) is probably the only part of the perk that is arguably powerful enough for a nerf - 6s aura reveal every time someone gets within 2m of a totem as long as the hex is up is a lot of random information - even more than just revealing them if they started cleansing for 6s. It's not going to save you from every situation…
  • Just flex on all the plebs sweating trying to chase down the ice cream truck by following it to it's next stop in your sportscar. Only the ice cream man is nice enough to give you a discount now for going to the "trouble" following him and because he recognizes that you waited in line previously instead of just going to…
  • It's probably a protest of "this killer is boring to face" but it's not just Legion... The sound of a phase walk, the rev of a chainsaw (Billy or Bubba), the screech of a distant blink, The Huntresses's 40m humming, the sight of them slowly falling asleep at the bottom left. Heck even the "ding ding ding" of Wraith's…
  • It's not a fullproof counter in most cases but if you're planning to eat the DS anyway I don't see why you would't do it. Slugging to avoid it to keep momentum is better in most cases even if they have unbreakable but there are times early in the match where just eating the DS is perfectly fine depending on where they are…
  • And yet they do... it's a "well if you don't have a key then I guess your dead" moment looking at it from the killer side with 2 mins of EDC left after you slammed the hatch. As a survivor - I dig through whatever chests are left for some RNGesus key rng but then it's just pick a door and get whatever BP I can get from it…
  • Please explain how cosmetics (outside of blending dark ones), belt and hook charm cosmetics is helping you "win" the game or specifically any gameplay interaction? The closest thing to "pay to win" in DbD is the existence of Licensed Killer/Survivor perks that are time locked from F2P players through Shrine, as that has…
  • I've had a similar issue but you got the short end of the stick where your uncleansable hex didn't spawn on the playing field at all. I've had a completely obscured Devour Hope before that got to 4 stacks and was exposing people but there was no cleansable totem for it at all - any chance you remember what map this was on?…
  • @Orion has a good point that you don't have to do the rifts... they even specifically give you an option "not" to do them just like every other battlepass. If your need for "completing" everything is causing stress then I gotta wonder do you also own every other "cosmetic" in this game (Whether you like their look or not)?…
  • You probably just entered that magical sweet spot where you're encountering the SWFs running it... or you're just dealing with random people messing around because it's not nearly that strong without info share to the other 3 survivors. I've had a pretty high encounter rate with OoO for awhile since Descend Beyond's drop…
  • Still play against and as Hillbilly on occasion... the immediate post patch where overheating literally never happened made the change pointless then the subsequent nerf to make it overheat if you're using your power to patrol gens then immediately getting into chases has made him "less" fun to play than before but not…
  • They're trying to cuck the rescuer for laughs or genuinely don't care about winning, bloodpoints or pipping (maybe even wanting to depip). It's the same reason the DC and suicide on hook counts are prevalent enough that there are more games with one rather than not whether you're a solo queue survivor or a killer…
  • https://forum.deadbydaylight.com/en/discussion/195648/this-issue-needs-to-be-addressed-before-top-down-balancing-can-take-place/p1?new=1 And I'm not the first one to talk about similar text wheels that are used in other Assymetrical Horror games that copied from DbD. The reasons for not doing it still baffle me because…
  • Playing killer is easier than ever because it was downright broken the amount of "bullying" killers used to have to deal with in older iterations of the game. Old man waving his cane yelling, "Back in my day, windows didn't have a 3x per chase limit, Sabotage broke hooks forever, Infinites were everywhere, Exhaustion used…
  • The "rift" grind has more or less been the same - it really depends on how many games people are finishing each challenge at too since people who have gotten better at finishing every challenge in a single game is also going to be "playing" less total time. I never really considered it a grind since the "rift" rewards are…
  • I can think of at least 5~6 other ones that I've tried with relative levels of polish. None have as big of a playerbase as DbD nor the longevity... some have somethings that work a lot better like ingame communication (even if its simple preset macros that automatically go off - like telling your teammates the Killer is…
  • I audibly "Meh" and move on to the next match because it's the norm now. I keep wondering what perfect condition of circumstances a survivor/killer wants out of this fully multiplayer game. I go against killers who clearly downed 1~2 people (meaning there are weak loopers they could go for) already then start getting…
  • I made a complete post about why the top down balance needs to start at bridging the Solo Queue Survivors vs SWF gap before it makes any sense but so it won't completely derail this topic and because it's in the feedback section I'll just add a link here. The point still stands for this discussion though…
  • Had about 8 games today where a single person hides out with a key in an attempt to key out alone - usually just keying out and getting the other 1~3 people killed because I closed the hatch on them immediately. As a survivor - I usually have to sacrifice the other guys to get a gate open which is not really my idea of a…
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