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Any good alternative healing perks for the event?
Okay so, plot twist is bugged and cant activate in the bone chill event so since Im not very good at using the bug report part of the forums for the issue i just figured I'd see the forums for alternatives personal favorites besides plot twist i use are normally, bond, for consistent team healing and info, built to last…
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Beginning trial perks, An underutilized perk category
With the sheer number of perks around and how quick a game can snowball I feel this is possibly the most impactful and untapped perk type available for those once per trial effects. So I thought of two in the same kind of vein as corrupt intervention and with tweaks I feel they could both be healthy additions to the game.…
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Visual bug's against vecna.
SUMMARY OF THE ISSUE: Basically when you go into trials against vecna it seems outfits with portions that have physics fail to render PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: going into trail against vecna with certain cosmetics, had this happen twice now
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Afterlife perks, A New perk type idea to help mitigate tunneling
Hello there, I've played this game a long while and wanted to chip in my own idea for a perk bandaid to deal with tunneling in a non oppressive way that gives players that die early a chance to contribute to the team in little but impactful ways. My idea mostly involves using a perk slots that activate and buff teammates…
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What if tomb challenges where shared?
i often try duo queing with a friend but a lot of the time challenges get frustrating for them and kind of just deter their want to play the game. sometimes with challenges taking 5 matches to even get done for them even when i bring perks and the like to help a style in tf2 for 'contract' challenges is to have one…
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did they fix fast vaults this midchapter?
title, i was trying to read the notes but couldn't find the info on it anywhere
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small head on buff
Im sure this has been asked before but could the aura of the locker be revealed to team mates within a certain range when the stun is active? so far head on is a fun perk but only really gets value in a swf, if the idea with survivor action icons where to give solo que more an even a playing feild with swfs this would go a…
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Rework idea for 'teamwork' perks
My idea for changing 'teamwork' perks is to have its activation requirements changed fully from its current state, to removing proximity and making it active while a teammate is on a hook. thus being a personal temporary buff thing when a team is in a bad spot to give a buffer that avoids early snowballs From their release…
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Anyone else feel medkit rarities aren't impactful at all in their current state?
While I understand the reason for the nerfs and desire to make general self healing slower it currently feels a brown medkit for 2k bloodpoints is much better value then a ranger one for over double the price I know there's an altruistic healing speed difference but not only is it minor but spending a limited resource on a…
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do you feel boon perks gave the kind of impact that was wanted?
with the dust settled and about 2 years of the perk type do you feel they're still a decent idea overall or a too hard to balance mechanic that fails given the amount of set up time and map knowledge? im currently thinking they're a mixed bag potential wise. especially with the small range they have and situational effects…
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anime killer license?
Since they did an attack on titan cross over think some other anime could work license suggestion wise? I might be a bit biased but i'd love it if we got kira from jojo part 4 as a killer. his power would be pretty unique and fun to use in the realm i feel
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Honestly the proposed changes are a good buff killer side
With the amount of DC's and early death snow balls this will make a lot of matches quicker for killers to win. Being slugged is just one of the options but hooked, dead and survivor escapes also count towards your match ender move. I feel this is a knee jerk reaction from a lot and is a fair trade giving faster game…
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Thank you for the basekit considertions
Honestly been playing for like 2 years and there's been a large increase in slugging for the 4k. Thank you for giving us somthing to deal with this gameplay and making the games have that horror movie flare with a last man standing scenario Granted it doesn't get tweaked too much I can see this being a healthy change for…
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Can we talk about the ring girl on midwich?
Not asking for direct nerfs for her but midwich is just damn terrible size and layout wise. Over half the TV's can apply curse at any one time and I had a killer use the offering, curse killing all 4 of us . Don't think I've had a match feel that awful in a while
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Is devour hope bugged?
I just had a devour hope match and cleansed it myself removing the exposed. After the killer downed me and mori'd me with a single hook state. It's bugged right? cause I swore it was supposed to lose all stacks on destruction
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Anyone got the math?
Back before the midchapter an on hit boost gave about 20seconds of distance against an 115speed m1 killer. Now the on hit boost time is 1.8 seconds instead of 2 and the killers hit recovery is now 2.7seconds to move again instead of the old 3 I'm not good at the math so I figured I'd ask the forums for anyone more capable…
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I was wrong about dead hard
Honestly I had a lot of concerns but after trying the new version of dead hard out a lot it's honestly really impactful and satisfying to hit. It's a fun way to keep a chase going and the mending time balances out the on demand health state hit boost it can give. Any others agree? Despite strict timing I'm going to keep it…
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Can we talk about the haddonfield 3gen?
In 2 years playing I honestly don't think I can recall a batch of gens closer together than that double main house spawn with another in the corner
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If MMR works how do you even raise kill rates?
Like if they did balance MMR to work for a 2k/2e average or even a 3k/1e all the changes they added would be pointless outside of how the game feels match to match. which speaks volumes given the big negative reception and level of mostly valid complaints
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What's the new best exhaustion?
With the current changes the big 3 this time around are sprint burst, lithe and overcome. Wondering which one will pull the most ahead is kind of fun. Overall I'd say overcome and lithe beat sprint burst in ease of use while sprint burst is the one that can potentially come in any scenario. My feeling is lithe is going to…
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Can we bring back pop then nerf a few current slowdowns?
As a person who mostly just plays survivor pop honestly was the most fair and engaging slowdown perk. Was powerful especially in 3 gen scenarios but had to be earned and you had to go out and use it. I feel current slowdowns are too easy and passive also adding to the increased frequency on camping. Besides bbq and devour…
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Can we have some meaningful anti tunnel perks on survivor side?
With the DS stun duration nerf and on hit boosts giving less distance endurance effects are a lot less impactful at discouraging chases. if we can't revert the DS stun timer to do its job can we at least make overcome work on endurance effect hits again for the distance so we have another exhaustion option off the hook…
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anyone else heavily concerned about the perk changes and gameplay overhaul coming up?
like the sheer amount chosen without anything listed change wise in advance to give feedback on is worrying especially if it overhauls perk categories like exhaustion as a whole or hexes while more perk variety can potentially be really nice. survivors are much more reliant on what they have to sometimes even have an…
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Have window spawns been reduced on a few maps?
i was playing on the church just the other day and every single possible window spot up stairs was turned into just a walk off drop. same with most railings on rpd. any one else getting stuff like this? same happened with old haddon feilds basement house window getting removed turning a god window into one of the worst…
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Any ideas on why wake up was kill switched?
from the looks of it the only perk that didnt get feedback or was tweaked/blocked was death slingers perk from the midchapter patch. i really cant understand why this one was considered problematic
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Perks you have the most fun using
Any of you have some perks you really enjoy for fun or a good little high in a match? For survivor side I really enjoy Flashbang and exhaustion perks, pretty much all of them. it feels pretty nice earning an item with your objective then getting a surprise blind and exhaustion really is nice giving a short but powerful…
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i feel we should get ptb incentives for feed back and testing
Honestly too many treat ptb as a teaser mode than actually test stuff and majority of these forum complaints i feel didn't go on the ptb to give feedback or try the stuff out since it wasn't a big content drop. adding incentives would give the testing more consistency and be better chance to make sure things drop balanced
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Any up to share some fun perk ideas?
Would love to hear the creativity the forums got here and I'm sure we can all spread around some good ideas. I'd be up to start, my idea would be like a tripwire trap you earn and could set up on pallets. somthing that if activated by the killer would drop it stunning them but you need a lot of gen progress to get so it's…