Comments
-
I don't know what to tell you dude. It sounds like you want pallets to end up the "be-all, end-all" against killers, which I personally find boring.
-
You face him the same way you face huntress: You can drop the pallet, or just run through it for another loop. Readying his power will slow him down enough for you to reach the pallet again. So if you think he'll ready his power, run through the pallet. If you think he's just gonna keep running after you, drop the pallet.…
-
As I'm writing this comment, I'm current stuck on the same log as killer. Devs, please fix this bug.
-
I've escaped 3 games in a row by building a pile of loot for the killer in the basement and showing them
-
Beefmur: "Top 1-5% MMR IS A JOKE!" Yords: *pulls out gun* "Always has been."
-
I've run into several survivor cheaters, as both killer and survivor. One thing I notice is that they're getting sneakier. I had one that wouldn't turn on their speed hack until I wasn't looking, but when you see the person in their unique outfit go from one side of the map, to behind you, unhooking the fellow you walked…
-
100% agree with everything you just said. Hiding MMR is the most shady thing I've seen come out of these devs. Some players like to think that this is just some "party/casual" game to play with their friends, and the devs like to pretend that's the case. But we all know it's the intrinsic competitiveness that keeps…
-
Unpopular Opinion: Inexperienced survivors are what is keeping this game alive. Without them, no one would play killer.
-
And then the devs add an offering that begins a timer at the start of the match that will instantly sacrifices all survivors if the gate doesn't get opened in time :>
-
The worst days to play are when I don't get to hug you! <3
-
Except I have I seen Otz and other people like him play killer, and end up in unwinnable games. And they didn't make any mistakes during the game either, the survivors they went up against simply were fast on gens, and competent in chase. So I don't know about you, but I wouldn't place the blame for losing on the…
-
"Why Are We Still Here? Just To Suffer?"
-
Now Kish!
-
Listen, most competently designed games have a character/weapon that's easy to use and powerful, so that new players can stand a chance against more experienced players. They're also designed in a way that experienced players that go against them and are aware of it's shortcomings can win against them, while experienced…
-
I know many survivor players dislike it, but one of the reasons I slug so much is because I enjoy immediately getting into the next chase. Makes the game feel busy hectic (even as a survivor, imo). This of course assumes I know where the next survivor is. If I don't, that's usually when I start picking survivors up. Pretty…
-
shrug If I have them, I use them. The only reason I had a stockpile of them was because I didn't want the game to won just cause I mori'd the first person that looked at me wrong. Only really brought them if I saw a key or a quick switcher. Now, there's no reason NOT to bring them. Generally speaking, I like them more now,…
-
Once you've gotten enough experience as survivor, it becomes less "Surviving against a Killer" and more "Surviving against my ######### Teammates." I generally consider it a good game if my teammates haven't done something to piss me off. Even if I get tunneled, I'm confident enough in a chase to make the killer pay for it.
-
If you get unhooked in front of me, I'm going to yell out "BT CHECK!" and hit you. That's assuming I can't get the trade and don't already know whether or not they have BT.
-
My survivor ques are never instant. At best, they take 4-6 minutes, at worst, 15-20. It's for this reason my killer challenges are finished in 1 or 2 days, while my survivor challenges take at least a week.
-
Killers will play a certain way or bring certain loadouts because they feel its the only way to keep up with competent teams. Those ways will often be at the detriment of more casual and less experienced survivors. Then, certain perks/killers/playstyles will be nerfed, causing people who enjoy killer to be disenfranchised…
-
I wonder how long survivors ques need to be before people start realizing there might be a problem.
-
I'm still in the camp of "give clown a molotov cocktail" :P
-
I literally said I wish Surge and Oppression were viable.
-
eh, I don't know about implementing changes based off of juvenile behavior. I will say, however, that I've always wanted hit's on the edge of the exit threshold to turn into grabs if the survivor is injured, making staying around the exit gate a more dangerous proposition. Kinda irritating how they just fall into freedom.
-
Well, I think Surge and Oppression wouldn't make sense if they worked together. If we're talking synergy, I'd say surge and oppression being the delivery system, with Pop and Overcharge being the payload. Many people complain about the ruin/undying combo, but if there were viable alternatives that didn't synergize with…
-
Farm maps, 100%. Although, if I could make an off topic remark, I would like to see more maps added to Doctor's realm. Lery's, I think it's called?
-
The two most pallet laden maps now have dead zones? What a nightmare!
-
Oppression synergies with losing the game because you only have 3 useful perks.
-
You don't counter Spirit; you survive her. As it should be with all killers
-
paid actor confirmed
-
Camping hooks and gens is unfortunately the best thing she can do
-
While I know some of these comments are rude, understand they're paying customers with expectations. If those expectations are not met, expect anger.
-
Pretty much sums up how I feel about survivors trying to decide what parts of killer are skilled or not.
-
And then you hear her coming around the other side, and just vault it. Not really a good strategy
-
You can hear Spirit's groans while she's phasing. This makes standing at a pallet and waiting until you hear which side she's on a viable strategy. It makes facing Spirit super boring.
-
It's been fixed. Although the fact that so many people were for this bug is concerning.
-
At the higher ranks, its common to lose 2 gens when you're about to make your first hook. If you don't get one before, it's typically a game loss for killer. While this bug was affecting her, I've been able to time pallets drops perfectly. I loop her around the pallet until she stands still. I can tell right away if she's…
-
Thank you! If you wanna play it casually, that's totally fine. But pretending that the people who play this game seriously don't/shouldn't exist is absolutely bonkers.
-
You can give her an indication of when she's phasing. Making her able to be heard all times is overdoing it.
-
And now the survivor can just wait at a vault/pallet and listen for her to get close. You can get rid of the standing mindgame without completely gutting the killer. Giving the survivor information on where she is while she has to guess where you are completely puts in the survivors favor, which makes using her power…
-
And legion is like "This is the knife imma stab you with!" Makes me laugh everytime.
-
It completely destroys her ability to be competitively viable.
-
Feels like many people here forget that it's a 1v4, not a 1v1. The skill required from survivor during a chase isn't "never get caught"; it's "how long will it take UNTIL I get caught." I understand no one enjoys being helpless, but that's exactly what you signed up for when you play survivor. The only way you're gonna…
-
Right, but if you're not gonna bother watching them, I might as well convince a brick wall. Which is why I asked how much you wanted. Its about gen speed, so I assure you, they won't be long.
-
Will do. How many is reasonable?
-
I have a massive collection of videos that say generators are terrible. Would you like some?
-
And then you play huntress, and just down them for trying to slow vault
-
Will you guys be looking into the emblem problems certain killers face? The Plague and The Shape come to mind.
-
Bad recap. He was bothered by the salt, not the items
-
@Unicorn I'd like a hug...